Elite Spec= subclasses: Predict the rest

Elite Spec= subclasses: Predict the rest

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Posted by: phys.7689

phys.7689

ok looks like elite specs will generally be subclasses, and will use primarily skills from the other classes. So with this info we can guess the future.
we have

  • Chronomancer: Mes/necro: wells with a time/control twist
  • Dragonhunter: Guardian/rng: traps with a support twist
    predictions
  • Theif elite spec: Theif/Eng: id love to see kits, but it will probably be gadgets, 6 kits would be a ton of skills, probably a utility increase focus. how would steal change? hmm..
  • Necro elite spec: Necro/warrior shouts, can go DS or trade lifeforce for burst/attribute boost. better support burstish use for lifeforce
  • Engineer elite spec: Eng/guardian spirit weaps, though they will be techno based, like those drones. new utilities is basically new class mechanics for engineer.
  • warrior elite spec: war/thief: dagger: venoms. dual wield would be awesome, but the amount of combinations warrior has is much greater, so i doubt it. burst skills take a venom?
  • ele elite spec: ele/mes swords and mantras
  • druid: rng/rev plant based stances? i dunno, could be /mes with plant illusions
  • revenant: rev/ele gets an elemntalist legend
    last three im a bit fuzzy on
    could be eng/warrior and necro/guardian

reposted due to an error, sorreh

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Posted by: Eurhetemec.9052

Eurhetemec.9052

I think you have to look more at the added skills than the class combos. Dragonhunter sure throws things wide open, though, much less predictable than I expected.

Engineer -Still predicting something more like Engineer with Necro minions for this (seems more likely than Spirit Weapon-style – not that there’s a huge difference).

Druid – Ranger w/Guardian Consecrates, only they’re all nature-based.

Warrior – Could go a lot of ways here, but realistically I’m expecting Pistol or Dagger. Venoms seems a bit too literal, so I’m expecting Pistol offhand and a sort of Buccaneer-ish “Fire-then-enter-melee” deal with BIG modifications to how Adrenaline works for them (not an F1-skill as usual).

Necro – I’m going to take a risk here and go with Necros getting Stealth and maybe more Shadowsteps, via new utilities and having a modified Death Shroud in the Elite spec (Reaper, maybe?) which perhaps grants stealth – agreed that they will gain burst. Necro/Thief if you want.

Thief – Errr, well, if Guardian wasn’t Paragon, maybe this won’t be Sniper? Um, still, assuming that masked man with a rifle was Thief, let’s say it is sniper. What would that get from other classes? Engineer does seem a possibility, but there’s no way they’re getting more than 1-2 kits, maybe sniper rifle is itself a kit. Maybe Steal is necessary to get the Kits or ammo for them or something? All seems a bit unlikely TBH so I’m very unsure on this.

Elementalist – Mantras do seem a good fit, I admit, if they were done right, but with the Tempest name and swords, I dunno, expecting something fast and aggressive, not something with a lot of charging and discharging. Maybe Stances, Warrior-style?

Revenant – Is it even confirmed that they get an Elite spec? I could see all their specs being “Elite” in a sense.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Druid: Specializes in spirit ‘buffs’ and plant-based snares. That said, I hope I’m wrong.

Gone to Reddit.

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Posted by: phys.7689

phys.7689

I think you have to look more at the added skills than the class combos. Dragonhunter sure throws things wide open, though, much less predictable than I expected.

Engineer -Still predicting something more like Engineer with Necro minions for this (seems more likely than Spirit Weapon-style – not that there’s a huge difference).

Druid – Ranger w/Guardian Consecrates, only they’re all nature-based.

Warrior – Could go a lot of ways here, but realistically I’m expecting Pistol or Dagger. Venoms seems a bit too literal, so I’m expecting Pistol offhand and a sort of Buccaneer-ish “Fire-then-enter-melee” deal with BIG modifications to how Adrenaline works for them (not an F1-skill as usual).

