Elite specs - just no pleasing people
in Guild Wars 2: Heart of Thorns
Posted by: Duke Blackrose.4981
There has been a continuous train of complaints surrounding nearly every specialization release that has, quite frankly, grown bothersome. And there is simply no excuse for it.
Why did we get an off-hand?"
At what point was it established that off-hand weapons are in any way bad?
The fact that Anet has to apologize for giving a profession an offhand weapon or “make up for it” by promising extra special mechanics is not a good thing. It reeks of, as much as I hate to say it, entitlement.
They don’t owe you anything just because they gave you an off-hand. In fact, off-hands are great. Sure, they don’t carry the five skills of a two-handed weapon, but they provide for more potential builds, granting the class more potential combinations depending on how many mainhand weapons the class has. This applies double to the Thief, who gets extra interesting mileage out of any new offhands or mainhands in the form of dual skills.
Why did we get this? We need that!"
Well, too bad. For every player complaining about Guardian longbow, someone else really wanted it. It’s a good concept that will give the Guardian new aesthetics and new options. A lot of people really want melee staff on the Thief.
The principle here is that taste is a subjective matter. Do you know what I want on a future Necromancer specialization? Torch. Yes, torch. I LOVE torches and think they are horribly underutilized. Is that by any means a popular opinion? Probably not, but it has merit and it can be used to interesting effects.
At the end of the day, if you like an elite spec’s weapon, rejoice. If you don’t like it, give thanks for the option of wielding it and wait for the one you do want. Chances are, you Elementalists will get your sword eventually, if not the next pass around. Same for you Mesmers and your mainhand pistols and you Warriors with your dagger.
But it isn’t a new role! They promised a new role!"
The kitten they did! At no point did they promise a new role. They promised that it would be profession-changing.
And this is the point that you Elementalists are missing. No, you haven’t been given a new role, but you have been given a new means of playing your existing role. You’ve been given additional build variety. You have relatively viable new utilities that aren’t Cantrips. You have a means of giving out AoE auras without rolling Water. You have a new mechanic that actually incentivizes dedicating yourself to one attunement for a fair amount of time. And while this new mechanic (Overloads) isn’t particularly viable in standard PvP settings, it could really do work in tandem with a Jalis Revenant or a well-used Armor of Earth.
All of this is profession changing. You don’t need to pull out an entirely new role to change.
And while the Eles complain that they haven’t changed, many Guards complain that they have!
This is just baffling. The Dragonhunter and longbow are rejected by quite a few Guardians for being such an outlier to the traditional Guardian style – the opposite of why the Elementalists are ranting about Tempest.
The wonderful thing about the Dragonhunter is that it takes a profession that has a strong role and provides a viable alternative. It complements every single core specialization for the Guardian, and yet it doesn’t feel overwhelming or required like a certain Chronomancer does. It is, with the exception of the Herald, perhaps the best-designed elite specialization to be revealed thus far, and I think it is to be applauded for its simultaneous simplicity and elegance. It stays within the Guardian themes while really bringing a new way of playing them.
The message
If you want a good concept, let the developers have some fun. Sure, submit your own ideas. Give your own thoughts, and express your wishes, but when they roll out something as unique as a sound-based Elementalist, don’t just dismiss the whole thing outright because it isn’t what you wanted, when you wanted it, and with the exact right kind of giftwrap. They’ve given you something that they wanted to see added to their game, hoping that you would love it. They’ve worked hard and given you something different and put the effort into making it something that they are proud to show.
Your job is to play with the new toy, figure out how it fits with your profession, how it expands what your profession is capable of, where it fits in the overall game, and how it feels to play.
Some of these elite specializations change the role of the class. Some give you new ways of playing existing roles. Some bring popular weapon types. Some help to expand the popularity of under-appreciated weapon types like torches.
What all elite specializations have in common, however, is that they are a passionate gift from the developers to the community.
(edited by Duke Blackrose.4981)