Edit: VB Legendary loot problem w/ suggestion

Edit: VB Legendary loot problem w/ suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Voluptus.3509

Voluptus.3509

In VB there are so many rares dropping off trash mobs that the price of ectos has been affected. With this in mind consider the following:

Legendary Wyvern…

We worked hard. Really hard. We prevailed.

We each got one common gear bag and many of us only received two blues from it.

After that much work… no. I understand it’s based on the meta performance… But, just no. There is a better way:

Look at it like bounties. When we do Trillia it takes only a few minutes of our time and I get a guaranteed rare plus some other thing that can vary.

Why not do the same thing for the Legendary fights?

Beat a Legendary? You should be guaranteed one rare plus a random drop that is seriously weighted by the meta map performance. This way it’s always worth your time and effort but you still need to coordinate and do well in the meta in order to get anything really good.

Which is, I believe, is the idea was behind having the legendary loot table attached to the performance of the map meta.

(edited by Voluptus.3509)