Druid and Revenant Feedback for pvp
in Guild Wars 2: Heart of Thorns
Posted by: sharkswithlazers.7632
(edited by sharkswithlazers.7632)
in Guild Wars 2: Heart of Thorns
Posted by: sharkswithlazers.7632
So I just wanted to point out a couple areas that could use improvement. Namely the druid and the revenant.
In pvp, both of these are comically unbalanced. That is to say, over powered. I’ve spent all day with a druid who has access to
1 2 second daze on weapon swap (8 second cd)
1 2 second Daze from my moa’s screech every 24 seconds.
1 2 second taunt every 24 seconds on activation of f2
1 4 second daze from glyph of equality with a 24 second cd
1 6 second daze from Lunar impact with a 5 second cd (you read that right, perma daze in celestial form.)
1 knock back or pull in every 20 seconds
Keep in mind these are all aoe. Supposing an enemy team has 0 stab (bad choice) I could lock them down with 32 seconds straight of dazes (all of the dazes plus 2 weapon swaps) and soon after my other cds would come up.
This isn’t theory crafted, this is experimental; I played all day like this. People complained every game. I locked them out of the ability to play the entire game. Sometimes enemies would have 0 points at the end because they’d keep rushing mid (where I was) and they’d run around dumb (dazed forever) until they died.
Don’t get me wrong, it was a total blast to play, but these durations are absurd. The reason they are so long is that I have +100% daze duration with the trait Moment of Clarity. I could feasibly get longer if the runes of the mesmer had any functionality, alas, they don’t increase my daze duration at all. Broken, I think. I tested them with and without the trait and didn’t see any increase in daze duration.
I was running staff staff so every weapon swap was a 2 second daze (plus sigils of renewal for heals and sometimes hydromancy sometimes leeching, w/e).
In addition to all these dazes, if I attacked a dazed enemy, once in 10 seconds I’d root them with an entangling vine for 5 seconds of immob (effectively a stun… actually a better stun. Stun break wouldn’t cure the immob)
If you guys have questions pls comment, but for the sake of brevity, I’ll talk about the revenant now.
The revenant is a ton of fun right now, but the tank build has too much invuln. Between the shield #5’s 3 second invuln, sword #2’s 2 second evade, the infusion of light’s 4 seconds of damage inversion and the trait for another shield #5 at low health (combined with vampirism runes) we’re talking about a total time of invulnerability of 18 seconds if the rotation were sword 2, shield 5, infusion of light, low health invuln, vamp invuln, sword 2. And 2 seconds later… the shield would be off cd again and 7 seconds later the heal would be too.
So far, these are my two biggest negative feedbacks. I love Heart of thorns and these builds are fun to play, but I don’t think these were intended to be quite so strong.
(edited by sharkswithlazers.7632)
in Guild Wars 2: Heart of Thorns
Posted by: sharkswithlazers.7632
Actually I’ll add more info about the druid. Sorry for the clear bias here, but I played the druid all day, not the revenant.
I run cleric’s amulet with water runes water sigils and renewal sigils (the 1st sigil set changes according to my mood). Also when I used my glyphs (I only used glyphs) I would drop a healing pod for 1.2k healing and 2 condis removed. While that’s a balanced trait, it’s really hard to overstate how much healing and utility I was able to bring the group while simultaneously locking down everyone on their team without active stability.
My heals every 10 seconds would be in the thousands maybe 7-8k in 10 seconds while locking people out of their skills.
(edited by sharkswithlazers.7632)
My team 4v1’d a druid today and eventually just left the point. 4 of us couldn’t kill him.
I’m not super high level PvP, but I have kitten win ratio at ~700 games played, so it isn’t like i’m new to PvP.
Our team ended up winning since we were much better than the rest of their team, but druid was just stupid OP.
I played druid in WvW and the amount of healing output is absolutely kittened (too good). One auto attack from staff and celestial is up, and you can just spam heal everyone for a lot. Although this was true I found the gameplay boring, you just spam your skills over and over without any thought put into it. I’d like the skills to have more risk factor to them, like having to time them properly.
