Dragon's Stand needs a failure mechanic

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Zaroua.2714

Zaroua.2714

Because waiting for 45 minutes for an awful map to end and not get ANYTHING out of it is awful. Because waiting 45 minutes for people to realize that they have to kill preservers is awful.

My suggestion? Take off 5 minutes off of the timer every time a pod goes back online. It won’t be a problem for semi decent groups and it’ll end the suffering of awful groups quicker so they try again.

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

your plan sounds like it might prevent people who havent learned what to do in the new map (probably that ‘awful’ group you mentioned) from having the proper chance to be able to learn what to do

Most wanted in game additions: Beastiary, readable books

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Koomaster.9176

Koomaster.9176

If you no longer want to participate in an ‘awful group’ you could always leave the map. If you have no confidence the map will succeed, do something else or try to get into a different IP. No need to punish the whole map to make sure it doesn’t succeed.

Alternately you could step up and try to lead. Don’t wait 45 minutes for people to figure things out f you know the information. Tell people in map chat, and those around you in say chat. Invite people to a group, tell them what to do at each pod. You have choices other than standing around waiting for things to fail.

This is new content for everyone. It may be someone’s first experience with the map or the mechanics of the fight. Give people time and they will figure things out and maps will get more organized; especially if you pitch in and help without being negative.

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Coldtart.4785

Coldtart.4785

Stop excusing failure. The event text tells you what to do at every step of the way. If people are paying that little attention that they can’t figure that out then they don’t deserve to win this event.

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Zaroua.2714

Zaroua.2714

If you no longer want to participate in an ‘awful group’ you could always leave the map. If you have no confidence the map will succeed, do something else or try to get into a different IP. No need to punish the whole map to make sure it doesn’t succeed.

Alternately you could step up and try to lead. Don’t wait 45 minutes for people to figure things out f you know the information. Tell people in map chat, and those around you in say chat. Invite people to a group, tell them what to do at each pod. You have choices other than standing around waiting for things to fail.

This is new content for everyone. It may be someone’s first experience with the map or the mechanics of the fight. Give people time and they will figure things out and maps will get more organized; especially if you pitch in and help without being negative.

You assume too much. Instructions were clearly given and the meta event also clearly tells you what to do. If you have morons ruining the event, there should be a way to end the event without the whole kitten thing taking 45 minutes.

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Replect.3407

Replect.3407

Just yesterday I had been on a map that went to that point of the event quite smooth.. Then, even everything was communicated beforehand, it started to get out of hands. The following struggle easily took 30-40 minutes at that stage of the event… North in the end had to kill the legendary 5-6 times, Mid was waiting mostly, ready to kill it, in the end though needed to kill the legendary 2 times too and South was just a mess with pods coming up quite frequently. I guess South killed about 25-30 pods in the end while the legendary was at .0001% (we couldn’t even see one single red pixel on the bar left) for the last 15-25 minutes.
But hold on… We stood up and finally succeeded! 20-30 minutes later and the Mouth of Mordremoth was dead on the floor and people were just happy!

Conclusion: Dunno, but struggeling doesn’t necessarily mean that people don’t figure it out… With such a fail mechanic it likely would have ended with a fail after 10-20 minutes, people would have been mad and probably lost their upcoming tries too!? I mean, if they fail quick, they can’t learn how to handle it after all…

(edited by Replect.3407)

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Koomaster.9176

Koomaster.9176

If you no longer want to participate in an ‘awful group’ you could always leave the map. If you have no confidence the map will succeed, do something else or try to get into a different IP. No need to punish the whole map to make sure it doesn’t succeed.

Alternately you could step up and try to lead. Don’t wait 45 minutes for people to figure things out f you know the information. Tell people in map chat, and those around you in say chat. Invite people to a group, tell them what to do at each pod. You have choices other than standing around waiting for things to fail.

This is new content for everyone. It may be someone’s first experience with the map or the mechanics of the fight. Give people time and they will figure things out and maps will get more organized; especially if you pitch in and help without being negative.

