(edited by Bingo.2174)
"DragonHunter" name feedback [merged]
I say, change the name!
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
"DragonHunter" name feedback [merged]
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
stopped reading after “SWTOR set a good example”…
Yeah… there is no chance that they will change the name.
The patents, trademarks, and stories have already been written… no chance.
Playing the engineer “as intended” is simply not viable.
This is the thread for us crazy people who don’t think “Dragonhunter” is such a bad name. In fact, I personally like the name. I hear people call it “childish” as if a 12-year-old thought of it. And in the same breath those people suggest things like…
Guardian Angel
ArchangelAngels are associated with the christian and muslim god, and are supposed to be divine, immortal, and incredibly powerful beyond mortal means… Not exactly GW2 flavor.
Zealot
What is this, Starcraft? MY LIFE FOR HIRE
….no….Janissary
What is this, Age of Empires?
Sentinel
CelestialNaming things after gear now? Why…
Centurion
Cylons? Frakk that.
Vanguard
JusticiarWhat is this, Mass effect2?
Legionnaire
There are already legionnaires in GW2, and they are exclusively related to the Charr military structure.
Monk
There was already once a class with this name in GW1, and it was almost purely supportive and designed for healing. Anet clearly wanted to give the guardian an aggressive ranged option for combat. Monks were never about range or pure DPS.
Savior
Sanctifier
SaintToo religious… Christian in particular… Sorry but not all of us are Christian, and Anet has always been careful not to put any specific references to real world ideologies.
Diviner
Do you even know what divining is? What does that have to do with combat, particularly aggressive offense with a bow and mobility?
I just want to say that my personal take on the Dragonhunter name is that Anet took the established theme of the guardian as the “master of defense” and applied the adage “the best defense is a good offense.” In kungkittenis it said that the hand which strikes also blocks. Mordremoth presents a clear and present danger to the world, and Tyrians must adapt to the threat to survive. The Dragonhunter is a specialization which was born specifically to tackle the dragon threat. That’s the lore side of it anyway.
On to the practical side of the name. Anet clearly wanted to make a ranged attack spec for the guardian, should they want it. Something a little less defensive, and with the ability to tag mobs at range like everyone else. Guardian core spec has plenty of melee already. When coming up with a name for anything, that name must convey a sense of what that thing is supposed to be and do. You don’t name Game of Thrones “Fluffy Bunny Fuffles.” There is a purpose to a name beyond sounding cool on its own. It needs to convey the context of the item it describes.
Well in that case can you tell me if this is Gothic 2 that we get dragonhunters?
Yeah… there is no chance that they will change the name.
The patents, trademarks, and stories have already been written… no chance.
There’s a wonderful feature that modern computing machines have called “find and replace.” ;p
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
Sorry but no, horrible name…
The translation into Spanish would be “referee”; and the referees are responsible for controlling football games or other sports …
Arbiter = Referee….just…no.
Same here in France ! i don’t like it, (but in english, i love this name, it remind me “HALO” <3)
But in france, the name remind me french redneck that look FootBall ( Or Soccer) it put me out the Guild Wars 2’s ambience.
Anyway with all respect, “Dragonhunter” sounds like a name given by a 4 year old.. Come on GW Team, You did a great job with “Chronomencer” i hope you’ll change it to something better
Love<3
I guess if they wont change it i just WILL NOT play guardian anymore! fine with me
To all u guardian mains. Tough luck.
To every other Elite spec out there, “GOOD LUCK EVERYBODY ELSE”
I susspect commando,minstrel,Warcaller, and many more kittene names after this one
ANET IM LOSING FAITH :{
Yeah… there is no chance that they will change the name.
The patents, trademarks, and stories have already been written… no chance.
Dragonhunter is so generic they don’t need to replace it in dialogue. If I was on my mesmer and I was called a dragonhunter, I’d not bat an eye. If I was on an arbiter and was called a dragonhunter, I wouldn’t bat an eye either.
Also, how often are we referred to by our profession title? Maybe… twice in the start of the personal story… /maybe./ And that doesn’t even have effect on a skill like that is unlocked at max level.
