Dungeon Tokens - How To Obtain post HoT.

Dungeon Tokens - How To Obtain post HoT.

in Guild Wars 2: Heart of Thorns

Posted by: Averath.6283

Averath.6283

First I will start with a disclaimer. I am not a PvPer. I do not enjoy PvP, and I am not interested in PvP. I don’t like the idea of being forced to PvP, so I’m going to ignore this method.

With the recent announcement from ANet it appears as if they are finally phasing out dungeons and making them almost pointless to run. You’ll no longer have any incentive to run a dungeon when other content is more lucrative. However, what happens if you’d still want the Dungeon Token Rewards?

As it is right now, it is relatively difficult to find a group willing to play certain dungeons, which makes certain dungeon sets difficult to obtain for some players. If this change goes into place, will there by any incentive at all for groups to run dungeons? Not every player in the game has access to a guild that has players who are willing to put aside time to help others, while receiving an inferior reward for their time invested. Why would I want to play a dungeon that will offer me a pitiful reward, when I could do new content that would be a far better usage of my time? Consider that this selfish view isn’t uncommon, and saying otherwise is just wishful thinking.

Will ANet address this issue, or just sweep it under the rug and treat it as an acceptable loss? If it is the latter, then my desire to actually purchase HoT and continue playing the game will be shot. What’s the point of continuing to play the game if ANet is specifically sabotaging your ability to seek the rewards you want? They introduced a LFG system to help groups form for dungeons and fractals, but now it seems as if they’re desiring to destroy dungeons while offering no compensation for this loss.

How will I be able to recruit players to run a dungeon? Will I just have to wait hours and hours in LFG hoping that the one or two people that may trickle in have the same level of patience?

It would be smarter to have the difficulty of dungeons scale based on the number of players present. Thus: If you are going to remove the incentive for players to help other players, then remove the need for multiple players. Make dungeons easily soloable for the majority of the playerbase. The massively reduced rewards that ANet is spouting will ensure that these dungeons are not abused, since only those who desire the skins from the rewards will bother wasting their time by doing this content.

Otherwise, will ANet offer an alternative method to gain dungeon tokens, or at least the rewards offered? Perhaps exchange fractal tokens for specific dungeon tokens?

Dungeon Tokens - How To Obtain post HoT.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If you want dungeon tokens… then run dungeons….

Dungeons are still the best source of XP for masteries, the only source of dungeon tokens, and we don’t know what the “shifted” rewards even are yet.

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Posted by: Sizer.3987

Sizer.3987

Youre grossly underestimating the population of this game as well as that populations desire for account bound rewards. Just because dungeons arent going to be the best gold/hr it doesnt mean people wont run them, either for skins, legendary crafting, or just for fun.

Lvl 1-9 fractals give like the worst gold/hr you can get and you dont even get ascended drops or fractal weapon skins, but you can still find a group for them in minutes, because people want the account bound rewards, or they are simply doing it for fun.

Same thing with dry top, or LS instances, or orr zones (no acc bound stuff there, but people still do it), all of those things are “dead” content and still have huge populations doing them.

No reason why dungeons will be any different. Yea you wont get the speed runners that can do a dungeon in 5 minutes, but youll still find groups.

80 Mesmer – Yaks Bend

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Posted by: Averath.6283

Averath.6283

If you want dungeon tokens… then run dungeons….

Dungeons are still the best source of XP for masteries, the only source of dungeon tokens, and we don’t know what the “shifted” rewards even are yet.

As long as there is still a strong incentive to play dungeons. Right now the way they phrased their stance on dungeons implies that they want to phase out/remove the content entirely by making it worthless compared to other content.

Youre grossly underestimating the population of this game as well as that populations desire for account bound rewards. Just because dungeons arent going to be the best gold/hr it doesnt mean people wont run them, either for skins, legendary crafting, or just for fun.

Lvl 1-9 fractals give like the worst gold/hr you can get and you dont even get ascended drops or fractal weapon skins, but you can still find a group for them in minutes, because people want the account bound rewards, or they are simply doing it for fun.

Same thing with dry top, or LS instances, or orr zones (no acc bound stuff there, but people still do it), all of those things are “dead” content and still have huge populations doing them.

No reason why dungeons will be any different. Yea you wont get the speed runners that can do a dungeon in 5 minutes, but youll still find groups.

I sincerely hope you are right, sir.

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Posted by: Liet Talen.7284

Liet Talen.7284

Not every player in the game has access to a guild that has players who are willing to put aside time to help others, while receiving an inferior reward for their time invested. Why would I want to play a dungeon that will offer me a pitiful reward, when I could do new content that would be a far better usage of my time? Consider that this selfish view isn’t uncommon, and saying otherwise is just wishful thinking.

If you are on an NA server you do have access to such a guild. There is at least one guild that prides itself on helping and teaching guild members with anything in the game.
We help members get achievements, levels or just to the other side of a map.
We teach members the different dungeons paths. We will do story mode if needed.
We teach members the different fractals.
We teach members how fun PvP is, if they are interested.
We teach members how fun WvW is, if they are interested.
Some things we don’t do is immaturity, drama, or elitism.

