I want to affirm I love this expansion. However, I’m encountering something which seems to be an issue for most people. There is a real inconsistency in how to get experience for these Masteries.
I’ll try to explain some this as I go a long.
Issue 1: Time of Day
(Unfriendly game design for people who have school/work)
Logging in at the wrong time of day is a sure way to mean the only experience I get towards masteries is going to be from creatures I kill and the odd off event.
Issue 2: Not Enough People
(Megaservers still putting a lot of us on low population maps)
Frequently when I do see the very rare commander tag come onto the map I reach them only to discover we haven’t enough people there to do anything.
Issue 3: No Real Option Out – Absence of Camps
(Absence of Five to Ten person camps: fixed and reliable locations for experience gain)
While I am completely against the idea of moving this expansion toward a largely solo experience Issue 1 and Issue 2 leads directly to this third issue ~ There needs to be some reliable camps to sit at and generate experience besides gigantic made for blobs/zergs events. We need some 5 or 10 person camps we can rely upon.
Issue 4: Standing Around Hoping
(Loosing events / not being able to do events because of client issues)
I’ve noticed most of my Heart of Thorns experience has been grouping. Not full groups, but at least one other person. I like this a lot. Unfortunately, when it comes to events (where most of the experience is at) … Issues 1 through 3 means I am standing around A LOT waiting for enough people to get onto the map that we can do something, then the game crashes (which is happening a lot too).
Issue 5: Client Crashes
(Client crashes often and bugs)
I gave up on personal story because I would crash on the cutscenes. It was bad enough my Guild started using teleport to friends to get around the personal story JUST SO WE COULD PLAY Heart of Thorns.
Please, please, please, never ever make accessing an expansion or any other map content gated by Personal Story ever again. This is beyond frustrating.
The game really seems to like to bug during events so this has the bonus impact of eliminating those of us players that are trying to do events (which would be just about everyone right now).
Issue 6: Issues 1 through 5 In Variation Together
(It’s really hard to organize or plan much right now because of these)
Just about the time we get a map ready to go a chunk of the players are lost from something above: either because of the client itself or having exhausted their patience on it.
This issue extends to doing events again as well. Once we have trained up the people we need to do these events we switch maps, randomly, and loose all of those people we just got ready and able.