So from what i gathered HOT missed the mark badly.
Its been over a year and you see the complaints and they are legit. In PvP you use to get complaints about builds like spirit ranger op or turret engy is broken, Fix hambow warrior etc etc. Same thing for WvW, asking for certain things to a set ups.
Well HOT comes out and people are screaming about how OP the HOT specs and how they are destroying diversity. Mesmer wells in zerg fights, Guardian traps and rifle warrior piercing threw multiple targets 1 hit KO 4-5 people at a time. WvW asked for a new map with a bunch of different ways to fight other such as more choke points and abilites to defend. Anet threw out a new map no one liked. This was just WvW.
Recently Grouch posted that he has moved on. Finally a ESL had posted a complaint about how Anet has destroyed the PvP scene since the release of HOT. Anet made a ESL push in Season 1 and it was embarrassing to say the least. The players didnt like playing it and nobody liked watching it. Anet has taken us to the other side where instant deaths are a norm and the snowball effect is stronger then ever. A serious lack of build diversity and its almost become a joke that Anet has starter build templates.
Which brings us to build diversity in the HOT areas, Verdint Brink to me is a master piece. Solo areas, up and down maps, bosses that you can fight with or without a zerg.
Then you have AB-TD-DS which are all zerg based events. I found these areas fun at times but infuriating when trying to do the meta event and getting a bad map. DS especially since the WPS and mastery points are based around the event. The lack of diversity in these maps is insane. It had great intentions of course but for someone who doesnt wait for GW2 timers it feels a little copy and paste.
So we come to the big one, GW2 raids. The recent patch has created a meta where the mirror comp is what Elite teams suggest and what alot of pugs will run. 5 builds for 3-4 classes. Yes elite groups can break the meta but when raids have 1 real style of play its hard to argue it. Raids is basically dps as much as possible with 1-2 healers. Yes you need a tank but nothing beats mesmer because it gives more damage. Nothing beats ele especially for AOE damage and ranger gives heals and huge bursts of damage for team groups. If this was suppose to be the end game, it would of been nice to not have to play every boss the with same com/build/stats and then simply learn new mechanics.
Which brings me to the future of the game. I still play it for some PvE things i wish to get done as well as playing with friends. From what i can see as threads in WvW, PvP, Raids, is that people are not happy. Of course there are many that are but it feels different now. People are complaining about HOT so much and before HOT people were complaining about certain aspects of the game and how to make it better.
I can say that after $175 + invested in the game i definitely got my moneys worth. Yet im sitting back saying what happened. I love the mechanics of this game. Seriously 10x better then any game ive ever played. Yet with the HOT expansion i feel it ruined WvW and PvP for me. I can understand that maybe raids are not for me as well as most of the new maps but now that we are 1 year + into HOT.
I can say that i will not purchase any expansion put forward simply. The original minds of the game are gone. The direction of the game doesnt seem to be for me or the people i play with. I will not quit the game but i think the time is coming soon to move on for good and i want to say thank you for such a good game in GW2. And so much unfulfilled potential left on the table imo.