Ember Bay Molten and Sloth Boss Scaling

Ember Bay Molten and Sloth Boss Scaling

in Guild Wars 2: Heart of Thorns

Posted by: xALBx.3981

xALBx.3981

I have a Problem regarding the Scaling of two Boss Events in Ember Bay, namely the Sloth and the Molten Dominator. I noticed over the last days and weeks that these two Bosses are practically impossible to get if you read “Sloth/Molten up” in chat. Today I was a wholesome 20s infight at Sloth(from 100 to 0%), which is not a lot for people who aren’t camping there to get to the boss. Nearly the same with Molten, but there you have a chance, with a keen eye, to “abuse” the fact he has invulnerability phases and get there in time when he spawns(or slightly after). Also it is kind of funny that when the Dominator spawns his adds that a champion there has one milion more HP than the Dominator (I use BGDM, so i saw the HP bars). Today at Sloth he had 1m HP, which for 20 people is not a lot(as i said, 20s infight).

I did also notice that this Problem is not only a Problem for myself, but also for others, resulting in no mapwide calls, especially for Molten, and some frustration for everyone regarding daily and the alottet 3 petrified wood from the Events.

Which now brings me to my question: Is this intended? Because if it is, it is kind of strange to have a Mapboss with less HP than the average Champion on the map. If it isn’t, than you now know the issue^^

I also hope that others will share in with their experience

I also am kinda puzzled that i found no Thread in the forum regarding this issue. If I was blind im sorry

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Khisanth.2948

Khisanth.2948

The events only have around a 10m cooldown so that isn’t very far out of line. The fact that the jade construct is a waste of time seems like a bigger problem …

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Blude.6812

Blude.6812

The events only have around a 10m cooldown so that isn’t very far out of line. The fact that the jade construct is a waste of time seems like a bigger problem …

^ TRUTH! Jade needs a rework or at the very least Anet needs to really up the drops.

And look for messages about pres starting for both events and take part in those, then you will never miss out. Using WPs and Lava one can always get to the pres in seconds. DON"T CAMP—play the pre events.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: xALBx.3981

xALBx.3981

The low respawn makes it tolerable in a way, but not good at all.
I sadly only get maps where especially molten Pre (and, for a fact, the boss too) dont get called, which makes camping sort of the only posebility, and if it is only with the eyes^^

I do agree on Jade though. It is kinda intresting designed but the implementation is not good. and That the reward is nonexistant is a fact too x)

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Khisanth.2948

Khisanth.2948

Both the sloth and destroyer are within 1 WP+thermal tube away so unless you have some horrible load time it should be possible to get to them as well. Especially with the destroyer due to the phases.

The other flaw with the jade construct is that its PBAoE radius is around 10 units too big.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Blude.6812

Blude.6812

The low respawn makes it tolerable in a way, but not good at all.
I sadly only get maps where especially molten Pre (and, for a fact, the boss too) dont get called, which makes camping sort of the only posebility, and if it is only with the eyes^^

I do agree on Jade though. It is kinda intresting designed but the implementation is not good. and That the reward is nonexistant is a fact too x)

Bad luck I guess, I have never been on a map where the pres aren’t called out by someone. The events recycle so fast its’ never been a problem.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: xALBx.3981

xALBx.3981

Both the sloth and destroyer are within 1 WP+thermal tube away so unless you have some horrible load time it should be possible to get to them as well. Especially with the destroyer due to the phases.

As i said above, with Molten it is possible if you pay close attention. But i had it today that sloth wasnt called (or atleast i wasn’t on the map when the pre was called) and i tried to get to it with good loading times, but i was too late. So it might be possible, but I still believe that a better scaling makes a big QoL improvement and you dont have to throw down everything you are doing right now to get there to be able to get the event.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Healix.5819

Healix.5819

If ArenaNet actually fixed scaling so the zerg had to actually do the sloth’s mechanics, it’d likely always fail. It’s a much different encounter when you can’t out damage the heal and takes around 6 minutes. Whenever ArenaNet fixes scaling however, it’s usually a simple linear increase, making small groups that much harder. Scaling was not only designed to get easier with more, it doesn’t even factor that groups can easily double your damage due to boons, hence the problem of casual zergs.

Oddly, the destroyer is the opposite. With less people, to the point where extra champions don’t spawn, it’s actually faster to kill.

The jade is simply a skill test, where 1 person tanking it in melee range can make a huge difference, taking roughly 4 minutes to complete. It’s odd that this one and the karka doesn’t have a chest, especially when the wurm has one and it’s not even a group event.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Khisanth.2948

Khisanth.2948

Both the sloth and destroyer are within 1 WP+thermal tube away so unless you have some horrible load time it should be possible to get to them as well. Especially with the destroyer due to the phases.

