Ok, until the second 2 hours of testing comes (sadly I’ll probably not partake in it fully, have to go to work tomorrow nad catch some sleep), I’ll provide a short feedback about the beta.
- The Personal Story instance was well done, especially the fight with Mordrem Cavalier that was invulnerable to direct damage, while on his mount, but my condi build damaged him really fast, without even needing to take down his defiance bar (at least that’s how it looked like).
- Rytlock appearing seemingly from nowhere and Rox's less then enthusiastic reaction were... jarring. I really hope this will be worked on later, as it ruined the mood for me. On the other hand, Taimi trying to cheer Braham made me baww a little.
- Is the male voice actor the same, as it was in the Personal Story in vanilla? It sounded a bit different, I guess, I’ll have to get used to this…
- Map is really, really chaotic – it’s hard to navigate around, seems less open than other maps, more like GW1 maps with added verticality and without invisible walls. Maybe that’s because we still can’t access the two lower biomes.
- Lack of wyvern fight saddened me, as I was not able to playtest the first beta, nor play the demo.
- Events are fun and I like the fact that the AI seems much more aggressive than it used to be. The event where you need to guard the soldier planting explosives needs an adjustment on timer though.
- Masteries need a better tutorial – many people spent a long time trying to figure out why they can not use their mastery points to unlock the gliding, or mushroom jumping now. Seems that we need to get also a level up in addition to getting a mastery point.
- Many skills are lagging or sometimes not work at all, and often I died because of lack of a proper heal, or because I couldn’t summon my clones/phantasms.
This post will be updated later on, right before I go to sleep.
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