Necro – I’m going to take a risk here and go with Necros getting Stealth and maybe more Shadowsteps, via new utilities and having a modified Death Shroud in the Elite spec (Reaper, maybe?) which perhaps grants stealth – agreed that they will gain burst. Necro/Thief if you want.

Thief – Errr, well, if Guardian wasn’t Paragon, maybe this won’t be Sniper? Um, still, assuming that masked man with a rifle was Thief, let’s say it is sniper. What would that get from other classes? Engineer does seem a possibility, but there’s no way they’re getting more than 1-2 kits, maybe sniper rifle is itself a kit. Maybe Steal is necessary to get the Kits or ammo for them or something? All seems a bit unlikely TBH so I’m very unsure on this.

Elementalist – Mantras do seem a good fit, I admit, if they were done right, but with the Tempest name and swords, I dunno, expecting something fast and aggressive, not something with a lot of charging and discharging. Maybe Stances, Warrior-style?

Revenant – Is it even confirmed that they get an Elite spec? I could see all their specs being “Elite” in a sense.

well, if they are going to reuse classes for different skills

yeah minions fits better than spirit weapons thematically, though they are pretty similar in use.

they did confirm revenant will have an elite spec.

ele could get revenant, and its stuff is called stances, but revenant sub is tricky because we dont know that much about them yet.

i doubt they want to give people more stealth, though it could git with some concepts of necro, but necros are seen as a selfish class, and shouts is something that can give them a different direction, at the same time improving the necros DPS. of course a bunch of classes have shouts. so i guess it could be necro/guard.

i do think they are tying them to subclasses conceptually, but its possible they arent married to it. like perhaps ele might get warrior like attunement bursts and a sword, but mantras for utility.

right now ill follow the pattern though!
bow/traps very /rng
wells/continuum shift very /necro (i heard originally necro was going to have a rewind mechanic for its mechanic, but it was too complex for starter players)

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Posted by: khani.4786

khani.4786

My guesses are

Warrior becomes the Commando and gets pistol.
Ranger is going to be Druid and get staff, what else no idea.
Engie is going to be Mechanic and get the hammer and maybe shouts
Thief will be Sniper and get Rifle and ?_?
Elementalist will be Tempest, get MH Sword and mantras
Necromancer will be Ritualist? and get Greatsword and spirits

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Posted by: phys.7689

phys.7689

Druid: Specializes in spirit ‘buffs’ and plant-based snares. That said, I hope I’m wrong.

druid is rng/guardian? hmmm interesting…

they said something about plants, that doesnt fit with too many skillsets

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Posted by: phys.7689

phys.7689

My guesses are

Warrior becomes the Commando and gets pistol.
Ranger is going to be Druid and get staff, what else no idea.
Engie is going to be Mechanic and get the hammer and maybe shouts
Thief will be Sniper and get Rifle and ?_?
Elementalist will be Tempest, get MH Sword and mantras
Necromancer will be Ritualist? and get Greatsword and spirits

i could see the engi getting shouts, but then how do the drones fit in?

Hmm perhaps the drones replace the f5, and act as a burstish skill?

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Posted by: Orpheal.8263

Orpheal.8263

After this dragonhunter crap, I have no faith anymore in Anet, that most of the rest will actually be something good.

I’m pretty sure they will ruin this game more with Sniper Rifle Thieves
Death Knight Nekros will do further the job of ruining this game more
Tempest with completely unfittign gameplay will finally hit the nail in the coffin…

druids might be good at least, from what we saw so far, it had at least the same good quality of beign a fittign good elite speizalization like the Chronomancer that fits into this game and especially also to the theme of HoT bringing us into the jungle. What would be better, than to have druids guiding us there.

the engineer thing looks at least promising so far, but I think they can also easily crew themup with auch an childish clichee name that is totally immersion breaking, somethign like Demolitionist…

About rev I have no clue, the rev in itself is also something which i think doesn’t fit really into the game and comes over like a mixture of guardian/necro/thief >.< not to mention its silly name that is no profession at all.

