As the title says, I really enjoyed the beta weekend event considering the bugged events in Verdiant Brink. This did feel exactly like the 2 hour session demos we got to experience with the portal drops, plus the elite specializations and full core revenant profession, which i am totally fine with.
Mob Difficulty: Overall i am really happy with the mob difficulty in this map, except for the stonescales (i think they are called that, map chat at one time was calling them mist dogs), a bit too over powered in my opinion. The rest of the mobs in terms of difficulty I am completely fine with.
Wyvern: I think you guys forgot to adjust the scaling for this guy. The 3 times i fought it, we melted it way too fast. Faster than any legendary grade, let alone dragon should be melted.
Events: Yes both chains were bugged. I did manage to find a way for the Itzel chain to not bug out on the baskets yesterday involving using a revenant spamming impossible odds for super speed and doing all the baskets in a really short amount of time. Got it to work multiple times, hopefully this will help you guys in determining the issue with that event chain. As for the Pale Reavers getting Trahearn syndrome, that chain other than killing the Vinetenders ourselves, seemed to be the only real work around for one section of the quest chain, but always seemed to bug out to an unpassable part when entering the ruins.
Adventures: I didn’t get to do these this time around. The bug one I did once, it still is a fun adventure and I really cant wait to do the other ones.
Mastery Leveling: I was disappointed i couldn’t unlock the second tier for the Itzel mastery track. It was locked this time around and I wasn’t exactly thrilled about that.. but it is what it is. As for the leveling curve, like most grinds if I don’t pay attention and push for it, just enjoy the game, I really did not notice the time it took to level the masteries. However looking at the exp gain per level, does make me wonder about the time frame to fully master a track. However when I did get the notification I filled up the experience bar, it did feel rewarding.
Revenant: Being able to play this profession in its “finished” core state was alot of fun. I also had a blast playing it. Like other posts ive seen I feel the legendary stances lack any form of synergy with each other. Im ok with this actually. I like that each legend has its distinctive roll and I feel it gives them a little more of a personality, so to speak, and i was somewhat allowed to be kind of creative(like having dual swords out, with Jalis channeled, giving me some nice defensive utilities, or having ventari out with the Tablet while fighting mobs down). I tried mixing and matching but eventually fell into the This legend, with its corresponding spec line, and weapons. I eventually fell in love with running Jalis/Shiro combo and just had way too much fun with it. The weapon swapping gave it more dept and I feel a higher skill cap with the class, now not only are u managing 2 legends with their related utilities, now your’e managing 2 sets of weapons, and I’m glad you guys went ahead and did this.
I Also played tempest.. ALOT since ele is my main of course. While i think the spec line itself along with the shouts and overloads could use a little tweaking, overall i really enjoyed it as well. I found a nice spot using Staff with full shouts (minus the heal) running fire/arcane/tempest, or at times fire/water/tempest. I didnt do any real pvp with it either, WvW for reset that’s about it. I already provided some feedback in the Ele forum on one of the feedback post.
Overall my opinion is still the same since the Portal Drop Beta, I love it. Once the kinks are fixed it ll be alot more fun exploring the jungle, which i cant wait to do. Also i noticed the little Sylvari tidbit in the story. Amazing i cant wait to play through it on my Sylvari ranger.