But Guradian’s aren’ t specializing in dragonhunting by using a bow and traps… Thieves and Rangers can set up traps to trap dragons too. The onlything we get that is remotely dragon themed is the new elite, Dragon’s Maw, which could’ve just as easily been “Purging Light” or something. NONE of the bowskills are Dragon. None of the Utilities are dragon. It’s just a class name, some lackluster bow/glove skins, and a trap elite. NONE of that makes us better suited to be dragonhunters than any other profession.
Worse, the new spec unlocks bows, a backline support weapon. Hunters scout out ahead, tracking and following and snaring prey. How can a “Dragonhunter” do that from the backlines?
It is in the guardian’s nature to be supportive and caring for their allies. One of the previewed bowskills show that. A shot that can destroy other projectiles in its way. The fact that the bow is being used as a backline support weapon doesn’t mean the guardian can’t scout ahead of the group. When combat ensues he uses his bow to stay at a distance and watch over his friends while they fall in position and as the enemies trigger the carefully laid out traps by the Dragonhunter.
And IF Eir really is dead (or terribly wounded) and Braham picks up the bow of his mother which he just started to accept in his life, thematically it just fits all the better.
That other professions may be better equipped to handle a dragon head on doesn’t make them Dragonhunters directly. Makes them more aspiring dragon slayers instead.
I guess if they wont change it i just WILL NOT play guardian anymore! fine with me
To all u guardian mains. Tough luck.
To every other Elite spec out there, “GOOD LUCK EVERYBODY ELSE”I susspect commando,minstrel,Warcaller, and many more kittene names after this one
ANET IM LOSING FAITH :{
I want Thieves to get a warhorn offhand (or focus so I can use The Minstrel on him) and become a Bard! Also, shouts for my Thief. Especially one that makes me enter stealth. Call that shout ‘Hide!’ and I’m happy :P
Dragonhunter makes no sense as a specialization name and Chronomancer does. The Mesmer elite specialization name does make sense. Why? Because you specialize as a Chronomancer to manipulate time. Do you specialize as a Dragonhunter to hunt dragons? No. You will hunt and fight all types foes, not just “big game.”
Also, there is nothing innately Guardian about being a Dragonhunter. Why couldn’t a Warrior or Ranger hunt dragons? There’s not really any reason Dragonhunter fits the Guardian anymore than it could fit those professions. Why wouldn’t an armored master of combat or master of the nature want to hunt big game? They are arguably even more suited to the name than Guardians.
Personally I would prefer Sentinel as it fits the theme of defending from a range with longbow and setting traps.
Edit: Also, lol at the OPs argument. “These names are used elsewhere at some place and some time: therefore they are bad.” What?
Agreed. My Necro hunts dragons. Isn’t she a Dragonhunter already?
The two words mashed into one name doesn’t work – at all.
As I said in a nother post… My Engineer is a Warrior for my borderland in WvW but I don’t go complain that there is a Warrior class in this game.
Edit:
I am happy with the current name.
New Weapon: The bow – one of the greatest, most iconic hunting tools in the history of the human race
New Skill category: Traps – one of the most essential hunting tools in the history of the human race.
The Enemy: Elder Dragons – the ultimate peril of the world of Tyria. If we do not strive against them with our every breath, all will die.
New Profession: The Dragon Hunter – “I take the tools of the hunter and turn them against the foes that must be fought. For the good of all.”
The name wasn’t picked out of a hat… Its a graceful bit of shorthand both summing up and evoking many elements the profession encompasses.
+1
So well written and true.
Second Edit:
The problem is that the name Dragonhunter can be given to any of the profession and make skills around it.
Whereas Chronomancer… It can only be given to Mesmer, and Mesmer only, no other profession fits with the Chronomancer description at all, and it makes it unique to that profession.
But everyone can call themselves a Dragonhunter.
Again… My Engineer is a Warrior for my borderland in WvW but I don’t go complain that there is a Warrior class in this game. We are all fighting a War so we are all Warriors.
I Disagree-
We are all fighters: Fighters fight because they fight
Fighters Do Not Sacrifice Their Lives For Others
Warriors Sacrifice Their Lives For Others
Fighters Run From Death
Warriors Run Toward Death
That Is What Make A Warrior
That Is Why The Role Only Fit For The Warrior
That Is Why Not Everyone Can Be A Warrior
What a load of crap.
