Fall damage/Revive/on kill traits

Fall damage/Revive/on kill traits

in Guild Wars 2: Heart of Thorns

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I like many people are disappointed to see that so many of the fall damage, on revive & on kill traits remain as is.

The vast majority of these traits feel very lack luster compared to other choices & are very niche in their effect.

Looking at the thief we see that their shadow arts trait “Concealed Defeat” was merged to also reduce decentpion cool downs by 20%.

What I am asking for on behalf of the community is that arena.net take a look at the following traits from across all the classes & add additional effects on to them to make them more of a viable choice.

Arcane Abatement

Arcane Resurrection

Renewed Justice

Courageous Return

Protective Reviver

Strength of the Fallen

Always Prepared

Decent into Madness

Toxic Landing

Ritual of Life

Trapper’s Defense

Soften the Fall

Death From Above

Determined Revival

Reviver’s Might

Vengeful Return

Healer’s Celerity

Fall damage/Revive/on kill traits

in Guild Wars 2: Heart of Thorns

Posted by: IndigoSundown.5419

IndigoSundown.5419

Combine revive and 50% fall damage into one trait. Keep the secondary revive effect, lose the falling AoE side effect. Done.

Or, at least put them into different lines. There is no way these two things should be 2/3’s of the choices in a given line’s adept tier.

Fall damage/Revive/on kill traits

in Guild Wars 2: Heart of Thorns

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Combine revive and 50% fall damage into one trait. Keep the secondary revive effect, lose the falling AoE side effect. Done.

Or, at least put them into different lines. There is no way these two things should be 2/3’s of the choices in a given line’s adept tier.

I was thinking take a lesson from the thief trait concealed defeat.

Combine it with another effect that would be useful.

In the case of the thief it also reduces their deception skill CD by 20%.

That makes it a useful choice even if your not being downed.

Fall damage/Revive/on kill traits

in Guild Wars 2: Heart of Thorns

Posted by: Sephard.3985

Sephard.3985

Yes, every trait with only Downed effects needs a non-Downed effect on top of them. And the falling traits need to be completely replaced, or upgraded to also trigger the AoE attack on leap finishers.

Fall damage/Revive/on kill traits

in Guild Wars 2: Heart of Thorns

Posted by: Dirame.8521

Dirame.8521

I like many people are disappointed to see that so many of the fall damage, on revive & on kill traits remain as is.

The vast majority of these traits feel very lack luster compared to other choices & are very niche in their effect.

Looking at the thief we see that their shadow arts trait “Concealed Defeat” was merged to also reduce decentpion cool downs by 20%.

What I am asking for on behalf of the community is that arena.net take a look at the following traits from across all the classes & add additional effects on to them to make them more of a viable choice.

Arcane Abatement

Arcane Resurrection

Renewed Justice

Courageous Return

Protective Reviver

Strength of the Fallen

Always Prepared

Decent into Madness

Toxic Landing

Ritual of Life

Trapper’s Defense

Soften the Fall

Death From Above

Determined Revival

Reviver’s Might

Vengeful Return

Healer’s Celerity

Some of those traits need something to improve them yes but others on the list really shouldn’t be there if you actually knew anything about the profession or how they are being played.

Renewed Justice, Protective Reviver (already merged with a trait that gets a lot of use in PvP right now), Always Prepared (useful in pvp, it’s just that no one knows it yet), Strenght of the Fallen (removes a condition every 10s).

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Fall damage/Revive/on kill traits

in Guild Wars 2: Heart of Thorns

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I like many people are disappointed to see that so many of the fall damage, on revive & on kill traits remain as is.

The vast majority of these traits feel very lack luster compared to other choices & are very niche in their effect.

Looking at the thief we see that their shadow arts trait “Concealed Defeat” was merged to also reduce decentpion cool downs by 20%.

What I am asking for on behalf of the community is that arena.net take a look at the following traits from across all the classes & add additional effects on to them to make them more of a viable choice.

