Feedback on First Test

Feedback on First Test

in Guild Wars 2: Heart of Thorns

Posted by: Serophous.9085

Serophous.9085

So i ended my test a little early, not there the whole time of course, just missing 15min. But this is what I gathered:

Personal Story:
Defending Amber – Really not sure if this was actually part of the personal story or living story (whatever this is being called.) since i had other players around. And maybe its because I did silverwastes so many times, and the wanting to just jump into the new zone, that 5 min felt too long and boring. If anything, I would suggest cutting it down to 3min, or 4.

The rest – I can’t complain. I liked it. Continuing story, and although only one path to choose, it was decent for what it was. Standard really. I wouldve liked to see what the choice differences wouldve caused, but its not in yet.

Voices for your character. Loved it. I felt like I was more involved actually now and brought back memories of GW1. Only recommendation, bring back the personalities again (ya know, the fist, crown, and heart), and whichever one we are, depicts what we say. Sure, more voice acting needed, but in the end, better product and diversity.

Look more at the cutscene with rytlock’s appearance, definately doesnt seem to have rendered right.

Map – It seemed interesting enough. I did get lost a few times, or stuck trying to find the path, which isn’t unusually in a new place. The frog race village was cool, and I felt a bit onedge being on such slim bridges. Overall, I enjoyed what I saw so far.

Events and Bugs – Yeah, there were some weird bugs at times. Once my traits wouldnt load in, so I couldnt see what they were except for the numbers, sometimes a skill didn’t activate like my hammer 5 with mace offhand on warrior., and enemies tended to teleport around, like to the side or something. This happened near the crash airship by the first base that was claimed, where the vines would shift to the sides, and some of the mobs during the night event moved too. Same with during the plant explosives.

With the assault the ruins map, sadly I didnt get to experience it, as I had no idea where it even was. So either an arrow pointing or a star or something to say where it was happening wouldve been nice.

Revenant – I didn’t play much, only the story part. But 2h hammer felt so slow and weak. The skill where I would leap forward and back confused me, as I saw a mist form leap forward, and not me (unless I misread it). Drop the hammer didn’t feel impactful or look it (damage wise I mean), and I felt I was opening myself up more in queing up swings. Once I swapped to mace and axe OH, I felt like I was a real damage dealer down, and it felt those abilities flowed better together. Hit 5, pull all together, then either throw the axe and hit all in a line, or do the number 2 with the mace and deal line damage. Activate with the dwarf hammer, and its aoe everywhere. And I liked it.

Atm, the demon spirit felt underwhelming. Though, I feel I want to reserve judgement on that, as I feel its more group based and requiring a different build and gear to really make effective. So I cant say its bad or good yet. But during this test, I just avoided it.