Fix ECON
Right now there’s really very little purpose of the econ but to gain gold.
Obviously, the point of it is to gain gold. Which you then pour into money sinks and skins. There is plenty to do with crafting mats. like… Crafting.
It sounds like, what you mean is, you want more gold sinks.
When the amount of gold being produced is greater than the amount being removed from circulation, the value gets inflated.
Right now what are the gold sinks in this game? Waypoints, TP tax and Salvage Kits.
Now, what are the ways someone can make 1g? Im not going to list them because alot of events grant 1 gold.
As you see the amount of gold a person needs to spend per adventure is much much lower than what you can make.
We just need a few more high-ticket gold sinks to fix inflation. A Pay-Per-Run Dungeon (with rewards for the cost), Mystery loot Boxes, I dont know, there are alot of ways you could do it
Definitely a lot of ways that it can be done, but it’s finding the one that works best. As with all intended “Money sinks” in games, the players always find a way to make it profitable.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA