Gaining mastery points
Because Anet boss believes if you are into anything, then you are really into PvE.
This clearly shows their understanding in the current HoT grinding structure.
Been playing since Beta 3 yrs ago. I have map completion for vanilla GW2. I have NEVER been bored in any map.
Been playing since Beta 3 yrs ago. I have map completion for vanilla GW2. I have NEVER been bored in any map.
Not every one is the same as you. I remember back when I first started playing gw2, I did enjoy world exploration for some time.
But now I completely lost my interest in that. Even the new maguuma jungle doesn’t do the trick. It has all this fancy gliding and verticality features. But I simply can’t enjoy it anymore.
Hi everyone,
I just started playing the expansion and I am curious if I get things right about mastery points.
1. There are 3 mastery-lines for Central Tyria (pact commander, legendary crafting, fractal attunement) and 4 for Heart of Maguuma (gliding, Itzel lore, Exalted lore and Nuhoch lore)
2. If I want to level one of these, I need to gain experience either in Central Tyria or in Heart of Maguuma, depends on which mastery line I would like to do. So I can not level the Central Tyria masteries while playing Heart of Maguuma and the other way round
3. I can NOT level any of them in WvW, EotM, PvP or in instances like the mad kings labyrinth. I also assume XP from dungeons, fractals and raids don’t count aswell, but I haven’t test it.
If my summary is correct, then I wonder if it was intended, that people need to grind hours and hours for XP on the old maps.
Please correct me, if I misunderstood something or if there is something I didn’t though about.
Greetings, Manvva
In most aspects HoT has tossed aside the anti-grind tenants of the core game manifesto. Grind is a core part of HoT. Most MMO players don’t mind grind they just hate when others use the word grind because it implies they don’t want to believe they are doing hours and hours of repetitive content because it’s the most optimal approach to getting to their in-game goals. They are try to argue that since they are having fun it’s not grind, but that’s not true.. They’ve just found a way to enjoy the grind. Playing with friends on Mumble, TS, etc helps a great deal. Then you at least get the social aspect of the game as you work on leveling up whatever’s next on your list.
To be fair to ArenaNet we got to this point because the ugly truth is an anti-grind MMO just didn’t work. Most of the concepts that distinguished this game in the manifesto have been converted to more traditional mechanics.
Exciton.8942
PyrateSilly.4710:
Been playing since Beta 3 yrs ago. I have map completion for vanilla GW2. I have NEVER been bored in any map.
Not every one is the same as you. I remember back when I first started playing gw2, I did enjoy world exploration for some time.
But now I completely lost my interest in that. Even the new maguuma jungle doesn’t do the trick. It has all this fancy gliding and verticality features. But I simply can’t enjoy it anymore.
Maybe it’s not the game then?
Crystal Desert
I just don’t understand, why you can’t gain your mastery points for tyria in WvW or PvP. It would be slow leveling, but you could do it while you play the gamemode you love.
Instead I need to grind orr or dungeons, that don’t give acceptable rewards anymore. You do the same content again and again and again.