Warrior no clue, i just hope they ruin them not with something stupid like pistols, but after seeign the dragonhunter today, I wouldn’t be surprised if they totally wreck this game to ruins with garbage like the Commando.

So in fact, i think we all can just be happy, that thankfully the stuff so far won’t be the only elite specialization, but that classes will see in the future more.
Hopefully will get the guardian with the next elite spec then somethign fitting, that actually is part to the whole classes theme and design and fits to them also, somethign like Crusader for example, that doesn’t try to turn guardians into wannabe rangers without pets, but why pets, when they have their spiritual weapons that follow them around and are eactually same as crappy like pets already when it comes to the A.I of this game in regard of AoE control

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: phys.7689

phys.7689

After this dragonhunter crap, I have no faith anymore in Anet, that most of the rest will actually be something good.

I’m pretty sure they will ruin this game more with Sniper Rifle Thieves
Death Knight Nekros will do further the job of ruining this game more
Tempest with completely unfittign gameplay will finally hit the nail in the coffin…

druids might be good at least, from what we saw so far, it had at least the same good quality of beign a fittign good elite speizalization like the Chronomancer that fits into this game and especially also to the theme of HoT bringing us into the jungle. What would be better, than to have druids guiding us there.

the engineer thing looks at least promising so far, but I think they can also easily crew themup with auch an childish clichee name that is totally immersion breaking, somethign like Demolitionist…

About rev I have no clue, the rev in itself is also something which i think doesn’t fit really into the game and comes over like a mixture of guardian/necro/thief >.< not to mention its silly name that is no profession at all.

Warrior no clue, i just hope they ruin them not with something stupid like pistols, but after seeign the dragonhunter today, I wouldn’t be surprised if they totally wreck this game to ruins with garbage like the Commando.

So in fact, i think we all can just be happy, that thankfully the stuff so far won’t be the only elite specialization, but that classes will see in the future more.
Hopefully will get the guardian with the next elite spec then somethign fitting, that actually is part to the whole classes theme and design and fits to them also, somethign like Crusader for example, that doesn’t try to turn guardians into wannabe rangers without pets, but why pets, when they have their spiritual weapons that follow them around and are eactually same as crappy like pets already when it comes to the A.I of this game in regard of AoE control

i see what your saying, but most of these sub classes are going to take the proffesions in a different direction.

I personally dont like the guardian spec concept, but i realize no matter what, it was probably going to not completely fit the old guardians idea.

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Posted by: Mogget.2104

Mogget.2104

How is the dragon hunter ruining everything yet? We hardly know anything about them yet aside from some brief overviews of a couple of their skills. We know next to nothing about necro greatsword, not sure how that can be concluded to be ruining anything yet. Tempest.. well we know it’s called tempest. My point being stop the panic, take a deep breath and wait to see what we’re actually getting. The you can panic if you don’t like what you see.

Back to something more productive:
Im thinking that the drones around the engineer are not combat minions but are actually passive boon distributors with maybe shouts to command them to do stuff?

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Posted by: Temihal.8651

Temihal.8651

Many people think that the necro is going to be the 6 shout spec.
Marjory talking about Rox teaching her stances with the gs makes me wonder, though.
So yeah, engineer could get shouts.

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Posted by: lukejoe.1592

lukejoe.1592

yea, while i do think the most exciting part about today’s guardian reveal is that they made a pretty cool looking longbow skin, i hardly think that the Dragonhunter (a name I like BTW) will ruin anything. You get an “option” to use a bow as one of 2 weapon sets you can equip. calm down.

For the rest? Who know. I think I would like warriors to get pistols, because daggers and short bows don’t sound like a fun option.

Thieves, never really understood why they could use maces, but since they lack a good range option I can get behind riffles.

Elementalists will stump me, because I think everyone really wanted a gun-mage and I’m not sure why they didn’t run with it. New mechanic idea could have been attuning your main and off hand pistol separately to create combos.