And with that I’m going to say sayonara to the forums. If I had to share a real room with most of you people I would have well and truly left the building by now.
Would you like some hard cheeze with your sad whine?
(edited by zenleto.6179)
"DragonHunter" name feedback [merged]
in Guild Wars 2: Heart of Thorns
Posted by: BrotherBelial.3094
SWOTR was probably the worst example in recent memory of caving to the lowest common denominator – taking a game that promised real consequences and even permanent death for companions and turning into a tragic white-bread farce of no decision meaning ANYTHING for fear of hurting the delicate sensibilities of players.
I sincerely hope ANet stands the line on this one. It’s fairly OBVIOUS how the profession name sums up the thought process that lead to this set of tools – how bow and trap are the iconic tools of hunters and how the newly established profession then goes on to turn those tools to the destruction of the Elder Dragons and their minions.
Sorry but no. Traps are not just iconic tools of hunters. in this day and age, I see traps as landmine, claymore tripwires. In war, which the Guild Wars Universe is currently in, they are the traps of war. Charr use landmines, it’s even a skill, Engineers also use them I believe(not 100% sure as I’ve not played a Engineer at high level, rolled an Asuran, and didn’t like it) the meaning of hunter is the following, in this case, a person who hunts game or other wild animals for food or in sport. He’s not going to eat a dragon, or kill it for “sport”, you don’t kill for sport in war.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
It is in the guardian’s nature to be supportive and caring for their allies. One of the previewed bowskills show that. A shot that can destroy other projectiles in its way. The fact that the bow is being used as a backline support weapon doesn’t mean the guardian can’t scout ahead of the group. When combat ensues he uses his bow to stay at a distance and watch over his friends while they fall in position and as the enemies trigger the carefully laid out traps by the Dragonhunter.
That still doesn’t make them much of a ‘Dragonhunter’.
As I’ve said elsewhere, it makes them something more like ‘Guywhohelpsoutdragonhunters’.
If they really wanted to go with that name/theme, then they should have made the specialization feel wholly un-‘Guardian’ and went with something more akin to a Dragoon or at least a full-on Smiter Monk.
A shame fun things could not simply be fun.
Some of the principle reasons are that it seems very disconnected from the guardian’s “holy knight” core theme and that lorewise, dragonhunter generically describes basically all playable characters and most of the NPCs involved in the primary storylines.
Here’s some of the problem. The theme behind the Guardians in gw2 isn’t “holy knights”. That’s simply the common player perception of them since they slip so easily into the Templar/Paladin archetype from other fantasy games and storylines. The dev went to some lengthens to try and distance the profession itself from too many holy motifs, because while the profession has faith in something, it isn’t to a higher power. It’s to the different virtues of battle and the ideals of defending others.
And while I do think the “Dragon Hunter” name is a bit cliché at this point, I don’t think Arbiter really fits how the Dragon Hunter spec turned out either. An arbiter is usually someone above or outside the conflict itself, and they simply judge in either direct to settle something. The Dragon Hunter it seems, while being a ranged spec, in still in the middle of combat. They still have to get their hands dirty by laying down their traps, and they are still switching to other weapons to provide additional support to others.
"DragonHunter" name feedback [merged]
in Guild Wars 2: Heart of Thorns
Posted by: BrotherBelial.3094
Do you know what Hunter means?
A person who hunts game or other wild animals for food or in sport.
So is ANet trying to tell us that Guardians don’t eat meat? I don’t think so.
Tyria is at war, there are no place for a Hunter, only killers. And no, I don’t want the name changed to Dragonkiller, But Dragon Hunter is jus as silly.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
On that note about the thief becoming a “sound” based trait line
I was hoping for “kitten talker” (excuse the spaces) or “ruffian” and they just walk around talking mad kitten to everyone and demoralizing the meek .
Now that dragon hunter is on the table im actually pretty positive about getting this.
also if rangers had become hunter i wouldnt have said kitten.
"DragonHunter" name feedback [merged]
in Guild Wars 2: Heart of Thorns
Posted by: CureForLiving.5360
Why not name the specialisation after what the guardians try to protect the people from? Seeing as to how the plot goes around chasing after the dragons, hunting if you will, it seems pretty fitting that the guardian gets the name ‘Dragonhunter’
You don’t want to use that argument because that argument can be countered by asking “well aren’t all the professions hunting dragons?”.
