Fungus Among Us Adventure

Fungus Among Us Adventure

in Guild Wars 2: Heart of Thorns

Posted by: Jordo.5913

Jordo.5913

Is this broken?

Sometimes when i use the 2 skill which puts you on ur head…ur suppose to be able to 2 again and jump across gaps and stuff, but the skill is so unreliable on if it will work that i’m having trouble even completing the adventure

is this intended or bugged?

Fungus Among Us Adventure

in Guild Wars 2: Heart of Thorns

Posted by: roamzero.9486

roamzero.9486

Dont press any movement keys when it enters the flop animation.

Fungus Among Us Adventure

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

The Skill design is just terrible, thats all.

The Adventure would make alot more fun, if the adventure would provide better working designed skilsl for that kind of Run, so that it also doesn’t require you to have Masteries to be able to gold it at all, but just requires Player Skill of using the right skilsl at the right time rightfully.

I’ve made gold on this after countless of tries the old way, but for me the adventure would make much more fun to the point, that i’d do it more oftenly, if the Mushroom SKilsl would work liek this:

Skill 1 = Dash > Performs a little dash forward in which you are invulnerable to CC

Skill 2 = Spore Jump > Perform a Ground Target Skill where you don’t need to press the second time to choose the ground target, but instead where on first press you already choose the ground target and second press is execution, letting it work like Infiltrators Arrow, just that it lets you perform a jump instead

Skill 3 = Head Spinner. Lets you cross water flows without getting slowed down

Skill 4 = Mushroom Rush = Lets you run for a short while faster than normal

Skill 5 = Mushroom Umbrella = Prevents you from getting soaking wet when jumping through a water fall. Soaking Wet is different, than just Wet. While wet slows you down, soaking wet works like a Skill Disabler for Skill 1 and 4, so that its important to use this skill at the only waterfall moment on the way as a test of concentration and environment awareness

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Fungus Among Us Adventure

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

The #2 skill is buggy. Sometimes it works and sometimes it doesn’t. This is regardless as to whether you’re moving or stopped when using it. It’s funny though since I completely stop and use it the first time which fails. I go back again a second time and it succeeds. It’s the sole reason that I took so long to get gold.

Fungus Among Us Adventure

in Guild Wars 2: Heart of Thorns

Posted by: Shoe.5821

Shoe.5821

The most annoying part with #2 is that invalid locations show as valid. I’d say 80% of the time it doesnt work for me it’s because i’m trying to jump further than the skill will allow.

The UI function which prevents skills from going outside their valid range also does not seem to work at all!

I think that ‘jump’ skills are completely hacked in and work poorly, because they are going around their old system which now views going across gaps or up cliffs as verboten.

Other than that i actually quite enjoy this challenge, its not too long and its fun being a fungus