As it seems there isn’t a generalised post in this part of the forum for all feedback on the beta I’ve decided to follow the trend and create a new post for it (feel free to merge or move it if I somehow missed something).
1) The map:
It does present a new and interesting environment but I somehow didn’t find as much volume in it as the blog posts let me think there would be but this is probably due to the beta limiting the scope of what could be explored on the vertical plane (or at least I hope so).
At this point in time nothing was truly a revolution in the approach but at the same time I couldn’t really find faults with what I was seeing.
I do have one gripe though (although its not really specific about this map but more about the game as a whole) and its about the friendly NPCs. The whole world is presented to us with NPCs surviving and sometimes even thriving but every time there is a fight between a normal mob and an NPC the NPC will lose it while barely damaging the ennemy, to me this kind of breaks the immersion and I hope it will one day be addressed (in this new map its particularly flagrant considering that with the strength of friendly NPCs finding survivors should simply not happen at all).
2) The masteries:
In the limited time I couldn’t level them all and so focused on the gliding, it does bring a new way to move around that is quite fun to use.
On the whole I’m quite impressed with what these elements promise to bring to the game and hope it will not be limited to the new maps (gliding can be fun for other maps and considerign the living story it could be envisaged to bring new elements in existing map for those masteries to be enjoyed)
3) The new profession
On that one I’m mixed, I love the design that went into it and know that more time will be needed to evaluate its real potential but some parts like the elites left me less than impressed.
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