Elite specs - 3 themed trait lines.

Elite specs - 3 themed trait lines.

in Guild Wars 2: Heart of Thorns

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

We just received some nice info on the Berserker today and one thing caught my eye in particular. Berserker traits apparently fall into three categories: Berserk mode bonuses, condi damage and burning, and unstoppability. Now you have my attention! Even though it’s not the strongest, the Reaper trait line is my favourite so far, and I think it’s due to this system. Reaper traits are also split up into three paths: brawling , chill, and movie monster. I feel that Reaper traits synergize very well with themselves and with the regular necro specs, and are generally thematically satisfying too. If Berserker turns out the same then I say every elite spec should follow this model. Really creating a core identity for your elite spec through choosing three elements to portray through its traits makes a trait line feel much more organized and thematic as well.

What could some themes for the existing elite specs be?

Chronomancer: Slow, shatter bonuses and illusions, alacrity?

Dragonhunter: Cripple and knock-back, range bonuses, additional virtue effects?

Tempest: Auras, melee support and defense, aoe skill improvements?

Herald: Boon bonuses and application, upkeep skill bonuses, group defense?

(edited by Treetoptrickster.4205)

Elite specs - 3 themed trait lines.

in Guild Wars 2: Heart of Thorns

Posted by: Chazz.6709

Chazz.6709

Would be cool atm those traitlines from those specs felt very limited to be honest in my opinion at least

“All genius said it’s impossible – until someone just did it.”

Elite specs - 3 themed trait lines.

in Guild Wars 2: Heart of Thorns

Posted by: RebornbyFire.7913

RebornbyFire.7913

This certainly seems to be the sensible thing to do, and the Chonomancer (IIRC) and Reaper already basically follow this model. The Dragonhunter and Tempest, however, are sorely lacking in the organization, interest, and meaning department in their traits; mostly, they just feel very random and disorganized. It shouldn’t be such a difficult thing to rework them so that (given the weapons and stated intent of the classes):

Tempests have:
+ Overload (& aura?) improvement line
+ Shout & Warhorn improvement line
+ Melee/Brawler improvement line

Dragonhunters have:
+ Longbow/ranged improvement line
+ Traps improvement line
+ Virtues improvement line

Or something like that. It would certainly bring some desperately needed organization and purpose to their currently disorganized and scattered traits.