It makes even more sense if the rumormills spin true, that Eir is dead and our Broham picks up mom’s bow, filled with rage to avenge his mother. This event furthering his mindset to hunt the dragons even more. Maybe this rage or lust for vengeance makes him (and in turn our own guardians if we learn the specialisation from Braham) able to manifest light energy in more physical objects.
This would actually be a cool lead up to some sort of dark guardian or black knight style specialisation that is more focused on rage and anger than protection and virtue.
And IF Eir really is dead (or terribly wounded) and Braham picks up the bow of his mother which he just started to accept in his life, thematically it just fits all the better.
That other professions may be better equipped to handle a dragon head on doesn’t make them Dragonhunters directly. Makes them more aspiring dragon slayers instead.
1) Don’t make player characters fit an NPC’s theme. We hated it in the living story, we’re gonna hate it now, too.
2) There is NOTHING we get that makes us better at “hunting dragons.” Traps don’t- hunters and thieves have traps. Bows don’t- warriors and rangers have bows. We don’t get extra dmg vs dragons. We don’t get extra protection against dragons. Heck, in pvp and wvw, there are NO dragons. ALL we got was a dragon glove and a bow (which are totally unequipable so we can remove the dragon-theme) and an elite that might-maybe have a dragon graphic and can be renamed “Glint’s Somethingorother” or reworked to be somehting more Guardian-specific like “Vengeful Light”, “Wrathful Judgment”, “Divine Consequence” etc.
(edited by Bingo.2174)
This is the thread for us crazy people who don’t think “Dragonhunter” is such a bad name. In fact, I personally like the name. I hear people call it “childish” as if a 12-year-old thought of it. And in the same breath those people suggest things like…
Guardian Angel
ArchangelAngels are associated with the christian and muslim god, and are supposed to be divine, immortal, and incredibly powerful beyond mortal means… Not exactly GW2 flavor.
Zealot
What is this, Starcraft? MY LIFE FOR HIRE
….no….Janissary
What is this, Age of Empires?
Sentinel
CelestialNaming things after gear now? Why…
Centurion
Cylons? Frakk that.
Vanguard
JusticiarWhat is this, Mass effect2?
Legionnaire
There are already legionnaires in GW2, and they are exclusively related to the Charr military structure.
Monk
There was already once a class with this name in GW1, and it was almost purely supportive and designed for healing. Anet clearly wanted to give the guardian an aggressive ranged option for combat. Monks were never about range or pure DPS.
Savior
Sanctifier
SaintToo religious… Christian in particular… Sorry but not all of us are Christian, and Anet has always been careful not to put any specific references to real world ideologies.
Diviner
Do you even know what divining is? What does that have to do with combat, particularly aggressive offense with a bow and mobility?
I just want to say that my personal take on the Dragonhunter name is that Anet took the established theme of the guardian as the “master of defense” and applied the adage “the best defense is a good offense.” In kungkittenis it said that the hand which strikes also blocks. Mordremoth presents a clear and present danger to the world, and Tyrians must adapt to the threat to survive. The Dragonhunter is a specialization which was born specifically to tackle the dragon threat. That’s the lore side of it anyway.
On to the practical side of the name. Anet clearly wanted to make a ranged attack spec for the guardian, should they want it. Something a little less defensive, and with the ability to tag mobs at range like everyone else. Guardian core spec has plenty of melee already. When coming up with a name for anything, that name must convey a sense of what that thing is supposed to be and do. You don’t name Game of Thrones “Fluffy Bunny Fuffles.” There is a purpose to a name beyond sounding cool on its own. It needs to convey the context of the item it describes.
Sorry, but “Dragonhunter” does not “fit” at all and I guarantee they will change the name.
In regards to the “Not exactly GW2 flavor” comment… Tier 3 human cultural weapons are called “Seraph”. I’m not going to go through the list of names you just dropped as comparison, but I’m sure they would be more appropriate than “Dragonhunter” any day.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I think the name should be changed. It sounds cheesy and generic.
