(edited by Cicatriz.7426)
Dungeon Reward Changes (Suggestion)
Look, dungeons were already nerfed down to “run once a day maximum”. If there are no rewards beyond tokens less people will run them. It’s already can be difficult to find someone to do story mode (as most people put it on “never again” list), now regular exploration paths would be similar too.
Remember, players who want to do dungeons now want to do it because of the rewards. If you remove rewards they won’t do it. They might feel a bit obligated to run if they are short on map reward or something, but there will be no love lost on days where it’s not on the map reward.
I’ve been wanting to get some of the armor sets from the more unpopular and longer dungeons. I’ve managed to get one or two runs every few days, because so few people are willing to run them. As it is right now dungeons are only worthwhile if you want to get dungeon tokens, and all the armor pieces are so expensive that this has turned them into the most ludicrous grind in the game simply due to how unpopular they are.
If you want to change things to this degree, make them soloable with next to no effort, and make the token gear non-salvageable. It’ll serve their purpose to kill the dungeon-aspect of the economy, and still allow players to get what they want.
Or just do the smart thing: Remove dungeons, admit they were an utter failure, and more the gear to other parts of the game that people will actually play.