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Posted by: Sigfodr.9576

Sigfodr.9576

First I will start with a disclaimer. I am not a PvPer. I do not enjoy PvP, and I am not interested in PvP. I don’t like the idea of being forced to PvP, so I’m going to ignore this method.

To bad, PvP is already the by far fastest way of getting tokens/dungeon-skins. I have a guildy that wanted the HotW skins and got them all in 1 day from PvP. It took alot of 1)run in
2) press 1
3) jump down and die
4) start over from 1)

:/

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Posted by: Eight Samurai.6840

Eight Samurai.6840

First I will start with a disclaimer. I am not a PvPer. I do not enjoy PvP, and I am not interested in PvP. I don’t like the idea of being forced to PvP, so I’m going to ignore this method.

To bad, PvP is already the by far fastest way of getting tokens/dungeon-skins. I have a guildy that wanted the HotW skins and got them all in 1 day from PvP. It took alot of 1)run in
2) press 1
3) jump down and die
4) start over from 1)

:/

Explain to me again why pvpers have access to dungeon tokens?

Dungeon Tokens - How To Obtain post HoT.

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Posted by: nekretaal.6485

nekretaal.6485

180 dungeon tokens drop in a reward track (and three dungeon weapons selectable & 1 Dungeon Armor)

Anyways, dungeon gold rewards can fall to the level where they were during the days of CoF farming and still be viable. I just hope the dungeon team nerfs the dungeons according to how they are run, so that something like Aetherpath can still get groups.

#24 leaderboard rank North America.

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Posted by: Jahroots.6791

Jahroots.6791

First I will start with a disclaimer. I am not a PvPer. I do not enjoy PvP, and I am not interested in PvP. I don’t like the idea of being forced to PvP, so I’m going to ignore this method.

To bad, PvP is already the by far fastest way of getting tokens/dungeon-skins. I have a guildy that wanted the HotW skins and got them all in 1 day from PvP. It took alot of 1)run in
2) press 1
3) jump down and die
4) start over from 1)

:/

LOL. It’s true though. 3 losses give the same amount of progress as 1 win in unranked/ranked matches.

People like that infuriate ‘serious’ PvPers to no end, but hey, what can you do.

Dungeon Tokens - How To Obtain post HoT.

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Posted by: Seera.5916

Seera.5916

If you want dungeon tokens… then run dungeons….

Dungeons are still the best source of XP for masteries, the only source of dungeon tokens, and we don’t know what the “shifted” rewards even are yet.

The shifted rewards are going to come up in Fractals most likely, not Dungeons. When explicitly asked if the reason for the gold nerf in Dungeons was to deincentivize them he said in the thread where he was reposting questions about the economy in this forum:

Is the intention to deincentivize dungeons
Yes

This leads me to believe it won’t be in an increased drop of loot.

As for tokens he was asked about Dungeon tokens explicitly and he said:

Q.
What about dungeon tokens? As it stands, you need ~170 dungeon runs to get the complete armor/weapon skin set. Will they be nerfed as well?

A.
No, they’ll be the same as before.

So the shift isn’t coming via more tokens. My guess is Fractals will get the bulk of the shift.

Dungeon Tokens - How To Obtain post HoT.

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Posted by: Astralporing.1957

Astralporing.1957

First I will start with a disclaimer. I am not a PvPer. I do not enjoy PvP, and I am not interested in PvP. I don’t like the idea of being forced to PvP, so I’m going to ignore this method.

With the recent announcement from ANet it appears as if they are finally phasing out dungeons and making them almost pointless to run. You’ll no longer have any incentive to run a dungeon when other content is more lucrative. However, what happens if you’d still want the Dungeon Token Rewards?

Nothing. Anet’s economist admitted, that they didn’t even consider that point at all.

180 dungeon tokens drop in a reward track (and three dungeon weapons selectable & 1 Dungeon Armor)

Anyways, dungeon gold rewards can fall to the level where they were during the days of CoF farming and still be viable. I just hope the dungeon team nerfs the dungeons according to how they are run, so that something like Aetherpath can still get groups.

Unlikely. Their main goal was to disincentivize people to play dungeons (in order to push those people into Raids and Fractals).

Actions, not words.
Remember, remember, 15th of November

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Posted by: MashMash.1645

MashMash.1645

First I will start with a disclaimer. I am not a PvPer. I do not enjoy PvP, and I am not interested in PvP. I don’t like the idea of being forced to PvP, so I’m going to ignore this method.

To bad, PvP is already the by far fastest way of getting tokens/dungeon-skins. I have a guildy that wanted the HotW skins and got them all in 1 day from PvP. It took alot of 1)run in
2) press 1
3) jump down and die
4) start over from 1)

:/

All the skins? Armour too – All three weights? You only get one piece per track fill though. Gee that’s quick. I get all my skins and tokens this way (I am not really interested in dungeons), and can manage 3-4 track fills a day – that’s usually on a weekend with some buffs as well. Don’t have much time during the week, with work etc. But all skins? In one day?! woah

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$