I would really hate to see engineers become a pet class. Though i dont really play one currently, i love the other hammer playstyles in the game and i want to like this too. I kind of predict that they won’t get pets though because whats the point of giving the engineer a melee weapon AND a pet? Pet’s are for not melee! Engineers currently lack good melee options, and I dont think they would introduce ranged hammer skills on two classes at once. So no pet. My prediction will be various types of equipable armors like auras that they will need for their new melee prowess!

Necros, love the great sword in just about any professions hands, and I love my necro, so I’m nothing but excited about this. Would love to see a few more direct damage utility come into the necro kitten nal.

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Posted by: Shiki.7148

Shiki.7148

Many people think that the necro is going to be the 6 shout spec.
Marjory talking about Rox teaching her stances with the gs makes me wonder, though.
So yeah, engineer could get shouts.

Even though shouts are kinda lame, stances would be even lamer. At least shouts would give us the group utility we so severely lack. I’m hoping it is neither, though.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: phys.7689

phys.7689

Many people think that the necro is going to be the 6 shout spec.
Marjory talking about Rox teaching her stances with the gs makes me wonder, though.
So yeah, engineer could get shouts.

Even though shouts are kinda lame, stances would be even lamer. At least shouts would give us the group utility we so severely lack. I’m hoping it is neither, though.

what skill type from another class would you want/expect.

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Posted by: Achrisos.1360

Achrisos.1360

My guesses are

Warrior becomes the Commando and gets pistol.
Ranger is going to be Druid and get staff, what else no idea.
Engie is going to be Mechanic and get the hammer and maybe shouts
Thief will be Sniper and get Rifle and ?_?
Elementalist will be Tempest, get MH Sword and mantras
Necromancer will be Ritualist? and get Greatsword and spirits

i could see the engi getting shouts, but then how do the drones fit in?

Hmm perhaps the drones replace the f5, and act as a burstish skill?

Easy answer… the elite shout skill will call down x amount of drones to fight by ur side…

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Posted by: Shiki.7148

Shiki.7148

Many people think that the necro is going to be the 6 shout spec.
Marjory talking about Rox teaching her stances with the gs makes me wonder, though.
So yeah, engineer could get shouts.

Even though shouts are kinda lame, stances would be even lamer. At least shouts would give us the group utility we so severely lack. I’m hoping it is neither, though.

what skill type from another class would you want/expect.

A skilltype that doesn’t consist of 6 of the same? Not that it will happen, but there are so many cool skills they could give the necro, limiting their elite specs to use what others already have is a flawed system in itself. You could easily give the Necro cool skills like creating a bone wall/cage (a skill that was removed from Tequatl for whatever reason…), creating bone spikes as an attack/knockdown etc… but they cannot press that in one “type” of skill that already exists, so just not do it at all, right? I mean, Necros corruption and spectral lines have a common theme… but aren’t just 6 instant cast AE’s (shouts) or 6 pulsing ground targeted spells (wells). The best would be having a type of “Mantra”, with standard “passive” effects but unique attack and defense-type actives or something. Or steal the Revenants Mallyx-line of skills

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: phys.7689

phys.7689

Many people think that the necro is going to be the 6 shout spec.
Marjory talking about Rox teaching her stances with the gs makes me wonder, though.
So yeah, engineer could get shouts.

Even though shouts are kinda lame, stances would be even lamer. At least shouts would give us the group utility we so severely lack. I’m hoping it is neither, though.

what skill type from another class would you want/expect.