You assume too much. Instructions were clearly given and the meta event also clearly tells you what to do. If you have morons ruining the event, there should be a way to end the event without the whole kitten thing taking 45 minutes.

People need to be reminded – constantly. Not everyone has done this fight a bunch of times or at all.

Again why should there be a fail mechanic? If you’re having trouble dealing with it – leave. Why are you sticking around the fight? It makes no sense to punish everyone because you don’t know how to work with others.

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Zaroua.2714

Zaroua.2714

If you no longer want to participate in an ‘awful group’ you could always leave the map. If you have no confidence the map will succeed, do something else or try to get into a different IP. No need to punish the whole map to make sure it doesn’t succeed.

Alternately you could step up and try to lead. Don’t wait 45 minutes for people to figure things out f you know the information. Tell people in map chat, and those around you in say chat. Invite people to a group, tell them what to do at each pod. You have choices other than standing around waiting for things to fail.

This is new content for everyone. It may be someone’s first experience with the map or the mechanics of the fight. Give people time and they will figure things out and maps will get more organized; especially if you pitch in and help without being negative.

You assume too much. Instructions were clearly given and the meta event also clearly tells you what to do. If you have morons ruining the event, there should be a way to end the event without the whole kitten thing taking 45 minutes.

People need to be reminded – constantly. Not everyone has done this fight a bunch of times or at all.

Again why should there be a fail mechanic? If you’re having trouble dealing with it – leave. Why are you sticking around the fight? It makes no sense to punish everyone because you don’t know how to work with others.

Again, you assume too much.

There should be a fail mechanic to prevent 45 minute slugfests in disorganized maps. There should be punishments handed out for failure.

I stick around for the fight because I want the rewards, obviously.

And saying that I can’t “work with people” or that I should “take leadership” is laughable. Get over yourself.

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: skullmount.1758

skullmount.1758

There already is a fail mechanic. Its called the timer, and it kicks you out after it ends. As Koomaster said, if you don’t think the map will succeed (or don’t try to coordinate it), then just leave the map and let those people keep trying. They’ll get the failure (or maybe even a success) eventually.

Darkhaven server
Please give us a keyring…

Dragon's Stand needs a failure mechanic

in Guild Wars 2: Heart of Thorns

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

If you no longer want to participate in an ‘awful group’ you could always leave the map. If you have no confidence the map will succeed, do something else or try to get into a different IP. No need to punish the whole map to make sure it doesn’t succeed.

Alternately you could step up and try to lead. Don’t wait 45 minutes for people to figure things out f you know the information. Tell people in map chat, and those around you in say chat. Invite people to a group, tell them what to do at each pod. You have choices other than standing around waiting for things to fail.

This is new content for everyone. It may be someone’s first experience with the map or the mechanics of the fight. Give people time and they will figure things out and maps will get more organized; especially if you pitch in and help without being negative.

You assume too much. Instructions were clearly given and the meta event also clearly tells you what to do. If you have morons ruining the event, there should be a way to end the event without the whole kitten thing taking 45 minutes.

People need to be reminded – constantly. Not everyone has done this fight a bunch of times or at all.

Again why should there be a fail mechanic? If you’re having trouble dealing with it – leave. Why are you sticking around the fight? It makes no sense to punish everyone because you don’t know how to work with others.

Again, you assume too much.

There should be a fail mechanic to prevent 45 minute slugfests in disorganized maps. There should be punishments handed out for failure.

I stick around for the fight because I want the rewards, obviously.

And saying that I can’t “work with people” or that I should “take leadership” is laughable. Get over yourself.

There is already a failure mechanic. You just don’t like how long it takes to reach it. If you have no faith in the maps ability to complete the event, why would you stick around on the same map to only fail again.

While you claim others assume to much, it appears you haven’t full explored your own line of thinking. What you want is a series checks. Which would only lead to more failure as every phase would be gated behind a check. Making it more likely players encounter more events they haven’t seen before.

As it is now players can see all the events the first time through and be more prepare for future attempts.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.