Dynamic Events in HoT and Repetition

Dynamic Events in HoT and Repetition

in Guild Wars 2: Heart of Thorns

Posted by: NetherDiver.6079

NetherDiver.6079

I understand that VB is incomplete and that this specific feedback could be obsolete by the time HoT comes out. My concern with the dynamic events in HoT (and for the game in general) is repetition. I fear that we’re going to be seeing the same events repeat very quickly, and I’ve gained enough mastery levels where each event gives me about 5% of the exp needed to progress.

I enjoyed the Lord Faren escort quest, it had some funny dialogue and the characters were portrayed well. We reached the top of the plateau with the Wyvern and killed it. Then I ran off and tried to reach a mastery point nearby. I got it about 15 minutes later, walked away and noticed that the Lord Faren chain had restarted and I very quickly started to feel the “grind”.

I was compelled to do it again even though I had all ready done it. I didn’t want to walk away and do something different, because I didn’t want to spend 5 minutes looking for another event when I could just stay and earn exp faster.

I did eventually walk away and explore other parts of the map, but I even still, I was seeing the same events repeat after an hour or two. Again, I understand that this may not even be an issue when the full map is revealed.

Variety is even more important now because of the reintroduction of having to earn exp again. The exp curve really REALLY slows down, and for good reason. It would be nice to see more ways to earn exp like there is in the old vanilla zones. I can’t remember if mastery points give exp, but I don’t remember getting any exp from earning medals in adventures.

I enjoy the content in the beta and all this may seem like an obvious request, but I’m hoping that there’s much more in quantity and in terms of variety of things to do.

(edited by NetherDiver.6079)

Dynamic Events in HoT and Repetition

in Guild Wars 2: Heart of Thorns

Posted by: Ohoni.6057

Ohoni.6057

Yeah, they do seem a bit repetitive already, and also, they tend to take a bit long, like 1-2 waves too many, or a little too much HP, so that they outlive the “fun” point by about 2-3 minutes per phase (occasionally much more).

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Dynamic Events in HoT and Repetition

in Guild Wars 2: Heart of Thorns

Posted by: Omega Zoa.3859

Omega Zoa.3859

Yeah…i noticed that too…its just a cycle from day to night, and back to day…there is..not at least what i noticed, upgrading VB security, therefore there is lack of motivation to keep on doing said events…now if the security reaches level three or something, a mega boss will spawn, that will give some motivation to protect the rallies..till then..its…meh.

“Might makes Right” – the ability to commit an act is sufficient justification to do it.

Dynamic Events in HoT and Repetition

in Guild Wars 2: Heart of Thorns

Posted by: NetherDiver.6079

NetherDiver.6079

I’m sure the progress bar in the meta event UI will mean something in the final product. That and the eventual implementation of rewards will make doing these events more compelling. But I feel like that stuff’s a nice bonus, the real important aspect is if these events are fun to do for more than an hour or two.

Some of them tend to last a little too long, yeah. Or rather, that it’s the same thing going on for 5 minutes and nothing to break up the action. I almost feel like the defense events could use tougher mobs, so that defending a point isn’t just going through the motions for 5 minutes.

Dynamic Events in HoT and Repetition

in Guild Wars 2: Heart of Thorns

Posted by: Ohoni.6057

Ohoni.6057

I’m sure the progress bar in the meta event UI will mean something in the final product. That and the eventual implementation of rewards will make doing these events more compelling. But I feel like that stuff’s a nice bonus, the real important aspect is if these events are fun to do for more than an hour or two.

I hope though that they don’t make it like Dry Top, where if the whole map doesn’t perform 100% and you don’t max everything out then the entire time you spent there is a huge waste of time because you only get substandard rewards. The rewards you, as a player, earn, should be based on your own performance, not the performance of other players on the opposite side of the map. The less influence you have over an outcome, the less influence that outcome should have over you.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Dynamic Events in HoT and Repetition

in Guild Wars 2: Heart of Thorns

Posted by: quietscribe.1573

quietscribe.1573

I have also felt this. I am fairly sure I remember hearing that unlike the silverwastes events, the effect of having set up camp and completing event chains would have far longer-standing effects than it did there in order to give the events far more meaning. And sure, the event doesn’t trigger right away, but the whole chain just repeats and repeats and repeats. Once you know the quest chain, you know where the events are, and its just grind. The events don’t have enough significance longer term and its entirely predictable. Boring. Grind.

Another issue I had with the events was that, especially on the nobles side of things, they were tactically terrible. Why would any group of people decide to set up three or four different areas for flimsy tents that could not be even nearly adequately defended. They have the pact commander and other people there to advise them, they are in fear for their very lives, and yet the placement of the tents is not in line with either people in fear for their lives, nor for safety. If you are stuck out in the jungle trying to survive, I can’t see this being realistic, even for nobles.

Saying that, I did very much enjoy the story behind many of the quests here. I liked the dialogue a great deal, showing the different characters’ personalities. The storytelling is good!