I expect the name “dragon hunter” to be the name of a class in some kind of facebook game.
Personally. I don’t care if its called Fluffy pink unicorn hugger. As long as it provides something to expand the profession, great. Although, my thoughts will be much different on this once the necromancer’s specialization rolls around. Double standard? maybe.
There is no connection, and no specialist anti-dragon abilities. The name fails.
Every name is better than “Dragonhunter”.
Some of the principle reasons are that it seems very disconnected from the guardian’s “holy knight” core theme and that lorewise, dragonhunter generically describes basically all playable characters and most of the NPCs involved in the primary storylines.
Here’s some of the problem. The theme behind the Guardians in gw2 isn’t “holy knights”. That’s simply the common player perception of them since they slip so easily into the Templar/Paladin archetype from other fantasy games and storylines. The dev went to some lengthens to try and distance the profession itself from too many holy motifs, because while the profession has faith in something, it isn’t to a higher power. It’s to the different virtues of battle and the ideals of defending others.
And while I do think the “Dragon Hunter” name is a bit cliché at this point, I don’t think Arbiter really fits how the Dragon Hunter spec turned out either. An arbiter is usually someone above or outside the conflict itself, and they simply judge in either direct to settle something. The Dragon Hunter it seems, while being a ranged spec, in still in the middle of combat. They still have to get their hands dirty by laying down their traps, and they are still switching to other weapons to provide additional support to others.
Thats why he got “angel” wings and “holy” arrows…
Yep, really put the distance there.
However he succeded in giving the Guardian many great new mechanics. The Guardian is a spiritual class who happens to have and use divine bound magic.
There is nothing wrong with it.
If the class, however, is looking like a holy knight. Behaves like a holy knight. Don`t call him something unfitting like a “dragonhunter”.
He is a simple hunter, nothing more.
Btw. arbiter fits a bit more, if you remember you still got the other Guardian juicy things. Like his swords and hammers (if one of them doesn`t go, however I see the Staff go).
So he can stand at distance, lay traps, fire his bow, etc. and then swoop in to fight (judge) in close combat. Yeah it is a stretch, but still closer then calling him dragonhunter, because of his fashion sense
white-bread
That phrase does not mean what you think it means.
He’s killing dragons, not trying to be like one. Wings are there to counter flight, shield is there to counter the fire breath and the spear is there to kill them.
What dragons? Aside from dragon minions Tyria seems to be quite baren of them.
I mean, aside from orr and the dragon Megabosses there are none around.
We also established that every Eldar Dragon and it`s minion has it`s own stick to deal with, so what works against one doesn`t work against another.
We also established that fighting dragons is based on a plethora of skills, performed by many people, not a single fightingstyle (which in this case is traps and a bow…) by one group of people.
Still don`t get the point of calling one specialization (not even an entire class who could spezialize in certain direction to cover said skills) the grat big and powerfull name of “dragonhunter”, if he most likely won`t be hunting dragons for the majority of his time, while also doing none of it alone.
"DragonHunter" name feedback [merged]
in Guild Wars 2: Heart of Thorns
Posted by: BrotherBelial.3094
The name is the only thing people seem to hate about it, Ive not read anything negative about the skills Guardians will be getting, I think it’s great that they are getting a good raenged weapon.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I really, REALLY hope they change the name. Imagine if the announcment had gone more along the lines of…
“Meet the Arbiter!
We’re proud to reveal the Arbiter, the elite specialization for the Guardian. Staying true to the base class, these wielders of light have mobilized in the war against the dragons, ready to bring justice to their foes and solace to their allies! This new specialization has an emphasis on range and mobility, both features that were previously lacking in the Guardian’s lineup.
In addition to reworked virtues and access to longbow, Arbiters have gained the access to traps. By carefully setting the stage with a variety of new traps, the Arbiter can direct the flow of battle from a distance. Judgment is passed when foes or allies pass over the traps, bringing devastating conditions to the unworthy. One skill, Prison of Light, will keep your enemy locked in place, allowing the Arbiter to swoop in for the coup-de-grace.
The new elite, Glint’s Revelation, does something really cool and guardian themed too."
OK so I ran out of steam there at the end but you get the idea.
Highly unlikely, Revenant is already doing the channeling spirits of the dead thing.
