Finally caved and got HoT: My impressions
in Guild Wars 2: Heart of Thorns
Posted by: misterman.1530
in Guild Wars 2: Heart of Thorns
Posted by: misterman.1530
Ok. The new maps (at least the two I have explored – VB and AB) are beautiful, and gliding is a blast. However, the whole meta event is draining, to me at least. It happens too quickly and much too frequently. A constant grind of protect this, take this back, fight the legendary wyvern, rinse and repeat. No sense of progression – nothing changes. If the loot was better, it would be like early SW with more foliage and less sand. As it is, I am simply trying to do the Living Story so I can get away from the maps once and for all.
And the fact you need people on the map has me a little nervous. Yesterday, was looking for POIs and Vistas I had missed in VB and the “Change to a more populous map” dialog came up. I switched. Five minutes later, it came up again. If we can’t get a map with enough players now, how will the metas and Hero Challenges with Champs going to work when the new map is a virtual ghost town, like WvW new BLs are now?
Also…I had a thought about the removal of the Necro’s ability to drop a distance, pop Spectral Walk when close to the ground, then pop recall and land on the ground safely. Anet didn’t remove it because people were using it in ways they didn’t mean for them to use it, they removed it because of these maps and the new BLs.
Also…I had a thought about the removal of the Necro’s ability to drop a distance, pop Spectral Walk when close to the ground, then pop recall and land on the ground safely. Anet didn’t remove it because people were using it in ways they didn’t mean for them to use it, they removed it because of these maps and the new BLs.
That actually makes sense…..
However, the whole meta event is draining, to me at least. It happens too quickly and much too frequently. A constant grind of protect this, take this back, fight the legendary wyvern, rinse and repeat. No sense of progression – nothing changes. If the loot was better, it would be like early SW with more foliage and less sand.
I can definitely see where you’re coming from. One of my gripes is that there are no flavour events anywhere. With the exception of a few rare events, such as the Skelk Regurgitant in TD (and I’m not 100% sure about that) every single event on a map is focused on the map-wide meta. I wonder if ArenaNet decided that after the success of Dry Top and The Silverwastes that map-wide metas was the way to go from now on. If that’s the case, it’s sad.
Don’t get me wrong, I like a map-wide meta, but I also like flavour events. Events that don’t need achievements associated with them, or have any particular relation to the meta, but are just there as curiosities and to diversify the feel of the place. Sometimes when I’m running through a core Tyria map I’ll come across an event I’ve not done in ages, so I’ll stop and replay it. Very, very rarely I’ll see an event I’ve never encountered before and that’s glorious after over three years of playing.
With the HoT map metas you kinda know exactly what events are happening across the map at any time, and I miss the random nature of flavour events, and mini-chains that tell a small side-story.
And the fact you need people on the map has me a little nervous. Yesterday, was looking for POIs and Vistas I had missed in VB and the “Change to a more populous map” dialog came up. I switched. Five minutes later, it came up again. If we can’t get a map with enough players now, how will the metas and Hero Challenges with Champs going to work when the new map is a virtual ghost town, like WvW new BLs are now?
this happens not because noone isplaying but because you are playing when populations are decreasing
ie if a map has 800 people divided into 15 maps, and over an hour the population drops to 400, you’re going to get a lot of maps closing.
in Guild Wars 2: Heart of Thorns
Posted by: misterman.1530
this happens not because noone isplaying but because you are playing when populations are decreasing
ie if a map has 800 people divided into 15 maps, and over an hour the population drops to 400, you’re going to get a lot of maps closing.
Ah. That makes sense. Though, I was playing at around 6:00 PM EST. So figured it would be busier.
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