I believe your stance for gw2 is to not have any defined roles, so I don’t see why druid is the only one that becomes a true healer. I also tried healing revenant last beta weekend and the healing output is just way inferior, with less AoE range (tablet only heals when passing through targets for example) and an energy cost tied into the healing skills. Although healing revenant was more fun because of tablet management and actual thought put into casting something
(edited by Eremoo.2785)
Don’t hit the kitten revenant when infusion of light is up. Seriously, people need to stop complaining about this. Revenant is in a perfect place for pve and I would hate to see it nerfed because of pvp crying.
I have to agree with xarallei.4279 here. The heralds/Glints heal is good and not OP. If people don’t hit or forfeit when it’s activated, then there is literally no heal from it. You simply just have to learn the revenants skills. I fought a lot of duels in Obsidian Sanctum and clever players went away when I used my heal, and some players used their best attacks, aka good for me. As I was playing glint/shiro, and my glint heal didn’t get trough. I was as good as dead. L2PB4-whining
Don’t hit the kitten revenant when infusion of light is up. Seriously, people need to stop complaining about this. Revenant is in a perfect place for pve and I would hate to see it nerfed because of pvp crying.
exactly, its a L2P issue. Warriors been had this with Defiance stance,.,,, nobody said a thing…
As for Druid, again its a learn to play issue. Simply CC the Druid and dps close range with burst and CC. force them into heal form and its over, especially when they isolated.
Don’t hit the kitten revenant when infusion of light is up. Seriously, people need to stop complaining about this. Revenant is in a perfect place for pve and I would hate to see it nerfed because of pvp crying.
aka Rev is easy mode for PvE
Don’t hit the kitten revenant when infusion of light is up. Seriously, people need to stop complaining about this. Revenant is in a perfect place for pve and I would hate to see it nerfed because of pvp crying.
aka Rev is easy mode for PvE
No, Revenant is not easy mode for PvE.
revenant needs a huge nerf, specifically shiro/glint combination. shiros roll needs a longer cooldown or a cooldown in general, like 5-10 seconds or something. they have already added cooldowns to initiative-style skills so it doesn’t matter to add more at this point.
in Guild Wars 2: Heart of Thorns
Posted by: sharkswithlazers.7632
I’m sorry, there was a bit of confusion, I understand that you’re not supposed to hit a revenant during infused light… but given the context of how many immunities they have, you can create situations where you’re nigh invulnerable to damage for 20 seconds plus. In pvp, that creates problems of balance.
Don’t get me wrong, I love these classes. They are a blast to play and I’m certainly not raging against them. But in the name of balance, I think that they deserve a look over. Perhaps the cd on the sword #3 and shield #5 are too low. That would make the fact that they have evades and invulns for days not so much of a problem.
Druid heals are amazing, but I think they should be. This game has never been one to require heals, and for better or for worse it’s completely marginalized people who enjoy healing as a style of gameplay. However, what needs review is the dazes.
People just don’t realize how much dazing druids can do when you talent the +100% daze duration. Things get rediculous. I know I’d hate to fight someone in my build. There are people just running around, waiting for their 6 second daze to wear off, unaware that as soon as it’s off, I’ll apply another 6… and another 6. Moment of clarity my need to have the duration brought in line with the mesmer trait and give a +25% duration, that would keep things a fair bit more balanced.
These are just some ideas I’ve had. I’m obviously not a game designer, but I think it’s just something worth looking at.
in Guild Wars 2: Heart of Thorns
Posted by: sharkswithlazers.7632
I guess what I’m trying to avoid, is a commonality of pvp matches where you are either unable to play, or unable to fight for 30 second stretches while invulns or dazes are spammed to create long stalemates.
Revenant sword #3 and skill #5 is fine. Sword #3 is ur main dmg while playing power, while skill skill #5 u cant move, and the player who fights you can just stand still and watch, then attack lol.
Revenants are very weak to condis. Use them.
If shield 5 is activated it is probably the best time to attack. Just use a unblockable skill and poison them. (reaper comes to mind)
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