A skilltype that doesn’t consist of 6 of the same? Not that it will happen, but there are so many cool skills they could give the necro, limiting their elite specs to use what others already have is a flawed system in itself. You could easily give the Necro cool skills like creating a bone wall/cage (a skill that was removed from Tequatl for whatever reason…), creating bone spikes as an attack/knockdown etc… but they cannot press that in one “type” of skill that already exists, so just not do it at all, right? I mean, Necros corruption and spectral lines have a common theme… but aren’t just 6 instant cast AE’s (shouts) or 6 pulsing ground targeted spells (wells). The best would be having a type of “Mantra”, with standard “passive” effects but unique attack and defense-type actives or something. Or steal the Revenants Mallyx-line of skills

well your best hope would be a broad skill type then
but yeah, looks like they will always be 5 new skills of one type. Which kind of makes some type of sense.
not much use in having any traits/runes/sigils that benefit a skill type if you only have like 1 or 2 of them.

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

My guesses are

Warrior becomes the Commando and gets pistol.
Ranger is going to be Druid and get staff, what else no idea.
Engie is going to be Mechanic and get the hammer and maybe shouts
Thief will be Sniper and get Rifle and ?_?
Elementalist will be Tempest, get MH Sword and mantras
Necromancer will be Ritualist? and get Greatsword and spirits

i could see the engi getting shouts, but then how do the drones fit in?

Hmm perhaps the drones replace the f5, and act as a burstish skill?

Easy answer… the elite shout skill will call down x amount of drones to fight by ur side…

This makes a lot of sense, or the drones follow baseline and the shouts are voice commands to tell them to do stuff in the same way that we interact with today’s tech with voice activation.

This would push the Engineer into more of a En/War combo further with the trailer footage further complementing this with how aggressive the hammer moves are for engineer.

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Posted by: Frightlight.3796

Frightlight.3796

Engineer should be juggernaut shouts could fit if its a engi/warrior mix I have a feeling the drones are just new turrets or toolbelt stuff inb4 #DroptheBrass elite shout the other option that I think is more fitting for engi/warr mix would be physical skills who doesnt wana bull rush people with a rocket powered hammer.

(edited by Frightlight.3796)

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Posted by: Sneakier.9460

Sneakier.9460

Most of you are insane, TL:DR at end

So lets see what has been released and what tips has anet gave:

-All elite speccs will be focused on CC/support
-Chronomancer got Wells and a Shield, we can assume that no other elite specc will get necro
-Dragon kitten got Bow and traps, we can assumi that no other elite specc will get Ranger
-Necro has been confirmed to get GreatSword and since Ranger is out, Warrior or Guardian
-Engineer is getting Hammer and since the trailer show it and some anet staff winked at us, we all see flying minions and since necro has been taken, Hammer+minions= guardian
-That means that Necro is getting Warrior stuff and since its a support/CC, necro is getting either banners or shouts
-Druids are getting staffs so that means either ele or mesmer since necro has been taken, am voting for elemental cuz water magic/earth magic helps plants grow and water magic is support and druid is a support role

So that leaves us with a few choices since we rule out many options

-What will thief get?
-What will elementalist get?

To answer this question we only have to see whats left, that means engineer has 2n and mesmer has 2nd.

Since Elementalist is getting Tempest and i guess sword, we can take out engineer and that ends our logic.

TL:DR
-Guardian gets Ranger and becomes a Dragon Hunter: Bow+traps
-Mesmer gets Necro and becomes Chronomancer: Wells
-Ranger gets Elementalist and becomes Druid: Staff+"waterish/earthish" skill on staff with a nature theme, no 2nd guess on support
Engineer gets Guardian: Hammer and “flying spirit drones” or whatever (wards?)
Necro gets Warrior: 2hand sword most likely Ranged and either Banners or Shouts
Elementalist gets Mesmer and become tempest: 1hand sword and Glamours
Thief gets Engineer: Rifle+Elixirs (think support)

And by this logic Warrior gets Thief: Either Pistol or dagger and Deception or tricks for utility, i think tricks is achivable by warriors standarts

Gunnars Hold= Tuga Land

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Posted by: Ezeriel.9574

Ezeriel.9574

Necro 2-hand sword and poisons… death knight
Necro 2-hand sword and stealth… dark knight

thief warhorn and shouts… bard/minstrel/crier
Ele 1-hand swords, symbols…. tempest
engi hammer, banners… bannerman

Edit… Necro 2-hand sword and spirits!… now that could be sweet…

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: Palindrome.8904

Palindrome.8904

People should stop trying to imagine up class hybrids as specs. Chronomancer has NOTHING to do with Necromancers. They share Wells, but the Wells don’t even operate in the same way! And Necros don’t have shields!

