Well, why does Zerker not rule everything in PvP modes? Unpredictability, mitigation, and pressure. Mitigation and pressure are easily brought into PvE. For example, if you’re under Weakness, the damage from Zerker is not much higher than the damage from Soldier gear. It’s higher, sure, but that’s already a step toward making Zerker not “optimal” while remaining “viable.” Add in lots of low damage attacks that overwhelm active defense and Zerker may actually not be the optimal choice anymore. No enforcing of tanks/healers, but the amount of time a Zerker geared character would have to back off to recover may actually put them in second place for efficiency. Alternatively, you could have the ele (all speedruns have eles right now) switch to water attunement and the team blasts water fields to stay alive instead of fire fields to deal more damage. More durable builds may not need to do that tactic change, and then clear times become a bit more similar (how similar depends on a large number of factors).
The easiest change would just be high armor, low health enemies. Now Zerker is still viable, but “optimal” goes to a condition damage set (most likely Sinister) instead.
Alternatively, goals that aren’t “kill stuff” can provide different “optimals” as well.
Zerker can be viable without being optimal (it is in PvP and WvW). I have no problems at all with all dungeon paths having a meta, and I don’t mind some of them being all zerk. I just dislike all of them being that way.
Do you even realize what it is that you are really trying to make happen? You are trying to eliminate the current reason a lot of players even do speed runs in instanced PvE. That reason is the speed/profitability ratio investment. What happens when a dungeon path is no longer profitable for zerk in regards to speed/profitability? I can answer that….zerk stops doing that content and finds something else that does provide a better speed/profitability ratio. That leaves all these nomads/clerics/sinisters/etc doing this content by themselves….in slow motion. Is that really what they want? I don’t think it is, otherwise they wouldn’t be spazzing out over not being “optimal” for this content. What they really want is to be forced upon zerk players so they can have faster runs. On the extremely unlikely chance ANET was to make such changes…what are you going to do then…follow zerk players to whatever next thing they choose to do for speed/profitability and complain about that too?
Yes, I do realize what I’m trying to make happen with these suggestions; reduce the time difference between 5 glass cannon and bulkier team compositions on a particular path. Increasing mob passive defense and damage (which is what ANet has currently done to increase dungeon difficulty) won’t manage that, but rather further enforce zerker dominance.
Depending on the tuning, yes, it is quite possible that a bulkier set of builds becomes the meta for that path. With even more precise tuning, 5-zerk will still be optimal for the path but will not be the meta anymore, as only the best players will be able to complete the content quickly that way.
It is quite possible to make an average run time of a path be 15 minutes for soldier’s, 17 minutes for bad-average zerkers, and 12 minutes for the best (requiring high level coordination). So, what do you think will remain optimal, and what would become meta?
And no, not all zerks would leave that content, even if zerk were no longer optimal. Quite a few players run Zerk with no care for speedrunning, so they would still be running it. Others would run it for personal challenge (perhaps there is some tactic involving lesser-used skills that once again makes zerk optimal). Even if neither happened, there would still be other dungeon paths where zerk remains optimal and probably even meta.
And no, many players do speedruns for the challenge, not the loot. If they were doing it for the loot, they wouldn’t blow 15 minutes organizing the group for a single dungeon and have the same overall completion time as a non-speedrun group. Interestingly, the good speedrun folks would end up being least affected by what I propose.
(edited by Drarnor Kunoram.5180)
