Dungeons

Dungeons

in Guild Wars 2: Heart of Thorns

Posted by: Gaesesagai.9421

Gaesesagai.9421

I’ve read the “more” section in the HoT very flashy presentation. I can’t stomach the video commercials. What info I got seems to indicate there is absolutely no intention of adding any new dungeon (or working on / improving the existing ones). Which is adding to an existing problem in my opinion and the reason I stopped playing months ago, after about 4k (3.5-4k… I don’t even remember, and can’t be bothered to check at the moment) hours of play time.

Is this (the dungeons) becoming a second underwater combat thing? “This is too hard! We’re not interested in trying this anymore! We’re taking our toys and leaving!” – type of situation. Now don’t get me wrong, removing/changing/etc a certain aspect of the game, is the devs prerogative. That’s not the issue. The issue is however, the fact that GW2 seems to turn more and more into the “how to make the most money with the least effort” project. And while there are things I think GW2 does that are amazing (like the individual loot, which should be the norm in the industry, but for various reasons others keep the old <idiotic by comparisson> system, where you fight over loot) I find this to be a blatant lack of respect and… well I have more choice words for it, but that’s irrelevant.

One might argue that, obviously they want to make the most money with the least effort or work put into the game, which company doesn’t afterall. But just like they seem to want to make GW2 an exclusively PVP game (with the “pve events” which are becoming a joke – by that I mean I’m not even sure they are still claiming to make bi-weekly events… which would be hilarious considering they released, what? 8 events in 2014? – being absurdly lacking in content compared to anything on the market), I can choose to move on. And I did. The moment I started loosing interest was when I found out they abandoned (to my knowledge) any work on dungeons. Vanity items (which are also lacking in creativity) and pvp can take you so much before you decide it’s time to move to games and developers who seem to actually give a kitten about their customers, not just milk them for money. Oh, and the fact that it can be worse then this (there have been some developers and/or publishers who behaved far worse), does not make this ok.

Anyway, after that rant/intro, I am curious if I’m wrong, and there will be indeed dungeons and updates to the existing ones. Hoping someone better informed then me will answer. Or is the game exclusively pvp and tiny “updates” to the “living story” now, with nothing else being worked on (well they are working on balance for skills, I’m aware of that, I just see it as a “must” for any mmo, so I don’t really feel like they should get credit for it as if it was something extraordinary they were doing).

Cheers.

Dungeons

in Guild Wars 2: Heart of Thorns

Posted by: Many.8419

Many.8419

Did you even care to read the first page of this forums?

https://forum-en.gw2archive.eu/forum/game/hot/So-where-are-the-dungeons/

Dungeons

in Guild Wars 2: Heart of Thorns

Posted by: Andred.1087

Andred.1087

The issue is however, the fact that GW2 seems to turn more and more into the “how to make the most money with the least effort” project.

That’s the entire goal of every business, just so you’re aware. Customer satisfaction is just another part of the equation.

Also dungeons are probably done regularly by <5% of players. As much as I’m sure there are people at ANet who want to see more dungeons, there’s just not a whole lot of incentive to do it.

That said, it has been said they intend to bring “difficult group content” with the expansion, whatever that means, and people have been speculating for a while about this raid expert they brought onto the team a little while ago. So take that how you will.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs