Empty maps

Empty maps

in Guild Wars 2: Heart of Thorns

Posted by: shalywen.9548

shalywen.9548

Is there a bug or something, or am I the most unlucky person in the world? Because I alway end up being in maps with low population (at least in the jungle maps, haven’t noticed this on the original ones). Seems like the game continues to open new ones instead of filling the existing ones…

Empty maps

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Posted by: Serephy.6271

Serephy.6271

Probably unlucky but – have you tried using the LFG tool? Very useful.

Empty maps

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Posted by: shalywen.9548

shalywen.9548

yes because at the moment the LFG tool is the only way to go in a crowded map, at least for me, but that doesn’t solve the main problem

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Posted by: Sobin.5947

Sobin.5947

I agree it doesn’t solve the problem, it sort of is the problem. When i do all these events that eventually lead up to the meta, i should just be able to go right in, i shouldn’t have to use the lfg tool. If i happen to check it too late, then i’m screwed and get an instant failure.

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Posted by: Cameirus.8407

Cameirus.8407

not just you.

Either the map pop limit is absurdly small, or the mega server tech is screwed and people are being shoved into empty maps.

This one thing is killing HOT for me, meta events just do not happen outside of VB or possibly AB on occasion.,

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Posted by: Tspatula.9086

Tspatula.9086

Interesting, I have also noticed that for the most part when I zone into verdant or auric maps they are not very populated at all. Hasn’t been possible to do much in terms of the meta events…

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Posted by: Daroon.1736

Daroon.1736

The problem seems to be (and has been since silverwastes) that the megaserver system places players into maps that are at, or are very near the start of the Map Meta event cycles. As a consequence it would appear that nearly empty maps are being created every 10 minutes are so, resulting in what you describe – lots of empty maps.

Given that participation is now measured and is a factor in personal rewards, the system needs to be changed so that players are placed in full maps regardless of where that map is in the Meta event cycle.

If the designers are so intent on only designing this type of map in future, they really need to ensure that:

(a) The megaserver system is working to populate maps rather than worrying about at which point in the Meta players are joining.

(b) There is a system in place for players to reconnect to their existing map without losing progress in the event of a disconnection.

The latter IMHO sadly reflects the ‘Cart before Horse’ approach that has been so evident in much of GW2’s game design.

(edited by Daroon.1736)

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Posted by: Dinks.2478

Dinks.2478

Yeah, the megaserver problem that was happening at launch is still definitely an issue. Maps aren’t filling up properly. Tangled Depths appears to cap at like 70 people as well. Can’t even taxi more people in than that.

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Posted by: mulzi.8273

mulzi.8273

There should be a queue, similar to WvW when the maps are full, where a person can queue up for a map like Dragon Stand, and get in when the map is ready to go and is relatively full.

I’ve been trying for 5 days to get a Dragon Stand map. Most of the time i come in under 1 hour, and the times i get in ~2hr mark, no one shows up.. Very frustrating, especially when i have the time to play this map and cannot because of these mechanics.