Escort Soldier too frail

Escort Soldier too frail

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Posted by: Jelle.2807

Jelle.2807

The Escort Pact Soldier events were a bit hard, those npcs really are quite prone to dying and you can’t even revive them. Escorting them seems needlessly difficult.

Escort Soldier too frail

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Posted by: MattyP.6954

MattyP.6954

Looks like someone might need to incorporate some support into their build 0.o

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

Escort Soldier too frail

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Posted by: Genesis.4671

Genesis.4671

That and the enemies continue to heal themselves back up to full regardless of any poison currently on them.

Escort Soldier too frail

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Posted by: Obtena.7952

Obtena.7952

OH nice, something that is HARD.

Escort Soldier too frail

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Looks like someone might need to incorporate some support into their build 0.o

What about all the classes that can’t offer support? they are just supposed to reroll?

Only Guard and ele offer significant healing/boon sharing…

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Posted by: nathanjameson.3542

nathanjameson.3542

The event wasn’t designed for an entire party of Revenants. :-P

Karma Express – Norn Guardian commander

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Posted by: Jelle.2807

Jelle.2807

Well I’m all for hard combat, but difficulty through an npc getting killed by so much as a scratch seems a little cheesy.

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Posted by: Bandit.8279

Bandit.8279

We brought in a healing guardian (as mush as a celestial build could provide anyways) and that helped a lot. We also used stab and Ironfist elite to buff him. The biggest problem is we would taunt the enemies away from the soldier only to have him run right back into the foes.

So I agree that maybe he needs to be tweaked a little to stay in one place so that we can peel enemies off of him and have it mean something. We did manage to get a couple in safely.

Fools N Gold [FNG] of Tarnished Coast

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Posted by: Vissarion.6509

Vissarion.6509

they will melt to my zerker ele, don’t worry.

Celestial and cond.dmg revenant cant kill fast enough.

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: CureForLiving.5360

CureForLiving.5360

My problem was primarily that everyone got scattered, so it was sometimes me alone stumbling on a soldier that was already 3/4 dead.

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Posted by: Genesis.4671

Genesis.4671

OH nice, something that is HARD.

It’s not even difficult, it’s just frustrating.

The enemies don’t really do much damage, not that they even really attack you.
They just focus the NPC and continue to heal themselves.

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Posted by: Ketrazul.3570

Ketrazul.3570

Yes I stumbled onto a couple of them and the soldiers were more intent on trying the get into the middle of the Mordrem rather than getting away from them.

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Posted by: GreenLillium.2475

GreenLillium.2475

That being said, I had the thought in the middle of it that the groups of enemies will be hard to down without the mkittens of players we just had to kill them.

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Posted by: Rose Solane.1027

Rose Solane.1027

As said above, the issue with this event isn’t that it is too hard. It is too frustrating. The soldier does anything to get him killed as fast as possible. In the mean time I tried to kill the Mender so it did not healed all the mobs the whole time. I have to say that a Revenant with Celestial isn’t the best build for that :-(

Piken Square, The descendants of Gwen

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Posted by: MattyP.6954

MattyP.6954

Looks like someone might need to incorporate some support into their build 0.o

What about all the classes that can’t offer support? they are just supposed to reroll?

Only Guard and ele offer significant healing/boon sharing…

There’s more to support than just healing/boon sharing.

Off of the top of my head:

  • Debuffs on enemies, such as (poisons, blinds, fear, cripple, weakness, etc)
  • Smoke Fields and AoE Stealth (Thieves, Mesmers, and Engineers)
  • Warrior Shouts and Condition Cleansing
  • All of the classes that convert conditions to boons
  • etc, etc.
Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: Manu.6078

Manu.6078

OH nice, something that is HARD.

Is not hard, is unbalanced. But the zerg will solve this.

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Posted by: Lostillusion.9506

Lostillusion.9506

I was doing pretty well with Healing turret/Flamethrower/Elixir gun Engi. The few time there was more than just me on one were fairly easy.
Pathfinding on them is a bit eh (They spend a lot of time backtracking between fights) and they tend to be a bit reckless (had one walk directly into a charger and die pretty much instantly.) If they had a mid-ranged attack instead of melee, I think it’d be less of a problem.
Other than that, I’m assuming that a small party of 2-3 in a normal mix won’t have an issue here. Hard to tell some things when 90%+ were Revenants

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Posted by: anduriell.6280

anduriell.6280

I haven’t had any problem with a ranger… Actually i found it quite easy… SilverWastes are much more harder than this, but again is only a beta and we had very few enemies around.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: nexxe.7081

nexxe.7081

This has always been a problem in GW2. The NPCs usually die too quick thus events are always failing. They need to be scaled properly.

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Posted by: telliani.5902

telliani.5902

my issue with this event, was any time there was me and one or two other people (or just myself), the NPC would suddenly vanish from next to me (I was walking next to them the entire time), and appear in the middle of the group of monsters that’d spawned further along the path. They were usually half dead before I could even run down there to catch up.

Geigi (Queen of the Dredge) – Mesmer
[HOPE] – Hope Remains, Crystal Desert