Somewhat. They handwaved that as them channeling the legend’s mistborn copy/avatar/something or another from the Mists lorewise though.
Why not name the specialisation after what the guardians try to protect the people from? Seeing as to how the plot goes around chasing after the dragons, hunting if you will, it seems pretty fitting that the guardian gets the name ‘Dragonhunter’
You don’t want to use that argument because that argument can be countered by asking “well aren’t all the professions hunting dragons?”.
It makes even more sense if the rumormills spin true, that Eir is dead and our Broham picks up mom’s bow, filled with rage to avenge his mother. This event furthering his mindset to hunt the dragons even more. Maybe this rage or lust for vengeance makes him (and in turn our own guardians if we learn the specialisation from Braham) able to manifest light energy in more physical objects.
This would actually be a cool lead up to some sort of dark guardian or black knight style specialisation that is more focused on rage and anger than protection and virtue.
Oh come on, the first counter argument I already commented on in my opening post. This is just cherry picking and not reading it all.
And a dark guardian/black knight is super original? I think you can still go for vengeance with a cool head without going all rage mode, red infront of the eyes. Guardians take up their arms to protect. They can still protect while trying to get vengeance and this is what the Dragonhunter embodies.
Meet the Arbiter: Guardian’s Elite Specialization
Welcome, friends. I’m Alice, and today we’ll be talking about the guardian’s new elite specialization: the arbiter—a virtuous defender that specializes in ranged combat and back-line support.
Staying true to the base class, these wielders of light have mobilized in the war against the dragons, ready to bring justice to their foes and solace to their allies! With an emphasis on range and mobility, we feel the arbiter brings a style of play previously lacking from the guardian.
…
…
Supremacy through Insight
Favor in battle can often be determined by foresight and preparation, and arbiters will be able to manifest light-based magical traps that will activate when an enemy runs over them. By carefully setting the stage with a variety of new traps, the arbiter can direct the flow of battle from a distance. Judgment is passed when foes pass over the traps, bringing devastating conditions to the unworthy. Tread carefully, enemies of Tyria…or face the verdict of the arbiter and their elite Glint’s Revelation.
Advancing Forward
Guardians will find that the new elite specialization gives them access to some conditions and functionality normally reserved for professions of a more physical nature. They’ll gain a bit of innate mobility, while the ability to cripple or bleed enemies will become an option through their elite specialization traits. One of their elite specialization traits is Rending Light, which will enable all varieties of traps to bleed enemies. Whether taking on the masses or a single enemy, the arbiter is a force to be reckoned with.
Sharpen your justice. Dust off your resolve. Brace your courage. Guardians—the arbiter approaches. See you on the battlefield.
I must be as relentless as justice itself.
This name sucks as hard as the Dragonhunter and it means nothing.
This name sucks as hard as the Dragonhunter and it means nothing.
Hey, they can name it any of the other amazing names offered. I’m just glad we agree “Dragonhunter” sucks. This mock-up post was simply illustrating that a name change and few key word changes dramatically changes the feel of the specialization.
http://i.imgur.com/FCHE2Co.jpg
So far the only people who have attempted to defend this five year old name for a specialization are a bunch hug-boxing heavy weights.
Every single on of those things that you cherry picked is better than being a 2008 Australian kids film that bombed because it was terrible.
That’s one possible way to do it.
So, how long did it take you to come up with this?
And how long were ArenaNet working on the guardian for HoT?
…
Still, don’t really like traps :/
1) Don’t make player characters fit an NPC’s theme. We hated it in the living story, we’re gonna hate it now, too.
2) There is NOTHING we get that makes us better at “hunting dragons.” Traps don’t- hunters and thieves have traps. Bows don’t- warriors and rangers have bows. We don’t get extra dmg vs dragons. We don’t get extra protection against dragons. Heck, in pvp and wvw, there are NO dragons. ALL we got was a dragon glove and a bow (which are totally unequipable so we can remove the dragon-theme) and an elite that might-maybe have a dragon graphic and can be renamed “Glint’s Somethingorother” or reworked to be somehting more Guardian-specific like “Vengeful Light”, “Wrathful Judgment”, “Divine Consequence” etc.
