Enough of Iteration and no more Nerfs

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: TheFibrewire.6845

TheFibrewire.6845

Anet please enough Enough of this. every thing was perfect how much you are going to nerf this game.

Now you nerfd hero point tomorrow you will nerf the whole game.

what is the point of masteries now,the aim was to master the jungle and using these new learned skill we survive and flourish but why the hell do you remove poison vine master for HP and also all the champs have become easy to 2 man it now. which you never mentioned in the Patch notes.

We are fighting a elder dragon which is superior than anything else then why did you remove poison mastery.

if people are getting hindered its their problem, you didn’t raise level cap, you didn’t raise ilevel then why to rush through all the content? why do people need everything on day one?

now people are asking to remove event participation WTF srsly so every one can AFK and et credits propel are complaining because they die to veterans when escorting jasmina.

but srsly? the expansion don’t throw any unfair fight we all die because of our own shortcomings.

Anet please stop please stop people will learn over a time why to reduce your game to some face roll casual pile of kitten?

(edited by TheFibrewire.6845)

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Yesterday you told Anet they were “impeccable” for the decisions they made. Today, the same people make a decision and you seem less enthused in your effusive praise.

Fickle much? You honestly think they pushed a fix this fast over just forums? I am sure their internal metrics were showing they had to do something… and put people to work on the fix long before the forum Drama got so intense.

They have stonewalled far more outcry for months at a time. Loot Issues threads and Megamerger come to mind.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: Celtic Lady.3729

Celtic Lady.3729

Now you nerfd hero point tomorrow you will nerf the whole game.

This is quite a leap. Did you need updraft for it or just the usual gliding to get that far?

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: TheFibrewire.6845

TheFibrewire.6845

Yesterday you told Anet they were “impeccable” for the decisions they made. Today, the same people make a decision and you seem less enthused in your effusive praise.

Fickle much? You honestly think they pushed a fix this fast over just forums? I am sure their internal metrics were showing they had to do something… and put people to work on the fix long before the forum Drama got so intense.

They have stonewalled far more outcry for months at a time. Loot Issues threads and Megamerger come to mind.

i dint say anything yesterday,i have always praised Anet for the difficulty, but people are constantly asking for nerfs they need to adapt instead of whining.

but what to do

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Now you nerfd hero point tomorrow you will nerf the whole game.

This is quite a leap. Did you need updraft for it or just the usual gliding to get that far?

/spits Dr Pepper..

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: TheFibrewire.6845

TheFibrewire.6845

Now you nerfd hero point tomorrow you will nerf the whole game.

This is quite a leap. Did you need updraft for it or just the usual gliding to get that far?

they removed Poison mstery for HP in vines, now just walk over and commune with em.

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: Dark Saviour.9410

Dark Saviour.9410

Issues with the topic aside, I am rather confused what the point of the poison mastery is now…

Gone for good after Halloween 2Ø12.
A shame fun things could not simply be fun.

Enough of Iteration and no more Nerfs

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Posted by: Jax.4903

Jax.4903

I am clueless as to why the weakest elite spec Druid is the nerf-target & whipping boy of A-Net. I never cared for nerfs in MMORPGs and always preferred that other classes be raised up to par with the strongest professions as much as balance is possible.

In addition, in PvE events (like Mad King’s Labyrinth) in which killing = experience, loot, & rewards, Druids get NOTHING for playing a support role for their zerging team. As of now, there really is no incentive to focus on playing a Druid and further nerfs will make it a dreary, obsolete experience. Did I mention the fun of almost unattainable pets? Tiger, Electric Wyvern?

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1763

Dante.1763

I am clueless as to why the weakest elite spec Druid is the nerf-target & whipping boy of A-Net. I never cared for nerfs in MMORPGs and always preferred that other classes be raised up to par with the strongest professions as much as balance is possible.

In addition, in PvE events (like Mad King’s Labyrinth) in which killing = experience, loot, & rewards, Druids get NOTHING for playing a support role for their zerging team. As of now, there really is no incentive to focus on playing a Druid and further nerfs will make it a dreary, obsolete experience. Did I mention the fun of almost unattainable pets? Tiger, Electric Wyvern?

Play your druid different? Im running mine right now in full sinister gear and a condition set up and it works out surprisingly well.

I do agree on the pets though, fully!

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

Enough of Iteration and no more Nerfs

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Posted by: Maris.3164

Maris.3164

I am clueless as to why the weakest elite spec Druid is the nerf-target & whipping boy of A-Net. I never cared for nerfs in MMORPGs and always preferred that other classes be raised up to par with the strongest professions as much as balance is possible.

In addition, in PvE events (like Mad King’s Labyrinth) in which killing = experience, loot, & rewards, Druids get NOTHING for playing a support role for their zerging team. As of now, there really is no incentive to focus on playing a Druid and further nerfs will make it a dreary, obsolete experience. Did I mention the fun of almost unattainable pets? Tiger, Electric Wyvern?

I think Druid will still be needed for raids as a healer and it’s pretty strong in pvp too or so I hear (could be why they’re nerfing it). I think the word “unkillable” was thrown around a lot.

As for these pve nerfs… I had no idea they even removed the poison from hero points until reading this thread. As for other nerfs that might yet come, I think you should all just calm down and give it time. They’re still figuring things out and they have a lot of work to do to balance things. I too hope they don’t make everything easy and fast to obtain but I have faith they’ll get it right eventually.

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I think I saw this movie. There was this guy called Lord Business who wanted things to stay exactly the same forever. Is this our Taco Tuesday?

Enough of Iteration and no more Nerfs

in Guild Wars 2: Heart of Thorns

Posted by: Eponet.4829

Eponet.4829

Now you nerfd hero point tomorrow you will nerf the whole game.

This is quite a leap. Did you need updraft for it or just the usual gliding to get that far?

they removed Poison mstery for HP in vines, now just walk over and commune with em.

You actually never needed poison mastery for them.

I found that a mesmer could trait for blurred inscriptions and select signet of midnight and blink, then set up three illusions on the nearby enemies, blink directly on top of the hero point, begin channeling, shatter the illusions with distortion, and then time signet of midnight right before distortion ended to get enough invulnerability to channel while in the middle of the vines without the mastery.

(edited by Eponet.4829)