Food for thought, Good Vs. Evil-the grey area

Food for thought, Good Vs. Evil-the grey area

in Guild Wars 2: Heart of Thorns

Posted by: Nightshade.2570

Nightshade.2570

I really liked the direction the Sylvari were taking in the fact that they could essentially be evil characters in the scheme of things. The reaction to this was mostly positive from what I saw.

On that note, I think that its good to think about the fact that sometimes people want to play the bad guys, and for example when releasing specializations like Dragonhunter it pigeon holes peoples thoughts into one way of being.

The truth is there is both good and bad in all professions and classes, and though this more of a RP thing it does have an effect on peoples reaction to the expansion and game in general.

When telling a story it would be amazing if you could opt into being a hero or an antihero, or even a villain. That sort of story-line is exciting.

The one sided good guy struggle is not as exciting and lacks dimension. This is all something that your fantastic lore and story development team may have considered already but I would like to just remind or maybe gently prod with my suggestion.

Food for thought, Good Vs. Evil-the grey area

in Guild Wars 2: Heart of Thorns

Posted by: Mr EasyTech.9708

Mr EasyTech.9708

I think that it would be awesome to play the bad guys once in a while seeing a different side of of the story and yet possibly achieving the same outcome and yet have to be dealing with the good guys etc.

Food for thought, Good Vs. Evil-the grey area

in Guild Wars 2: Heart of Thorns

Posted by: Gibson.4036

Gibson.4036

From before launch, ArenaNet stated they made a design choice that this was to be a “heroic” game. Players will be cast as heroes.

That doesn’t preclude them from playing with grey areas with NPCs, though. The seem to be doing a better job of that as time goes by. They also had us play through an NPC making a dark choice just recently, though that was controversial.

Your private RP is up to you.

Food for thought, Good Vs. Evil-the grey area

in Guild Wars 2: Heart of Thorns

Posted by: Scar.1793

Scar.1793

talking about NPCs, I find them in GW2 to be either too good or too bad. Nothing in between. That’s a shame because characters like this can make very interesting stories.

Food for thought, Good Vs. Evil-the grey area

in Guild Wars 2: Heart of Thorns

Posted by: MattyP.6954

MattyP.6954

Having shifting and/or indeterminate affiliations in NPCs is a great thing and should be all over this game, but it will never work in an MMO for player characters.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

Food for thought, Good Vs. Evil-the grey area

in Guild Wars 2: Heart of Thorns

Posted by: Gibson.4036

Gibson.4036

talking about NPCs, I find them in GW2 to be either too good or too bad. Nothing in between. That’s a shame because characters like this can make very interesting stories.

Huh.

Like King Adelbern? Or the Sylvari that turns to nightmare, not because he’s evil, but because his lover did? Or how Caithe ignored for far too long how vicious Faolain became?