Elite Weapons and Utility skills

Elite Weapons and Utility skills

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Elite spec Weapons and Utility skills should be baseline because I would like to have more diversity.

The elite specs will still be valuable because I would want to have the F5 mesmer skill, the Reaper shroud, or the new virtues that is still in their adept minor trait. I would also want to choose the elite specs because the necro shouts traits are on that line if I bring shouts or that his movie monster build is just OP.

If I don’t bring necro shout traits, they are weaker or have long cooldown than if I bring them.

So, please make elite spec weapon and utility skill baseline for diversity sake. All I want is to use Rise! with my MM build. The other shouts, the reaper traits, and greatsword just doesn’t look good with MM builds.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Elite Weapons and Utility skills

in Guild Wars 2: Heart of Thorns

Posted by: Argon.1563

Argon.1563

I don’t think they should be baseline, because it adds more reason to activate an Elite Specialization, however, I feel all the E-Spec weapons should be shared between all of the E-Specs, so lets say for example: Chronomancer can wield a shield, but another Mesmer E-spec may wield a Mace, and I hypothetically would like to use an Elite Specialized Mesmer with Mace + Shield, but I may not be able to do this because I cannot have 2 Elite Specializations activated at once.

How to fix? Make the new weapons shared between all E-Specs, so I can have a Chronomancer, that can wield it’s shield, AND the mace of the other Mesmer E-Spec, just by having one Elite Specialization active.

Elite Weapons and Utility skills

in Guild Wars 2: Heart of Thorns

Posted by: Diovid.9506

Diovid.9506

I disagree with both of you. An elite specialization’s weapons and skills might not neccesarily fit the base class’s theme. And one elite specialization’s weapons and skills might neccesarily fit the theme of another elite specialization.

Suppose, hypothetically, that the thief gets a ‘pirate’ specialization and a ‘ninja’ specialization. Those just do not mix.

So, please make elite spec weapon and utility skill baseline for diversity sake. All I want is to use Rise! with my MM build. The other shouts, the reaper traits, and greatsword just doesn’t look good with MM builds.

I also kinda disagree here. I plan on making a Blood Magic / Death Magic / Reaper MM necro, using a greatsword.