Elite Specialization Weapon and Armor Skins
in Guild Wars 2: Heart of Thorns
Posted by: DevisedDemise.2608
in Guild Wars 2: Heart of Thorns
Posted by: DevisedDemise.2608
So, i have something that has been irritating me since the start of the expansion. and i was wondering if other people felt the same way about it, because i have tried to ignore it or just forget about it, but i can’t seem to do that, and that is the fact that any class that can wield the same weapon type or use the same armor tier/type as the elite specializations can also use the skins you unlocked on the account for that elite specialization, it really feels like the skins that are supposed to feel like that they belong to certain elite specializations, seem somewhat worthless, well not worthless but they don’t feel as special. when you see for example revenants and elementalists or something running around using the Bo staff skin which is something for the daredevil, same goes for the chronomancer shield and heralds, or reapers great sword etc. am not saying i don’t understand why people use them like that in the first place, but it just really irritates me and i can’t get over it xD. does anyone think about it the same way or am i the only one that sees it this way?
in Guild Wars 2: Heart of Thorns
Posted by: Astra Lux.2846
I wouldn’t mind profession-specific gear. And more racial gear too, tbqh
in Guild Wars 2: Heart of Thorns
Posted by: TheNecrosanct.4028
Skins are solely meant for aesthetics. Making weapon skins profession specific limits people in creating the look they want for their characters. If the Bo doesn’t fit my Thief’s current look but goes perfectly with my Ranger, then I should be able to use it for other classes that can use a Staff. It is a Staff skin, after all, just introduced through the new elite specilizations. In my opinion making them profession specific feels more redundant. Like in the Thief example I mentioned: if the Bo doesn’t fit his look, getting that weapon skin is basically useless, or I should change the entire look of my Thief to make 1 weapon skin fit. It is a much too restrictive system that stifles creativity and originality, something a lot of people value when creating their characters.
in Guild Wars 2: Heart of Thorns
Posted by: Absconditus.6804
I think it would be perfectly reasonable to lock these skins behind Requires Profession: <profession here>, just like we have our racial armors and skins. It does look weird to me, when a Warrior and/or Guardian are running around with Revenant/Herald skins on them. They need to make full sets for the other professions too though, not just the Revenant.
in Guild Wars 2: Heart of Thorns
Posted by: DevisedDemise.2608
Skins are solely meant for aesthetics. Making weapon skins profession specific limits people in creating the look they want for their characters. If the Bo doesn’t fit my Thief’s current look but goes perfectly with my Ranger, then I should be able to use it for other classes that can use a Staff. It is a Staff skin, after all, just introduced through the new elite specilizations. In my opinion making them profession specific feels more redundant. Like in the Thief example I mentioned: if the Bo doesn’t fit his look, getting that weapon skin is basically useless, or I should change the entire look of my Thief to make 1 weapon skin fit. It is a much too restrictive system that stifles creativity and originality, something a lot of people value when creating their characters.
while i get where you’re coming from, there are plenty of skins in the game already for all the types of weapons/armor that all classes can use. that aren’t restricted in anyway, and that’s alright, but what am trying to get at is that, they should be enough and the elite spec weapon/armor skins should be locked to those specific elite specs/professions. like even to get the collection unlocked for the weapon you want to have, you have to unlock a certain elite spec that uses the weapon or after you complete the spec you get the armor piece. so just to actually be able to unlock the collection you have to get and use the corresponding elite spec/profession which to me seems like that those weapon or armor skins actually belong to those specs thematically and that they should be locked for them. like i said i agree it limits the creativity somewhat but it also in my opinion takes a bit of flavor away from the elite specs :P.
I’m always in favor of more cosmetic options, not less. There’s nothing wrong with my Guardian using the Glint’s shield, my ranger using Bo, and my Sylvari Elementalist using Yggdrasil so long as I went to the effort of unlocking those skins for my account. That flexibility in fact adds value to those efforts.
Feel free to limit yourself, but there’s no reason to slap those limitations on other people.
I’m always in favor of more cosmetic options, not less. There’s nothing wrong with my Guardian using the Glint’s shield, my ranger using Bo, and my Sylvari Elementalist using Yggdrasil so long as I went to the effort of unlocking those skins for my account. That flexibility in fact adds value to those efforts.