1) It may start out as an NPC theme, but that doesn’t mean it does not apply to us. IF Braham goes on this revenge tour because of his mother’s death and learns invaluable skills for tracking the Mordrem and dragonic threats in the jungle, it may be wise to listen to what he has learnt and try to learn those skills for your own allies aswel. Thus becoming a Dragonhunter yourself.
Even if it’s not because of an NPC theme, it is a very interesting twist to the Guardian from protector and reactor becoming an actor and leading the hunt in the jungle.
2) This completely depends on the traps. Ranger has traps that inflict conditions, Thief has traps that revolve around deception and furthering his goals (think about the knockdown or summoning an ally). Bringing the Mists into this argument seems void. The Dragons are a threat in Tyria, not GW2’s version of Valhalla where people fight for the sake of glorious combat.
Even if it’s not because of an NPC theme, it is a very interesting twist to the Guardian from protector and reactor becoming an actor and leading the hunt in the jungle..
But “dragonhunters” are back-line support. They aren’t gonna be leading any charges anyhow….
Would’ve been just fine had they just used the Paragon name. Even the Arbiter would’ve sounded more “specialized” than a non-descriptive Dragonhunter. I think it’s been said enough times that every profession in Tyria is a Dragon hunter.
I’m only voicing my disappointment of the name. I’m not expecting them to change it, but I certainly hope the would reconsider the name. The skills look good and I can’t wait to see it in action.
This name sucks as hard as the Dragonhunter and it means nothing.
“Tempest”
http://i.imgur.com/FCHE2Co.jpg
So far the only people who have attempted to defend this five year old name for a specialization are a bunch hug-boxing heavy weights.
Every single on of those things that you cherry picked is better than being a 2008 Australian kids film that bombed because it was terrible.
Hey! That show started out just fine, turned stale fast though!
The same way you defend your Arbiter, some one on ANet defends Dragon Hunter. Some guy has an idea and wants it to be ingame, so he is looking for reasons why the name is legit. You do as well.
I see, Arbiter is liked by some people but presuming the community wants this is not really true. Instead of starting a campaign for Arbiter it would have been a lot more democratic to atually ask people what they think a great name would be. Then start a voting with top 20 names and finally have ANet pick one of the top 5 – or something similar.
I don’t think Arbiter is the right choice. It sounds cool, but it sounds really bad in other languages and that is something people don’t consider at all. Other than that I don’t feel this name is that great of an alternative and I won’t support it.
I’d rather stick with the boring Dragon Hunter, that doesn’t make sense at all, instead of just picking a different name because some people like it.
If you want the community back a name change, do it right.
This name sucks as hard as the Dragonhunter and it means nothing.
‘Tempest’
That name is fantastic on so many levels. It’s a raging storm! There are firestorms, sandstorms, windstorms, lightning-storms, rainstorms! It’s so perfectly elemental!
Arbiter or Paragon….are better choices than Dragonhunter. If there’s a “petition” or a poll on this forum, I will gladly put my vote in either of the above names.
Btw. people are angry about the “dragon” in the name. The hunter is perfectly fine, since it actually describes the class much better.
Well, they clearly built the character with a Hunter in mind, which was stupid at first to consider a Guardian as a Hunter just because of the bow, and this is probably the origins of the situation we’re in now. So the Hunter part is not really fine either…
When you look at the French translation, you can see that the hunter part of the name has totally disappeared. Why is it gone if it was so important at first ?
For me it shows once again that all this has been very poorly designed.
But once it was done they realized they couldn’t make it a normal hunter. Instead of going for something that would get along with the idea of using light and holy magic (which could be the actual core theme of the spec if you look closely) they just pulled the draconic theme out of nowhere using a vague and uncreative link with the game’s plot.
It has never been a clear, well imagined design. Just a bunch of different things that make no sense together, because they weren’t able to pull a clean and consistent concept out of all the ideas they melted together.
I like it when they invent original archetypes, but I want them to be consistent and well designed, with a cool name in one word if possible (it is always possible if you make the effort).
I think that any spec that will be developed with a clear concept first, and then creating mechanics that fits with it will be good ones (hello chronomancer !). But if they start with mechanics and then try to give it a context it will give that kind of Dragonhunter result.
