Dungeon Redesign

Dungeon Redesign

in Guild Wars 2: Heart of Thorns

Posted by: risa.1382

risa.1382

If you want to make dungeons less popular, please redesign the group mechanics for solo play as well so we don’t have to wait hours trying to fill a group.

Dungeon Redesign

in Guild Wars 2: Heart of Thorns

Posted by: lagrangewei.8516

lagrangewei.8516

when some ppl actually PAY gold to fill up the 4 men needed for arah p1 just to complete the boss and leave, if they think gold is the problem, they don’t understand the player economy. buying and selling path is way too profitable and would become only more profitable if they remove the legit players that is reducing those demands by allowing weaker player to play and learn from the better players.

RAWR~
Feed the Merlion… before the Merlion feed on YOU!

Dungeon Redesign

in Guild Wars 2: Heart of Thorns

Posted by: MashMash.1645

MashMash.1645

when some ppl actually PAY gold to fill up the 4 men needed for arah p1 just to complete the boss and leave, if they think gold is the problem, they don’t understand the player economy. buying and selling path is way too profitable and would become only more profitable if they remove the legit players that is reducing those demands by allowing weaker player to play and learn from the better players.

This could happen. But, at least it’s using gold that was generated via some other way. As opposed to the “manufacturing it out of thin air” way that running dungeons creates it – which is what they want to stop. That gold being paid over won’t have been magicked into existence from nothing. It will have been made from selling sw bag contents, or whatever.

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$