Dragon's Stand Crashes Promotes Leeching

Dragon's Stand Crashes Promotes Leeching

in Guild Wars 2: Heart of Thorns

Posted by: Boysenberry.1869

Boysenberry.1869

Many aspects of HoT crashes lots and lots of people. But by far the most frustrating crash is when you crash near the end of Dragon’s Stand meta. Spending 2 hard hours trying to kill an epic boss should be rewarding, but no. CRASH. Every group I’m in has people crashing multiple times, often at the worst times. And most of the time the map is “full” so even if you spam Join over and over hoping you can rejoin your party, many times you can’t, especially at the end boss.

So people have 3 options:
1. Never run Dragon’s Stand again out of disgust.
2. Rerun Dragon’s Stand over and over and over and over in the hopes they can manage to finish it.
3. Join an organized map and afk until it looks like it is soon to be successful. Then run over and smack the boss a few times. If you crash, who cares. You weren’t doing anything anyways.

Option 3, although dishonest, is the only viable option for many people who don’t want to pull their hair out trying to get a completion on what is otherwise a fantastic boss chain.

Solutions:
1. Fix the crashes! Obviously, but maybe very hard.
2. People with tons of map progress should be guaranteed to rejoin the map they were in regardless if it is “full”. If there technically is no room for them, kick out an afk’er (someone with no map progress). This is probably the best option since it’s impossible to fix all crash situations.

Dragon's Stand Crashes Promotes Leeching

in Guild Wars 2: Heart of Thorns

Posted by: Psyches.9487

Psyches.9487

This is more or less the conclusion I have come to. Do the event all the way up to the final boss, and just sit and wait inside until its over. The only chance I actually have to access what the event unlocks is by not participating at all. It sucks, but it is what it is I guess. It’s worth noting that it isn’t just Dragon’s Stand either. Its all of the final events, it’s pretty common for people to crash on Tarir. And I’m sure it would happen on the other final events such as Entangled if players could even get enough people to do it.

(edited by Psyches.9487)

Dragon's Stand Crashes Promotes Leeching

in Guild Wars 2: Heart of Thorns

Posted by: Shylock.4653

Shylock.4653

2. People with tons of map progress should be guaranteed to rejoin the map they were in regardless if it is “full”. If there technically is no room for them, kick out an afk’er (someone with no map progress). This is probably the best option since it’s impossible to fix all crash situations.

In my opinion the best solution is that everyone who crashes get his spot reserved for 2-3 minutes. Long enough to restart and rejoin and nobody has to be kicked from the map.

Dragon's Stand Crashes Promotes Leeching

in Guild Wars 2: Heart of Thorns

Posted by: Fenrir.5701

Fenrir.5701

In my opinion the best solution is that everyone who crashes get his spot reserved for 2-3 minutes. Long enough to restart and rejoin and nobody has to be kicked from the map.

Just this ! I just can’t understand why this system isn’t up on servers yet !