Arcane Abatement

Arcane Resurrection

Renewed Justice

Courageous Return

Protective Reviver

Strength of the Fallen

Always Prepared

Decent into Madness

Toxic Landing

Ritual of Life

Trapper’s Defense

Soften the Fall

Death From Above

Determined Revival

Reviver’s Might

Vengeful Return

Healer’s Celerity

Some of those traits need something to improve them yes but others on the list really shouldn’t be there if you actually knew anything about the profession or how they are being played.

Renewed Justice, Protective Reviver (already merged with a trait that gets a lot of use in PvP right now), Always Prepared (useful in pvp, it’s just that no one knows it yet), Strenght of the Fallen (removes a condition every 10s).

All the traits you mentioned are still quite niche.

Renewed justice for instance is great when fighting lots of weak mobs that can be killed easily. But when fighting boss level creatures it almost never triggers.

If they were to simply add “Your critical hits have a 33% chance to burn 1s” onto it then it would be great no matter what your doing.

As for protective reviver, it’s good if you have allies to revive. However if your playing with competent people that may not ever happen.

As for always prepared, its alright as is. But it only rewards you if you go down.

See where I’m going with this, traits that do something when you revive, kill an enemy or take falling damage need something to make them more of a real choice.

Fall damage/Revive/on kill traits

in Guild Wars 2: Heart of Thorns

Posted by: Dirame.8521

Dirame.8521

All the traits you mentioned are still quite niche.

Renewed justice for instance is great when fighting lots of weak mobs that can be killed easily. But when fighting boss level creatures it almost never triggers.

If they were to simply add “Your critical hits have a 33% chance to burn 1s” onto it then it would be great no matter what your doing.

As for protective reviver, it’s good if you have allies to revive. However if your playing with competent people that may not ever happen.

As for always prepared, its alright as is. But it only rewards you if you go down.

See where I’m going with this, traits that do something when you revive, kill an enemy or take falling damage need something to make them more of a real choice.

Oh so make them like signets? Yea, I’m down with that.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Fall damage/Revive/on kill traits

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I like many people are disappointed to see that so many of the fall damage, on revive & on kill traits remain as is.

The vast majority of these traits feel very lack luster compared to other choices & are very niche in their effect.

Looking at the thief we see that their shadow arts trait “Concealed Defeat” was merged to also reduce decentpion cool downs by 20%.

What I am asking for on behalf of the community is that arena.net take a look at the following traits from across all the classes & add additional effects on to them to make them more of a viable choice.

Arcane Abatement

Arcane Resurrection

Renewed Justice

Courageous Return

Protective Reviver

Strength of the Fallen

Always Prepared

Decent into Madness

Toxic Landing

Ritual of Life

Trapper’s Defense

Soften the Fall

Death From Above

Determined Revival

Reviver’s Might

Vengeful Return

Healer’s Celerity

Some of those traits need something to improve them yes but others on the list really shouldn’t be there if you actually knew anything about the profession or how they are being played.

Renewed Justice, Protective Reviver (already merged with a trait that gets a lot of use in PvP right now), Always Prepared (useful in pvp, it’s just that no one knows it yet), Strenght of the Fallen (removes a condition every 10s).

All the traits you mentioned are still quite niche.

Renewed justice for instance is great when fighting lots of weak mobs that can be killed easily. But when fighting boss level creatures it almost never triggers.

If they were to simply add “Your critical hits have a 33% chance to burn 1s” onto it then it would be great no matter what your doing.

As for protective reviver, it’s good if you have allies to revive. However if your playing with competent people that may not ever happen.

As for always prepared, its alright as is. But it only rewards you if you go down.

See where I’m going with this, traits that do something when you revive, kill an enemy or take falling damage need something to make them more of a real choice.

I been saying merge them with other traits or give them a secondary effect that is useful more often.