Engage should be stronger as disengage

Engage should be stronger as disengage

in Guild Wars 2: Heart of Thorns

Posted by: McWolfy.5924

McWolfy.5924

I think everybody agree the offensive abilitys must be stronger in a game as the deffensives or there will be no action.
ATM there are classes whit superior escape abilitys. This kills the game experience. Its not realy funny when you nearly beat a guy and he just whoooosss, flys away.
I think the next big patch comes with HoT, so i suggest change the leap skills and other engage/disengage skills. Reduce the range of this skills if they are not used to engage (no selected target)
Thief bow #5 and infiltrators return also need some rework

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Engage should be stronger as disengage

in Guild Wars 2: Heart of Thorns

Posted by: MaXi.3642

MaXi.3642

this hurts only your ego, not the game, the point of the game is to hold points, if he runs away, he don’t get anything while you still keep your point, so you won… also some classes would be just too fragile without their mobility…

Engage should be stronger as disengage

in Guild Wars 2: Heart of Thorns

Posted by: Nephziel.6053

Nephziel.6053

I don’t personally think there is a problem. Getting extra disengage means you lose on offense if you catch a thief after they have mindlessly spammed 5 he had very little to none defendive and offensive capability due to lack of initiative. There is a lot of ranged cripples and stuns. If you are unable to chase some-one down you might look to alter your build. After all mobility builds are most used for roaming.

Engage should be stronger as disengage

in Guild Wars 2: Heart of Thorns

Posted by: Eggs.3142

Eggs.3142

The warrior says, Thiefs are better at stealth, weaken their stealth
The Thief say that rangers are better at a distance, make them fight closer
The Rangers say that the Necromancers get more pets then them, take them away
The Necromancers just sigh and take it

Engage should be stronger as disengage

in Guild Wars 2: Heart of Thorns

Posted by: DocZed.6973

DocZed.6973

The warrior says, Thiefs are better at stealth, weaken their stealth
The Thief say that rangers are better at a distance, make them fight closer
The Rangers say that the Necromancers get more pets then them, take them away
The Necromancers just sigh and take it

Ambition as dead as their minions.
Underrated post, +1

All 9 classes leveled and geared to 80!
Remnants of Hope [HOPE]: Tarnished Coast

Engage should be stronger as disengage

in Guild Wars 2: Heart of Thorns

Posted by: McWolfy.5924

McWolfy.5924

I don’t personally think there is a problem. Getting extra disengage means you lose on offense if you catch a thief after they have mindlessly spammed 5 he had very little to none defendive and offensive capability due to lack of initiative. There is a lot of ranged cripples and stuns. If you are unable to chase some-one down you might look to alter your build. After all mobility builds are most used for roaming.

If thieves mindlessly spam 5, teleports, etc they dont need other thing. They are out of combat.
Bolt warriors the other thing.
If you play wvw you will see annoying things. A lot of classes/builds not viable just because they cant catch this sprint builds.
The funniest thing when 2 of this builds start fight and they hit once and starts to flee at the same time

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Engage should be stronger as disengage

in Guild Wars 2: Heart of Thorns

Posted by: MaXi.3642

MaXi.3642

A lot of classes/builds not viable just because they cant catch this sprint builds.

because viability of builds is defined by being able to kill fleeing target, right? because killing fleeing targets is what makes you win in WvW… cough, cough