Feel free to limit yourself, but there’s no reason to slap those limitations on other people.
In return we have diminished class identity as a result of designers creating skins that are mostly acceptable for every profession of that armor type.
I’m always in favor of more cosmetic options, not less. There’s nothing wrong with my Guardian using the Glint’s shield, my ranger using Bo, and my Sylvari Elementalist using Yggdrasil so long as I went to the effort of unlocking those skins for my account. That flexibility in fact adds value to those efforts.
Feel free to limit yourself, but there’s no reason to slap those limitations on other people.
In return we have diminished class identity as a result of designers creating skins that are mostly acceptable for every profession of that armor type.
Yes but that was a design choice – I agree with Nike – the more options the better and honestly – with the scarcity of new armor in the game right now – anything is welcome.
in Guild Wars 2: Heart of Thorns
Posted by: roelvanesch.2817
Correct meif I’m wrong, bu the final tier of elite spec weapons is ascended, and therefore account-bound. Only sharing Bo between your thieves is kinda limiting.
In return we have diminished class identity as a result of designers creating skins that are mostly acceptable for every profession of that armor type.
A) Class traits, skills, and their accompanying FX provide plenty of identity.
B) For the most part I don’t want ANet telling me what my identity is. I’ll choose/create it myself, thanks. My vision for my Necromancer has little or nothing to do with traditional pseudo-European tropes or example.
in Guild Wars 2: Heart of Thorns
Posted by: SamTheGuardian.2938
So, i have something that has been irritating me since the start of the expansion. and i was wondering if other people felt the same way about it, because i have tried to ignore it or just forget about it, but i can’t seem to do that, and that is the fact that any class that can wield the same weapon type or use the same armor tier/type as the elite specializations can also use the skins you unlocked on the account for that elite specialization, it really feels like the skins that are supposed to feel like that they belong to certain elite specializations, seem somewhat worthless, well not worthless but they don’t feel as special. when you see for example revenants and elementalists or something running around using the Bo staff skin which is something for the daredevil, same goes for the chronomancer shield and heralds, or reapers great sword etc. am not saying i don’t understand why people use them like that in the first place, but it just really irritates me and i can’t get over it xD. does anyone think about it the same way or am i the only one that sees it this way?
Also feel they should have locked these skins to the Elite Specialization classes.
The collections are not a work of 5 minutes (for me at least) so I want to use those ascended weapons for whatever character I choose.
in Guild Wars 2: Heart of Thorns
Posted by: IndigoSundown.5419
If you want further evidence about how players would feel about limiting their freedom of choice with regard to appearance options, please remember the many complaints about outfits not allowing mix-’n-match.
Or removing the versatility of city clothes.
in Guild Wars 2: Heart of Thorns
Posted by: ScribeTheMad.7614
My only complaint so far is the Herald shoulder skin.
It’s on the wrong shoulder!!
Not really a problem when using two one hand weapons, but when using a 2 handed one its on the away shoulder (not the one leaning towards the enemy)
This looks horribly wonky in general but in my particular case interferes with my chest piece (it has a frill on the characters right shoulder where the herald shoulder piece sits on top of/clipping with it)
I understand some people are going to like it where it is, I just wish it came in left/right options like Magus’ Eye Patch so I could put it on my other (toons left) shoulder. That would be freaking perfect
in Guild Wars 2: Heart of Thorns
Posted by: DevisedDemise.2608
If you want further evidence about how players would feel about limiting their freedom of choice with regard to appearance options, please remember the many complaints about outfits not allowing mix-’n-match.
i don’t see how you can compare outfits to this though, like i get what you’re saying i was one of the ones that complained about it as well, but those skins that am talking about got introduced with the elite specs it was even said each elite spec would get it’s own weapon and piece of armor skin, whether they said other classes should or are allowed to use them as well i dunno, but to me at least it feels that they should of been locked for the specs. and outfits fit any class, any type of armor, and any race, like they weren’t ever (at least from what i remember) introduced with a particular class or race it’s something you buy and use without regard of armor type (heavy/medium/light) that is how i see it at least.
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