But I could be wrong… Maybe they had the concept first, and that would be really sad because it means they can develop a character having a stupid idea in mind all along !
(edited by Ojyh.9842)
This name sucks as hard as the Dragonhunter and it means nothing.
‘Tempest’
That name is fantastic on so many levels. It’s a raging storm! There are firestorms, sandstorms, windstorms, lightning-storms, rainstorms! It’s so perfectly elemental!
Not implying it’s a bad name. I was countering the point that Arbiter means nothing and is not related to the specialization. Tempest doesn’t strictly describe an elementalist specialization either, but it’s still good.
Since I’m posting anyway, my favorites for guard spec are Arbiter, Vanquisher, Avenger, Vindicator. All fairly culture neutral and in line with the guardian theme.
This name sucks as hard as the Dragonhunter and it means nothing.
“Tempest”
Honestly, Tempest doesn’t bother me. At least, it doesn’t yet, since I haven’t seen what it will be. The problem with Dragonhunter is that it is a two words name forced into one. Dragon Hunter would have been fine and I really don’t understand why they have chosen to force the “one word” theme over the specializations names, since it reduce quite a lot of their possible choices.
The same way you defend your Arbiter, some one on ANet defends Dragon Hunter. Some guy has an idea and wants it to be ingame, so he is looking for reasons why the name is legit. You do as well.
I see, Arbiter is liked by some people but presuming the community wants this is not really true. Instead of starting a campaign for Arbiter it would have been a lot more democratic to atually ask people what they think a great name would be. Then start a voting with top 20 names and finally have ANet pick one of the top 5 – or something similar.
I don’t think Arbiter is the right choice. It sounds cool, but it sounds really bad in other languages and that is something people don’t consider at all. Other than that I don’t feel this name is that great of an alternative and I won’t support it.
I’d rather stick with the boring Dragon Hunter, that doesn’t make sense at all, instead of just picking a different name because some people like it.
If you want the community back a name change, do it right.
I’m totally behind this idea. I am Tartlet on Reddit and started the thread in which Arbiter was thrown out. I had proposed names of my own (Valkyr, Warder, etc.) but when I saw Arbiter I put my chips on it. That said, at this point all I care about is a name change to make the guardian elite the guardian elite.
…..
- Mesmers have some time magic therefore they expand upon it with the Chronomancer.
- Rangers have some nature magic therefore they expand upon it with the Druid.
- Elementalists have some weather based magic therefore they expand upon it with the Tempest.It’s a bit awkward to say that Guardians protect by killing monsters which can be considered hunting therefore they expand upon it by becoming Dragonhunters, also Dragons are things they can hunt. It just doesn’t have the clarity of the other specializations.
This quote is from other thread.
For me the only good reason why Guardian’s name don’t follow this pattern is lore (about Braham taking Eir’s bow and hunting dragons to revenge). And it’s good enough reason and if other proffesions will get something like that in future then i support the new Dragonhunter but it’s still out of the line with other names (“Hold The LIne”). Need to see what Anet have to say in Ready-up today.
But if it’s not why not call it Arclight (as Archer with light powers that he use while shooting and to lay traps [name of hero from other game]) or name can reflect inner power of guardians: Judgment or Retribution (both of wich will fully support the lore part about Braham and will be more suitable for guardians and still don’t go against traps).
(edited by WGuardian.1028)
It has never been a clear, well imagined design. Just a bunch of different things that make no sense together, because they weren’t able to pull a clean and consistent concept out of all the ideas they melted together.
This is how I feel as well. It still feels like Bow-Guardian plus… traps… to me.
For a true ‘Dragon Hunter’, I could see either a straight up offensive powerhouse if they actually wanted it to be more of a ‘Dragon Slayer’, or if they wanted to play up the hunter thing:
*Stealth (That cannot be triggered when aggroed)
*Snares/Incapacitating traits (may be done with traps)
*Offensive weapon skills that are significantly more effective when done from stealth or to an incapacitated enemy.
*Bait/lures.
*Little direct support focus
This may not fit with Guardian, but that’s kind of the point… The specialization would have either needed to completely shift the focus of the class or it would have been better suited to a different one if it had to be used.
A shame fun things could not simply be fun.