I seriously expect shouts on the Tempest, and less seriously could see elixers on necromancers (Alchemy and its ties to reanimation/ever-lasting life). The weapon doesn’t have to make sense.

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Posted by: phys.7689

phys.7689

People should stop trying to imagine up class hybrids as specs. Chronomancer has NOTHING to do with Necromancers. They share Wells, but the Wells don’t even operate in the same way! And Necros don’t have shields!

I seriously expect shouts on the Tempest, and less seriously could see elixers on necromancers (Alchemy and its ties to reanimation/ever-lasting life). The weapon doesn’t have to make sense.

actually someone mentioned recently that necro original death shroud was a rewind mechanic. Other peoples have mentioned it gives you a kind of extra HP

but its not so much that the classes become exactly like another, its that they will borrow the skill set from another class. and some of their playstyle.

its not fully guaranteed yet, it could just be these two. but regardless, its a pretty good bet that they will spread the skills around, and not reuse them.
i doubt anyone else will get wells, and anyone else will get traps.

shouts could still go to ele,
but i really doubt necros get elixirs.

but yeah the weapon doesnt have to be linked. chrono shows that, although they said chrono, the weapon came last.

(edited by phys.7689)

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Posted by: Ezeriel.9574

Ezeriel.9574

thief… staff, virtues = monk

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: Palindrome.8904

Palindrome.8904

People should stop trying to imagine up class hybrids as specs. Chronomancer has NOTHING to do with Necromancers. They share Wells, but the Wells don’t even operate in the same way! And Necros don’t have shields!

I seriously expect shouts on the Tempest, and less seriously could see elixers on necromancers (Alchemy and its ties to reanimation/ever-lasting life). The weapon doesn’t have to make sense.

actually someone mentioned recently that necro original death shroud was a rewind mechanic. Other peoples have mentioned it gives you a kind of extra HP

but its not so much that the classes become exactly like another, its that they will borrow the skill set from another class. and some of their playstyle.

its not fully guaranteed yet, it could just be these two. but regardless, its a pretty good bet that they will spread the skills around, and not reuse them.
i doubt anyone else will get wells, and anyone else will get traps.

But Split/Shift is nothing like DS. It can kill you as easily as save you. I genuinely don’t see enough functional similarity to back the claim.

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Posted by: phys.7689

phys.7689

People should stop trying to imagine up class hybrids as specs. Chronomancer has NOTHING to do with Necromancers. They share Wells, but the Wells don’t even operate in the same way! And Necros don’t have shields!

I seriously expect shouts on the Tempest, and less seriously could see elixers on necromancers (Alchemy and its ties to reanimation/ever-lasting life). The weapon doesn’t have to make sense.

actually someone mentioned recently that necro original death shroud was a rewind mechanic. Other peoples have mentioned it gives you a kind of extra HP

but its not so much that the classes become exactly like another, its that they will borrow the skill set from another class. and some of their playstyle.

its not fully guaranteed yet, it could just be these two. but regardless, its a pretty good bet that they will spread the skills around, and not reuse them.
i doubt anyone else will get wells, and anyone else will get traps.

But Split/Shift is nothing like DS. It can kill you as easily as save you. I genuinely don’t see enough functional similarity to back the claim.

its basically a rewind mechanic, gone further in depth, im not saying they are identical, im saying its a combination of ideas.

is dragon hunter identical to ranger? no, its like how would guardian approach one aspect of ranger.

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Posted by: phys.7689

phys.7689

thief… staff, virtues = monk

i doubt anybody would get repeat weapons.

though i wouldnt mind theif H2H!
but alas, no new weapons, no new animations.

