Filed a report with you guys about the Dragon Hunter in game, but wanted to see what others thought of it. Here was my take.
Nothing about the dragon hunter makes me feel they could hunt a dragon… The theme feels really off. Why is our virtue of justice a spear when we are using a bow? why not a huge arrow of binding light that chains them to the ground or to you? why are there angel wings on retribution? It feels really out of place… also why would we use this ability to jump forward if we are trying to stay at range and have no close quarter combat abilities? Surely it isn’t to leap forward and try to lay a trap that takes far to long to cast that also wouldn’t help fight a dragon? The only thing I can think of is to use the last virtue to put up a shield for a few seconds and then back up and repeat.
Then arrow bounce, sweet for attacking multiple targets but not for attacking a single dragon the size of a fort. The only way this will help is if you can aim for the head and have it hit the hand and deal full dmg. The pierce shot is meant to hit multiple targets in a line. then the arrow that blinds and destroys incoming projectiles, cool, I guess this ought to reflect or defend against breath weapons. #4 a flaming arrow that leaves a light combo field… I think that ought to be a FIRE combo field for a FIRE arrow. Then #5 a cool AOE that allows you to imprison 5 enemies with arrows….
However, none of these abilities will do anything to dragons in this game. You can’t destroy a breath weapon with #3, you can’t blind a dragon and have it miss, piercing past the hitbox doesn’t do any more damage, and you can’t cage a dragon with AOE. They are immune to all of these effects and it has meh DPS from its abilities. How is this a Dragon hunter?
At least give us a few abilities that make sense to fight dragons. This just feels like it doesn’t know what it is supposed to be. It can’t fight a solo target well, it can’t fight a swarm well. using the abilities feels the same, 2&3 and 4&5 are redundantly feeling abilities that don’t affect combat enough in damage or status effects. I end up sitting there waiting for the long cooldown on my abilities just pressing 1 and seeing it do meh damage at a slow rate and trying to maintain distance from enemies despite having tanky stats because there aren’t any abilities to deal with close range combat. Nothing that makes me feel like a dragon hunter at all.
If this is the class you meant to make, I’d call it something else, if you intended to make a class specialization that could actually fight a dragon I feel its fallen woefully short of the theme. It needs a way to deal more concentrated dmg, or have effects that actually work on bosses. Then they need to look and feel the right size for fighting the dragons of tyria.
I look forward to seeing what you guys do with it.
What did other beta testers think about it today?