25 okt 2014 – PinkDay in LA
(edited by Arghore.8340)
From all that I gathered from the presentation, everything was linked to: ‘in the jungle’ … so what ‘if anything’ will transfer into the GW2 main world. Even more so, with everybody and their mom being in the jungle, what will remain for the world at large, and new players?
A battered and ruined world, changed without reference, void of players that can give them help or a clue as to what happened? … Will the answer to any question be ’just make sure you get to level 80 fast (in EotM) and get the expansion, because that is where everybody and the true fun is ?
(edited by Arghore.8340)
not really. like any expansion, everybody will be playing it for a couple months before settling down and going back to their routine. some of the more hardcore players will be doing so in less time.
after that you can look forward to players wandering the world at random again, albeit with new goodies to use.
Actually, one of the things they repeated mention is trying to give players a reason to go back to those old maps, and not just through the daily system. Yes, a lot of the focus is going to be in the jungle, but there will be reasons to go back to the other maps. Like there will be mastery points available in the core maps.
Last time they tried getting players to go do things that aren’t done regularly it was the trait system, and that just turned out great didn’kitten
How do you figure? The old world isn’t going to become a void, did you also make the same argument when they released Dry Top? The Silverwastes? Southsun Cove? Did you consider the megaserver system at all? How about the world bosses, events, and dailies? What about the new precursor crafting that will potentially take people all over the world?
Arenanet’s refused to add permanent maps to the game for quite a while due to their fear of spreading the playerbase too thin. I’m pretty sure this is an issue they’ve addressed with the idea of their expansion in mind.
Calling it obsolete is overly dramatic to say the least. There will always be plenty of things to do in the base game content, and we will have the expansion and eventually more living story/expansions on top of it.
Also for someone who sounds so tired of the previous content from this and other threads, you sure do seem unhappy about getting new content…if all other MMOs are something to go off of, there will always be players in new and old content. Especially with the megaservers.
No increases in cap, no new gear tier. With level scaling you’ll be just as capable of playing old content as you are now. The thing about most MMO’s is that they lack level scaling and tend to add new tiers and levels when an expansion drop, these cause old content to become obsolete by merit of it becoming ridiculously easy. Granted level scaling in GW2 doesn’t exactly make low level content challenging but you’re not one-shotting everything either.
I think they mentioned that a lot of the parts for the Precursor collections will require visiting the “old world”, too. That should keep the zones busy for a while.
That, and people leveling their Revenants.
It’ll become about as obsolete as lower-level zones currently are once you’ve unlocked the level 80 zones.
They’ve done a pretty decent job in season 2 of the living story to spread the action to parts of the world outside the new maps. I seriously expect them to do the same with the expansion. Of course, a lot of people will flock to the jungle at one point or the other, because a good amount of the new content we get will be there, but I don’t doubt there’ll be lots of tie-ins that get people to go to other parts of the world.
From all that I gathered from the presentation, everything was linked to: ‘in the jungle’ … so what ‘if anything’ will transfer into the GW2 main world. Even more so, with everybody and their mom being in the jungle, what will remain for the world at large, and new players?
A battered and ruined world, changed without reference, void of players that can give them help or a clue as to what happened? … Will the answer to any question be ’just make sure you get to level 80 fast (in EotM) and get the expansion, because that is where everybody and the true fun is ?
Ok let me answer your question with another. We have 2 new maps in game. Dry top and silverwastes. Is everyone and there mom o theses maps? I’ll tell you the answer too. No they are not. People will do what they want to do. I’ve been leveling an alt the past few weeks. And every map has quite a few people on it. At first sure anyone who has an 80 might want to finish the LS, or get as far as they can with it. But after a month or so people will settle back in to doing what they want. I my self am not a farmer. I do what I want. I’ve not been back to silver wastes since I finished my carapace armor for my warrior. I don’t fancy redoing the events to get the crests to do the light and medium ones.
“Mastery lines and abilities there will be Johanson won’t commit to, but he does say this: “There’ll certainly be more than one per region – the Jungle’s going to have a bunch.” And that includes regions in the existing game world too. “We’re going to add Mastery Points back into the existing core Guild Wars 2 world, and you’ll be able to earn them all over that world,” he confirms. “There will be new Mastery lines that you can spend, purchase and train in that world.”
During this interview Colin states that there will be masteries in the existing world too.
Not to mention, the 50% or so that don’t use tomes on their Revanant will be leveling in other zones since the heart of maguuma is for 80s
And dailies still will need to be done.
I think they did talk about one thing that will link back to the core GW2 zones and that, potentially, can add some depth there.