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Posted by: dietzero.3514

dietzero.3514

Stop matching weapons to professions. Necros do not use shields.

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Posted by: phys.7689

phys.7689

Stop matching weapons to professions. Necros do not use shields.

chronomancers the weapon came last, and since it was an offhand it couldnt define the spec anyhow.

i think jobs with two hand weapons will see the most symmetry.

its possible im wrong, time will tell.

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Posted by: dietzero.3514

dietzero.3514

Stop matching weapons to professions. Necros do not use shields.

chronomancers the weapon came last, and since it was an offhand it couldnt define the spec anyhow.

i think jobs with two hand weapons will see the most symmetry.

its possible im wrong, time will tell.

Maybe. But I seriously doubt the Tempest will be like the Mesmer. They would be far too similar.

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Posted by: phys.7689

phys.7689

Stop matching weapons to professions. Necros do not use shields.

chronomancers the weapon came last, and since it was an offhand it couldnt define the spec anyhow.

i think jobs with two hand weapons will see the most symmetry.

its possible im wrong, time will tell.

Maybe. But I seriously doubt the Tempest will be like the Mesmer. They would be far too similar.

well ele is one of my predictions i am not to confident about.

theif/engineer feels likely to me though, theme wise.
at one time they wanted theif to have more explosives and what not.

ele is tricky, because what playstyle are they missing? they already do everything.

Elite Spec= subclasses: Predict the rest

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Posted by: dietzero.3514

dietzero.3514

Eles are missing an actual melee style. Dagger is more hybrid.

Elite Spec= subclasses: Predict the rest

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Posted by: phys.7689

phys.7689

Eles are missing an actual melee style. Dagger is more hybrid.

so what do you think would go with that style, keep in mind it seems likely they will get 5 skills of whatever it is.

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Posted by: Tim.6450

Tim.6450

People should stop trying to imagine up class hybrids as specs. Chronomancer has NOTHING to do with Necromancers. They share Wells, but the Wells don’t even operate in the same way! And Necros don’t have shields!

I seriously expect shouts on the Tempest, and less seriously could see elixers on necromancers (Alchemy and its ties to reanimation/ever-lasting life). The weapon doesn’t have to make sense.

actually someone mentioned recently that necro original death shroud was a rewind mechanic. Other peoples have mentioned it gives you a kind of extra HP

but its not so much that the classes become exactly like another, its that they will borrow the skill set from another class. and some of their playstyle.

its not fully guaranteed yet, it could just be these two. but regardless, its a pretty good bet that they will spread the skills around, and not reuse them.
i doubt anyone else will get wells, and anyone else will get traps.

But Split/Shift is nothing like DS. It can kill you as easily as save you. I genuinely don’t see enough functional similarity to back the claim.

Split/shift has actually some elements of spectral walk/recal and flesh wurm.

EverythingOP

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Posted by: Testudo.4620

Testudo.4620

Specializations are about getting what you didn’t have before, so since engineers are already getting hammers for improved melee, i think they will be getting physical skills like warriors.

I’m sure mantras and venoms will be given to other classes and shouts is already confirmed.

Necro has little mobility so maybe their specialization will deal with that, and ranger is confirmed as getting a support specialization to make up for their lack of support. Thief has poor ranged capabilities, which is why I think they’ll be getting rifle.

IDK what warrior and ele are bad at lmao

EDIT: just read a post about thief getting elixirs, and I think that’s a great idea. Makes sense yo

Zhaife
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(edited by Testudo.4620)

Elite Spec= subclasses: Predict the rest

in Guild Wars 2: Heart of Thorns

Posted by: dietzero.3514

dietzero.3514

Eles are missing an actual melee style. Dagger is more hybrid.

so what do you think would go with that style, keep in mind it seems likely they will get 5 skills of whatever it is.

Not sure. Shouts, maybe? Or thief Deception skills.