Forced Teleportation and Stability

Forced Teleportation and Stability

in Guild Wars 2: Heart of Thorns

Posted by: Dondagora.9645

Dondagora.9645

Q:

Question here. A new ability showcased by the Revenant is the ability to forcibly teleport enemies away from an area. Will this be a hard CC which the new Stability interacts with and thus prevents? I’d assume yes, but I wanted to make sure.

Forced Teleportation and Stability

in Guild Wars 2: Heart of Thorns

Posted by: thefantasticg.3984

thefantasticg.3984

Seems logical that it would be treated that way… but it makes me not want to PVP with Reverants…. And then the taunt. The whole losing control of my toon ****es me off to the extreme. I don’t like it now and I won’t like it then.

RNG is a bell curve. Better hope you’re on the right side.

Forced Teleportation and Stability

in Guild Wars 2: Heart of Thorns

Posted by: Swagger.1459

Swagger.1459

Question here. A new ability showcased by the Revenant is the ability to forcibly teleport enemies away from an area. Will this be a hard CC which the new Stability interacts with and thus prevents? I’d assume yes, but I wanted to make sure.

I think it will be a hard cc

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Forced Teleportation and Stability

in Guild Wars 2: Heart of Thorns

Posted by: Bahlol.6125

Bahlol.6125

You can prevent the revenant teleportation with stability, also you can prevent taunt with stability or stop it with stun breakers