Feedback on playing in Heart of Thorns
in Guild Wars 2: Heart of Thorns
Posted by: Bridget Morrigan.1752
This is just my experience of playing the first beta weekend and just now playing for about thirty minutes in the second.
I think I’ve decided I’m not going to test for betas anymore because it feels so grindy, and if I’m going to have to grind, I might as well wait until the actual release.
The map is convoluted and hard to navigate (and the color scheme is harsh on the eyes—can you get some softening light or not have the green/orange be so garish?). I realize this is to make the experience of exploring the map challenging and perhaps make it feel rewarding to get to new places, but right now it just feels like the design is to make it take a long time because there may not be that much content.
Wherever I want to go, I either need to glide or to use a jumping mushroom. This is an exercise in frustration because I’m always missing events. I’m either arriving just a little too late, or there just doesn’t seem to be any going on nearby—that I can figure out how to get to—which means my best means of advancing my masteries seems to be plugging away at enemies. Which is tedious. I’m not the kind of player who wants to stand around in an area while waiting for something to happen.
I don’t find the system of switching between mastery tracks and advancing them to be particularly intuitive or transparent, and they feel slow. This is because I’d like to see the content, not stand around in an area grinding away on it before I can see the rest of it.
Maybe I need to talk to more NPC’s or this is because I’m always missing the events, but I don’t have a sense of the story the map is telling. It might be a little too chaotic when the events are going on to really track the ideas behind the content. I have a vague sense that the story of the map is just “hang on, we’re in a tough spot,” but that kind of feels like it lacks some direction. Perhaps this is because I have no idea what the personal story is or would be or if there is one.
The enemies are dense. Which is fine if you’re going for “hard” content, but kind of just feels like work and not play. I mean, I can still run through stuff, that’s not really the issue, but it’s kind of taken the joy out of exploring the map for the map’s sake. I’ve always been one of those PvE-ers that liked going through each map to see what it looks like and see what each little pocket of story is, but this is like enemy, enemy enemy without history, context, meaning. It looks like there should be some meaning, but I’m not finding it. I’d like to know where the centaurs went, where the druids are, are there pockets of White Mantle running around? I know this is supposed to be enemy territory, but where are the handfuls of asura studying dangerous things? What do the old strange buildings mean? Where are some of the old ruins? So much of GW2 maps were satisfying to GW1 players because of the layer of history and story that ran through them all, plus hints of new things to come. Here…well, maybe there is that stuff, but I’ve got too many enemies in my aggro bubble to pay attention to it if there is. And I think maybe there isn’t.
I’ve just played mesmer so far, and I like the chronomancer spec, though.
I guess that about covers my reactions. Do with it what you will.