Enjoying HoT

Enjoying HoT

in Guild Wars 2: Heart of Thorns

Posted by: Teleniel.1809

Teleniel.1809

I see a lot of complaints out there, and I know other people started their own threads and I could just tack on the bottom of one of theirs, but we need more happy posts here on the forums!

My main has been Guardian. Ascended Zerker (all weapons/armor/trinket), with various ascended trinkets or exotic armor/rune combos to use if needed. In Silverwastes I had to be careful of Terigriff packs, they just could put too much pressure on. In HoT there are still some dangers (rollers, raptors, smokescales) but the biggest part of the danger is if you just don’t confront the enemy!

I’ve given Reaper & Tempest a good play along with Dragonhunter. I think the elite specs so far provide a nice similarity to the class & new mechanics to enjoy. Since most of my alts don’t have 100% world completion seeing the cost go from 400 > 250 for elite unlock was great, not something I was worried about at 10pts/challenge, but still made it much faster to get enough in to start getting into the fray.

On that note, Hero challenges and generally exploring in central Tyria is pretty darned easy. Most of HoT that I’ve come across is solo-friendly (although it may require a mastery), however with full maps it’s nice to get stimied and have to call in the backup.

Map-wide events/chains… I get some kind of enjoyment with filling that progress bar. I like the timely rewards if for some reason you can’t stay until the end (although I have WAY too many crowbars heh). When doing the meta in Verdant I feel pressed for time to get everything done, but when doing other things it seems to last too long so from both sides of the coin it seems balanced. I know there are a few ways into the canopy during the day but I would like to see it made a bit easier. Auric Basin is getting organized as well, and aside from a few empty stretches (1-3 more waypoints that don’t get contested wouldn’t kill you!). I have yet to finish exploring either of the last two maps but they seem to be more complex and I would then assume more rewarding so I’m looking forward to it.

Masteries… it took about till my third unlocked skill that I understood how these worked. I wish exploration wasn’t gated behind them though. I would rather have mastery points gated but that’s me.

I look forward to getting down to know the rest of HoT and finishing up a few more masteries as I unlock and play with all my new elite specs!

Enjoying HoT

in Guild Wars 2: Heart of Thorns

Posted by: MisterOiZo.4359

MisterOiZo.4359

Cheers, I enjoy it too ^^

Enjoying HoT

in Guild Wars 2: Heart of Thorns

Posted by: Einlanzer.1627

Einlanzer.1627

Yep. It’s pretty good. In particular, I think the game needed some form of level 80 progression that it just didn’t have before. The mastery system isn’t perfect, but it’s clever and vastly better than raising the level cap. I’m hoping it helps create a sense of investment for people in the game that was lacking before.

More than anything, I hope the revenue they generated with it gives them a basis for expanding content in the game much more rapidly than we saw for the past 3 years. I’m pretty excited at this prospect.

Enjoying HoT

in Guild Wars 2: Heart of Thorns

Posted by: benny.1796

benny.1796

I can only agree with you. Especially the Auric Basin map is my new favorite. ArenaNet excelled himself with this mapdesign and the events aswell. I will happily spent more and more hrs on this event chain. That Tyria hyper rank-farmers aside, the leveling speed of the Maguuma masteries feels good. Not too fast, not too slow: keeps my motivation up. I didnt touch any new Tyria content yet, so i can just score Maguuma.

If the Maguuma gamedesign is the new “GW2 2.0” development direction, i can hardly wait for more content