(edited by Lian Olsam.9541)
Dont release HoT till...
A comment on ferocity with no crit, there are traits that grant up to 100% crit chance in some situations and intelligence sigils are a thing as well as fury, this is used in PvP and WvW. They are working on the cap ans tested it in HoT stress test, the encounter determines what becomes optimal mobs with 1k toughness and over 9000 vitality will favor direct damage even if the condition cap was unlimited.
The Dhuumfire thread
power thoughness ferocity for example, why i need ferocity if i cant crit? and there is alot of this bad combos…
Are you implying that players can only use 1 combo set in their gear?
That I can’t use an Assassin/Cavalier set?
Combo variety is there to be mixed and used.
EDIT: No matter or what, there will be always only 1 OPTIMAL way to do dungeon/raid, in a future it may not be zerker (I doubt) but that new meta will be the only optimal way to go.
(and the other 8 elite specs maxed too)
(edited by Belzebu.3912)
@sagat
yes there are some trait, sigils, but only for few seconds, if was something good for do dmg, this should be the meta, not the zerk
@belzebu
if u mix something you will loose your potential, metabuild is an example, everything is zerk (a little exception for assassin)
i dont agree with u when u say only one optimal, maybe will be only 2, ok, but this is for party composition, not for individual build, for example if condi will be viable you should choose it instead of zerker, if content will be writed for different counters (like tequatl) you should go for PTV, if in raids or dungeon, they will design something different from stack and max dps, also a more tanky/healing stats will be usefull…
my bank is full of ascended rubbish with useless stats, because the game is not designed for other than berserker i have accessory with precision vitality healing power, i really dont know what i suppose to do with this object, will have a sense if you are the healer and u can crit the healing… but there is no healer in gw and u cant crit the heals when u blast the waterfield
so i hope they will implement something will allow us to use this stats combo, or delete it from the game giving us the choice to convert it with usefull stats
Already due for expansion
https://forum-en.gw2archive.eu/forum/game/hot/Increased-Bleeding-Stacks
@belzebu
if u mix something you will loose your potential, metabuild is an example, everything is zerk (a little exception for assassin)
There is a HUGE gap between metabuild and useless.
I say that those stats are far from useless, but they aren’t meta for sure, in that I agree.
i dont agree with u when u say only one optimal, maybe will be only 2, ok, but this is for party composition, not for individual build, for example if condi will be viable you should choose it instead of zerker, if content will be writed for different counters (like tequatl) you should go for PTV, if in raids or dungeon, they will design something different from stack and max dps, also a more tanky/healing stats will be usefull…
I should be a bit more specific, I mean 1 optimal per type of encounter.
PVT is the optimal for Teq and most World Bosses (although zerker will cause the same damage but with less survivability)
In Dungeons Zerker in the optimal stat.
In future content new optimal stat combo may appear, and for each type of encounter 1 set will be optimal and other sets will be “almost” as good, like currently assassin is almost as good as zerker.
(and the other 8 elite specs maxed too)
@randulf
i’ve saw it, problem is if this stacking is only for world bosses, and not for dungeons
@belzebu
something is almost good, but i hope to see more, i dont wanna start the “trinity” disscussion, but i hope new specialization will fix it, making viable more kind of gameplay, i hope the necro gs will bring him inside the zerk meta, and i hope to have new istanced content to play with friends allowing us to play a role
I agree some of the combo fields are useless like leaping in light field to get light aura?? at least with fire aura you burn enemys :/
- till condition will be fixed in pve
- till we will have alot of combo stats and we use just few of them and only 2 on pve (zerk mostly)
- remove some of thise combo stats, because are useless and if we have it let turn them into other stats, dont know how many combos we have but alot are no sense, power thoughness ferocity for example, why i need ferocity if i cant crit? and there is alot of this bad combos…
- There’s already screenshots floating around of the condition cap having been lifted during the Stress Test, along with devs saying that the condi cap removal wasn’t a bug.
- The thing is, there will always be an optimal setup for any given profession. Heck, by definition of the word “optimal”, there can only be one of them for any given scenario.
- So first you suggest that they make more stat combinations viable, then you suggest that they remove some of the useless ones? Which do you want? Also, nice job on forgetting that not being able to crit makes both precision and ferocity useless. Which by the way leads straight to a completely different stat combination being optimal in that scenario.
we should also talk about dungeon/raids, but there is alot of thread about this, so i’d like to see an adjustment for stats combos, and have more OPTIMAL (not viable) way to play content
Do you even know what the word optimal means? Here’s a refresher:
best or most favourable; optimum.
The only way for there to be multiple optimals at the same time is for them to do the exact same thing in the exact same scenario. Anything else and you’re back to having a single optimal and multiple viables. Things that perform identical in identical scenarios are, for all intents and purposes, identical and thus redundant.
- till condition will be fixed in pve
- till we will have alot of combo stats and we use just few of them and only 2 on pve (zerk mostly)
- remove some of thise combo stats, because are useless and if we have it let turn them into other stats, dont know how many combos we have but alot are no sense, power thoughness ferocity for example, why i need ferocity if i cant crit? and there is alot of this bad combos…
- There’s already screenshots floating around of the condition cap having been lifted during the Stress Test, along with devs saying that the condi cap removal wasn’t a bug.
- The thing is, there will always be an optimal setup for any given profession. Heck, by definition of the word “optimal”, there can only be one of them for any given scenario.
- So first you suggest that they make more stat combinations viable, then you suggest that they remove some of the useless ones? Which do you want? Also, nice job on forgetting that not being able to crit makes both precision and ferocity useless. Which by the way leads straight to a completely different stat combination being optimal in that scenario.
we should also talk about dungeon/raids, but there is alot of thread about this, so i’d like to see an adjustment for stats combos, and have more OPTIMAL (not viable) way to play content
Do you even know what the word optimal means? Here’s a refresher:
best or most favourable; optimum.The only way for there to be multiple optimals at the same time is for them to do the exact same thing in the exact same scenario. Anything else and you’re back to having a single optimal and multiple viables. Things that perform identical in identical scenarios are, for all intents and purposes, identical and thus redundant.
some combo stats doesent have any sense, so they should delete it, for the others i hope they will make it usefull
as i already wrote, the screenshot is about a world boss, we doesent know yet if it will work also with mobs, dungeons etc etc
maybe there will be always an optimal setup for each profession (but this isnt true also with the current zerk meta), but not for party composition, you should be able to choose it, a full zerk melee, a mix composition for conditions, zerk melee, and ranged etc etc… its all depend on the scenario, if they will focus on mechanics, maybe you can also enjoy other options
Here’s to hoping all those things are addressed yep!
- Conditions are being worked on. We have a confirmation from a dev that bleed and confusion are having their stat caps removed (and we have screenies of this in the stress test). As of now other condis are staying ‘as they are’ but I expect that torment may eventually have it’s cap raised as well, if not removed completely. The fun part will be if this applies to just monsters….or if it will apply to players in pve too (shouldn’t happen often except maybe in WvW). FYI, per Colin that Wyvern is not a World Boss. He’s not even anything ‘special’ and he’s just the tip of the iceberg.
- Given what we’ve seen of the Modrem thus far, zerker is not the optimal gear in all situations. This already starts to address making other armors more valuable. We know that zerk gear is not optimal against world bosses as well. I am hoping the continue to build off this in the expansion.
- As for removing ‘useless’ sets. Who determines useless? You? Can you verify that no one uses the sets you deem useless? Everything is viable. Just because you don’t use it doesn’t mean it ‘useless.’