[Feedback] Kinda Scared to play HoT Maps

[Feedback] Kinda Scared to play HoT Maps

in Guild Wars 2: Heart of Thorns

Posted by: Gilburt.9146

Gilburt.9146

TL:DR GW2 needs systems in place to make DCs and Crashes more forgiving. I’m sick of missing out on rewards and fun.

About a week ago I had the perfect Chak Gerent kill. I was on a map organized by pugs playing in Nuhoch lane and we killed the Gerent in only a single burn (with maybe 2 seconds to spare.) Everyone must have worn their dps gear for once or something. This was thrilling as I hadn’t seen such a fast Gerent kill for months (last time was when I had been running in guild organized maps).

One minute later my internet died for two hours and I missed the entire event reward: The chest, meta event chest, everything. As it turns out the best Gerent kill I’ve done in months was a complete waste of time.

This is not the first time this has happened to me and my question is: Why are there absolutely no systems in game to make crashes and DCs more forgiving? Even a quick client crash or 2 minute DC is sufficient to make you lose a map IP forever or miss out on huge rewards.

• If I play Verdant Brink and can’t find someone to party with, I can lose the map IP forever if I crash/DC because I will be placed on a completely different (inactive) map when I reconnect.
• If I spend 90 minutes in Dragon’s Stand and crash 30 seconds before the Mouth of Mordremoth dies, I lose a huge significant portion of the reward even if I am able to return to the map a minute or two later.
• If I disconnect while in a full Tangled Depths, I lose my spot instantly to someone else and have to spam join on a squad mate to maybe get back on the map in time.
• Even dungeons and fractals have this problem. If you DC right before the end boss is killed, you lose the entire reward. I have missed an entire Arah reward due to a two minute DC before, for example.

These problems need to be addressed. Even with continuing efforts to reduce crashes or disconnects, I still have these issues maybe once or twice a week (Sometimes more. Usually quick DCs), and some people experience these issues much more frequently. With the significantly greater emphasis on open world content rather than instanced content in HoT, Crashes/DCs are more punishing than ever before. Is anything being done to fix these problems?

Possible solutions:
• Leave our character on the map for 3-5 minutes after a DC/Crash. This will allow us to receive meta event chests we might otherwise miss and hold our place on the map until we can reconnect.
• Add a map IP browser that shows a lists of all maps with event progress, our participation, and relative population (low/med/high/full) so we can select the map we want to join ourselves. This will allow us to either find a good map to play on without a taxi or find a map we were playing on before a DC/Crash.
• Let players queue for open world maps similar to WvW. No more spamming join on a friend.
• Make participation map bound rather than IP bound. Can’t rejoin an old map? Wasn’t completely for nothing at least.
• Automatically return players to the last IP of a map they played on when possible.

Discuss.

Brother Gilburt – Guard / Agent Gilburt – Thief

[Feedback] Kinda Scared to play HoT Maps

in Guild Wars 2: Heart of Thorns

Posted by: Donari.5237

Donari.5237

While this is clearly a problem for some, I will ask first and foremost if you are using the 64 bit client. If not, you should give it a try. It certainly cured the crashes for me and I’ve seen many reports in these forums that it worked for others.

That doesn’t mean it wouldn’t be nice to have some form of crash protection (and maybe that’s even part of what they’re working on to make HoT less of a marathon time commitment, as they’ve announced they are doing), but your personal distress could be greatly alleviated if the 64 bit client does the trick for you. There is a sticky on how to apply it. It does not require a full client reload, just a redone launcher shortcut.