If they roll out Masteries associated with each zone that offer some kind of fun progression or replayability in those zones, it could address pretty much every point you have.
As examples, maybe they could add an exploration mastery in the Shiverpeaks that gives us a set of snow skis, giving us a new, fast way to get around in those zones (that wouldnt break the map) – or a new lore mastery in Kryta that lets us infiltrate the bandits and learn more about them (White Mantle ties, maybe) – or a combat mastery in Orr that allows us to trigger an openworld underwater temple raid on The Temple of the Forgotten God in Straits of Devastation .
Even if they dont have things like this in at the HOT launch, the mastery system (if done right) will potentially give them new ways to tell stories – and introduce content – worldwide. For me, it is the one thing I look forward to the most (again, if they do it the way I think they are going to).
(edited by Blaeys.3102)
Some very good points and I agree that there will many ways through collections, precursors, and dailies to keep the older zones relevant – not to mention further episodes of the LS and masteries.
In addition, the need for the lower tier materials in crafting high end armour and weapons is a very sensible design, and I hope this continues. If jeweler gets to 500 for ascended trinkets in the future there will be more use for copper, silver and gold too. At present the only place to obtain these materials is in the lower level zones.
I’d find a guild and find someone who wants to run around with you doing stuff. I would for new guild members if they asked.
Still got all the vanilla skins, bosses, etc. to do.
In the presentation and weeks worth of interviews following, Colin specifically emphasized the fact that the original maps will not be left to waste.
My hope is that they actually push forward the timeline as it pertains to original maps. You know, updating Orr so that it isn’t all undead and looks different since we killed the dragon there. I hope someone random NPC decides to build a temple to Kormir there.
You obviously didn’t watch the stream.
They repeatedly said that the reason they’re not increasing level cap or adding new gear tiers is because it would make the current content obsolete.
So no. It’s not.
They added two new level 80 only zones already, and yet the cities are not dead. For one keeping the mystic forge, fractals portal, and other helpful NPCs in Lion’s Arch only makes Lion’s Arch the failsafe hub. Even if the game died down in other zones Lion’s Arch would still be a place where you could go to find other players and ask questions.
But they add features that help prevent the dying of lower level zones. Dungeon entrances are located in various maps, some low level, and World Bosses spawn all over the place.
It’s great for new players because there are always gonna be high tier players coming in and out of the starter zones to do World Bosses.
Tnx for all your replies, I would like to remind everybody that I posed this as an argumented question. I did watch the presentation, but I haven’t followed any interviews. This may well be the case for many people visiting this forum to learn more about HoT, and the state of the main game might well be one of their concerns.
We as gamers have seen numerous expansions and/or campaigns having major (negative) impact on the main game, so all your argumented responses to this possible problem will hopefully reassure them that this expansion has more to offer than the jungle and will add to the main game as well…
I think they mentioned that a lot of the parts for the Precursor collections will require visiting the “old world”, too. That should keep the zones busy for a while.
That, and people leveling their Revenants.
Between those two things, there is also the mastery system for the “core” of the game too. In MMORP’s interview, it was stated that there are two mastery systems, maguuma one and core one, each with their own mastery skill points.
http://www.zam.com/story.html?story=35650
In fact, there will be two separate mastery systems, one for the jungle and another for the core areas of Guild Wars 2. Players will be able to earn mastery points in the jungle to spend on abilities specific to the jungle and then earn separate mastery points for the core areas of the game to spend on abilities for the core areas.
So there will be people going back through the old stuff still, to get those mastery points.
Tnx for all your replies, I would like to remind everybody that I posed this as an argumented question. I did watch the presentation, but I haven’t followed any interviews. This may well be the case for many people visiting this forum to learn more about HoT, and the state of the main game might well be one of their concerns.
We as gamers have seen numerous expansions and/or campaigns having major (negative) impact on the main game, so all your argumented responses to this possible problem will hopefully reassure them that this expansion has more to offer than the jungle and will add to the main game as well…
Well then, thanks for asking this ‘argumented question’ on the behalf of an hypothetical group of people. I’m sure that they’ll come here and read past the title and the first post, and hopefully after they dig around to find it after it gets buried by the new threads popping up. If they do that then, hopefully this thread will reassure them.
Don’t worry, I’m sure Teq will die a couple hundreds of times after the release of HoT. I wouldn’t call it obsolete as dungeons will give money, World bosses ppl are used to will be there to kill, probably we’ll see new player, and it’s easier to gather materials on calmer maps like these now “old maps”. So, I don’t think it will be obsolete. And ppl have to go through it anyways for map completion.
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