Feedback: Heart of Thorns (1-Year Follow-Up)
in Guild Wars 2: Heart of Thorns
Posted by: AlienMenace.7516
First of all: Happy Anniversary! This expansion is very close to a year old now! I think now is an excellent time to provide some feedback on the expansion now that people have had lots of time to experience it.
1. Gliding: I LOVE gliding. I glide everywhere. Core Tyria, the newest Living World zones, WvW… Well, the cliffs in Desert Borderlands are so tempting that sometimes I forget I can’t glide there. At least it’s a free trip back to spawn!
2. Adventures: Too much basic content is gated behind them (Mastery Points). And they aren’t available all the time. You have to wait a long time for them to be open to play. I know the times used to be even longer. But it is still long now. For something like this, it should be open 24/7 so you can play it. When you’re trying to get enough mastery points to continue leveling up it can be very frustrating to do an adventure. I did not gold many adventures, even after a year. Finally managed to silver most of them, at least. I might appreciate and enjoy them more if there wasn’t basic content gated behind them. As they stand now, if the plan is to gate mastery points behind Adventures again, I would simply rather not have Adventures in the next expansion.
3. The Mastery Point system: I strongly dislike this. After a year of the expansion being out, I still do not have enough Mastery Points. I didn’t really care, because I could take the best part of the expansion (gliding) out of the expansion and into content I liked more (at the time, Core zones), but now that there are new Living World zones and they count as expansion zones, I cannot gain spirit shards there because I cannot gain XP. This feels really bad. Especially because the big bonus you can get in the first new Living World zone is increased XP gains. I played back when every level-up gave you a Skill Point (now “Spirit Shard”) so it feels really bad and frustrating that this functionality was removed, then re-added. Now I am gated from it in the new zones because I did not go back to do expansion content I don’t enjoy to get the masteries.
Problem Identified: Players who do not have 100% maxed Masteries cannot level up, and cannot earn Spirit Shards as a result.
In an MMORPG, gaining XP is a core mechanic. GW2 has historically (pre-expansion) been an excellent game for always making gaining XP feel rewarding even post-level-80. It may be true that earning Spirit Shards post-80 is not as fundamental as earning levels 2-80. And it may be true that a player doesn’t “need” Spirit Shards. But it still feels really frustrating to remember a time (pre-expansion) when I could get rewards from earning post-80 XP, and to live in a time now where that functionality is back but I am excluded from it for the seemingly arbitrary reason of not having amassed 124 Mastery Points in the expansion areas. It’s not a deal-breaker, but it doesn’t feel great at all either.
Proposed Solutions:
1. If a player has filled all the bars of all their available mastery tracks, but doesn’t have enough mastery points to complete any mastery track, put that player in the same XP-earning state until they have enough mastery points to complete another track. I don’t know how hard this would be to implement.
2. Make a repeatable Mastery track that gives a Spirit Shard for people who have not maxed every mastery so far. It’s a) repeatable, b) free (costs zero mastery points), and c) a workaround. Since this mastery track would always be available, when a player fills up every other mastery line, they will get kicked onto this track, and since the track is repeatable, it will always be available, so players will keep getting kicked to this always-available track when there is nothing else to work toward.
3. A system like the WvW Notary of Heroics/Heroics Notary: spend a token earned from general gameplay to get a “Notarized Scroll of Heroics” that completes one random Hero Challenge. Why isn’t there an equivalent that unlocks Mastery Points? It would let players play the content they enjoy, but get the tools they need to do something fundamental like “earning XP” again. In an MMORPG, gameplay functionality doesn’t get any more basic than “earning XP.”
I like this game overall, but I honestly think a lot of this expansion was designed around preventing reviewers from completing it “too fast,” negatively impacting its review score. I understand that reviews like that can hurt sales, but since this expansion is well past the launch timeframe, we can move past those concerns now. This expansion is almost at its one year anniversary. It could be time to remove these limitations, allowing players to get back to basic things like earning XP. I think that goes with this game’s core philosophy much more than the current system, and that it would be a great change for the game.