As i said above, with Molten it is possible if you pay close attention. But i had it today that sloth wasnt called (or atleast i wasn’t on the map when the pre was called) and i tried to get to it with good loading times, but i was too late. So it might be possible, but I still believe that a better scaling makes a big QoL improvement and you dont have to throw down everything you are doing right now to get there to be able to get the event.

Actually I had no problem getting to molten yesterday just from seeing the boss icon on the minimap. Nobody mentioned it on map chat. Also that is with a regular hard drive and not an SSD.

You don’t have to throw down everything anyway since it’ll be back in 10m and if you are busying with other stuff the actual wait time is even less.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are two sloth pre-events and the first often lasts a long time (the second one can never go very quickly, since the NPC moves only slightly faster than the Mendenhall Glacier). Plenty of time to reach the sloth spawning area, unless no one calls it out.

The destroyer pre-event sometimes lasts a while and often doesn’t; the destroyer itself doesn’t last long enough to run through the tunnels, unless you are already near the entrance. I don’t think it needs to be “rescaled” (which is often a synonym for “made more boring”). I would, however, be happy if there was a longer delay between the end of the pre and the start — even 30 seconds would allow for people who were on their way to reach the event in time to get credit.

Regardless, the respawn on the major events in the zone is really quick; it never takes that long to get event-based dailies, so I’m okay if ANet never adjusts this.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Khisanth.2948

Khisanth.2948

There are two sloth pre-events and the first often lasts a long time (the second one can never go very quickly, since the NPC moves only slightly faster than the Mendenhall Glacier). Plenty of time to reach the sloth spawning area, unless no one calls it out.

The destroyer pre-event sometimes lasts a while and often doesn’t; the destroyer itself doesn’t last long enough to run through the tunnels, unless you are already near the entrance. I don’t think it needs to be “rescaled” (which is often a synonym for “made more boring”). I would, however, be happy if there was a longer delay between the end of the pre and the start — even 30 seconds would allow for people who were on their way to reach the event in time to get credit.

Regardless, the respawn on the major events in the zone is really quick; it never takes that long to get event-based dailies, so I’m okay if ANet never adjusts this.

If you use the thermal tube at the tip of the Infernal Cape it will drop you right next to the destroyer.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: xALBx.3981

xALBx.3981

I believe “rescaling” does not mean “more boring” in this case. I wouldn’t have made this thread if it was just some minor inconvenience. It is getting a bit frustrating, even though there are multiple ways you all mentioned to get where you need to be. I believe a few more HP wont make the events more boring, just lasting longer so more can join in.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Khisanth.2948

Khisanth.2948

Adding more HP to a boring fight is definitely not helping.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: xALBx.3981

xALBx.3981

It is kinda hard to make an open world encounter interesting and satisfying for everyone. If you have tons of mechanics, which I assume is your kind of interesting, no one will go there because “OMG I can’t just press 1? kitten that”. You could be doing more with the Buff/debuff from the queen, But i believe an increase in healthpool would give more opportunity to get there if no one calls it (which sadly happens a lot) and would not take too much of your precious lifetime. I mean, 30s or a minute, I Believe you will hardly notice the difference. And currently we are at 30s fights at Sloth Queen. Which gives you roughly one to one and a half minute after completion of the pre till she dies. I am not talking about long fights against some major boss. But 30s for an encounter is definetivly not what i imagine it to be.

I also didnt mean to be the guy who wants to have a 10m HP boss for 20 people, dont get me wrong. But 1m HP is not what i imagine a Map Boss Encounter should feature for 20 People. And i noticed that the difference between 5 and 10 people is negligeble, so small groups won’t be harmed if we crank the scaling to double (imaginary value, dont know the exact mathematics behind it) and you have more time to get outfight/finish what you are doing and get there before you only see a corpse, and still keeping the fight short.

Ember Bay Molten and Sloth Boss Scaling

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Posted by: Khisanth.2948

Khisanth.2948

Karka is okay except for the retal(on certain builds) and that evade with an unclear animation. It already has two HP bars as well …

Anyway … the game just has too many stupid scaling. The greatest example is probably breachers at the start of the pale reaver chain. Without scaling I can solo those in decent amount of time even while wearing clerics gear. With any amount of scaling even with using a condi ranger starts to drag on. The fact that they are immune to crits doesn’t help.

(edited by Khisanth.2948)