Game Changes and Community Impact

Game Changes and Community Impact

in Guild Wars 2: Heart of Thorns

Posted by: Berserk Steve.1530

Berserk Steve.1530

First off – I apologise this is long and there is a TL:DR at the end. And apologies in advance if I seem like a whiner.

I have held off posting this for a some time now – It will get crapped on by the people that already caused it to be ruined but I cared so much about it I can’t really not say anything. Some people should know me as Berserk Steve EU pug map commander. I have 800+ followers or something stupid so I am sure some check forum.

It’s been said before that the change to dungeons did not just affect the money coming from them. Regardless of your thoughts on the matter a large section of the community building aspect of the game was lost when they redirected our attention elsewhere. I am sure I am not the only one who feels this. When I look at my guild and my friends list, 90% of them came from pugging dungeons and meeting awesome people. I seriously missed this. Then I discovered Tangled Depths. Heart of Thorns was promised as a harder experience with dense complex maps. Over the initial period of time people learned to stomp these events the same as Tyria. All but the Chak Gerant and the actual TD map which people found so confusing. So for many months now I have tagged up there and an awesome community formed. No guild needed, just be on my follower list and taxi in. Yeah we lost sometimes but it was a good way for many people to learn the map and get a kill on a hard fun world boss. Events should have a chance of failure. Especially if the content was designed to be harder.

So we were in the process of building an awesome community, teaching people event and map mechanics, making friends who then helped other less experienced with Raids and other things. I brought them to the other maps and showed them how well they could be done by bringing the attitude we bring to TD (as its a harder map people brought a better attitude to learning and working together – I.e farming 400 airship parts in 1 round of VB). We done Hivemaster really early and it was an actual accomplishment. Helping people get the legendary materials and getting mails and whispers when they finally did was awesome. I held off my own legendary for over a month to help other people with theirs. We even began pushing our burns to second phase, on pug organised lfg no TS maps. Then the fix came. It’s astounding how much 1 change can completely eradicate everything. People now know they don’t need to bother. Maps now close as people can just hop it and kill, it is literally becoming SW 2.0.

So I want to ask Arenanet do they actually pay attention when they make these kind of changes – the map was already very badly designed in terms of community – Hero points that you can activate on Boss spawn (then reactivate almost as soon as completed for ultimate trolling, especially on other HPs when people just want to WP away and not scale it up for the next person along)? Caches right beside DPS locations, interact able NPCS standing on objects you must lift to complete the hardest boss event in the game etc etc etc. These are the things that when it was a challenge people ignored for 30 minutes but now can actively not care and troll with.

They designed all of these maps to be very commander friendly – I would say the people like me with tags got the absolute most value for money. However it seems like yet again they don’t even know what they have created. I know Gerants main problems was some muppet put mistward helm lining behind it – PLEASE never do this in challenging content again or the QQ will come until it is nerfed. Everyone farming sparks and legendary collection items were fine with learning and trying – as were about 50% of the people there for mistward. Do they actually care about community forming in their MMO? They already almost destroyed my small guild that me and my ex spent lots of gold on, and then now it’s only alive as for a small time TD was amazing and I got new amazing people to join. The new changes removed things we had which we are now only getting back after members have spent thousands of gold (banners, bounties etc). The core community aspect of the game was gutted and so broken for a while we couldn’t even earn favour to get our guild hall. It feels like you want an army of zerg bots pressing 1 and spending gold in the gem store and I really didn’t think that you weren’t that kind of company – especially being a year 1 GW1 player. The irony of my saying that is I lead a zerg in TD but if you just press 1 you will die on lobber or whatever, it’s another reason the map was GOOD.

Regardless I don’t know that there is a point in this – I guess I want to see if anyone else feels the same. I know people now just want the egg sak from it – advice in 120+ kills for me it has never been pinged in map chat. But I want a game I can play and teach and enjoy on a map without trolls and whiners coming and ruining it. Even now it would be fine it we could control our instance. Why should people on my block list be able to taxi on me? Why can they even join my party in the first place or my squad. Why do you not want your community playing with the people that they want to play with? I know people will also just whine and say but it was too hard/needed nerfed/good for you/stop qq etc but IMO they had a chance to fix the dungeon issue by letting us have 1 hard map – I know many of my old dungeon friends came to TD as it was a challenge, composition still meant something (in open world no less). You removed their community and they found a new place and then you took it away again is how it feels, however intentional.

Maybe I am selfish – I have farmed over 2k ley sparks helping other people – I don’t do it for loot, the best drop I ever got from gerant was a freshwater pearl. It’s probably the worst world boss chest in game. It’s the only map that doesn’t have a container (cache) that can give better output than other containers even though the few behind wall are perfect candidates to be large Caches. Yes when baubles are on it can be good money but now that no one listens we can’t optimise anyway. I can’t even taxi while in squad so it’s only as I have 1 awesome person <3 that I have even been able to get the map off the ground this week – it is steadily getting worse as it becomes an afk for gerant map to try for egg sak. People try SO little now that its actually still failing even though you can kill it in 1 burn with map organise and no TS (although you can’t as people want achievements – another anti community aspect of the change – fix this to be a lane buff please).

Like I said I don’t know the purpose of this post – I can’t believe that someone who designed TD or the Chak Gerant can go to the map now – watch how it is ran and completed and be actually happy with how it went. I feel like my own special place was destroyed so I can’t imagine how they feel. Kinda funny too that also is this is what people expected for ALL HoT maps when biomes and complex maps were announced. You are all so, so lucky that it was a misunderstanding :D

TL:DR I feel like almost every change made to the game since the expansions release has been anti community – maybe I have just been hit harder than it by most. I would like to know if anyone in the community feels the same and also if arenanet ever plans to actually tackle some of the prominent issues such as allowing us to actually play with who we want. Seriously what’s the point of the blocklist atm other than to stalk people you don’t want knowing you are online. If it can’t prevent people from playing with you and ruining your stuff…

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Posted by: Ayrilana.1396

Ayrilana.1396

Yep. I was very disappointed when they nerfed Gerent to the ground. People don’t even have to try anymore and still win. If a lane is slacking, just Zerg it at the end. Perhaps if they didn’t have the mistward helm collection item, as you said, we’d still have the amazing boss encounter we had when HoT launched.

IMO, the community aspect started to go away with the megaservers. Each server had its own community of players which got uprooted when megaservers went live. It’s now all about guilds which puts those who are not part of a large guild, or don’t want to be in one, at a disadvantage.

(edited by Ayrilana.1396)

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Posted by: Angie.1503

Angie.1503

I miss the old Chak Gerent where people actually tried to succeed. Everyone in our maps was in there because they knew we were all fighting for a successful kill. Not simply taxiing 5 minutes before, getting a very easy kill and leaving, letting the map to die and close. Then come back two hours later.

What we built with time was great. We had dedicated people that were actually farming the map and having fun with each other, not just tagging the meta event and leaving. These days, we still manage to have fun but it’s because there’s a few nice people that stayed with us. We don’t need anything from that map. We both farmed tons of materials that we don’t even need and we got hivemaster ages ago. We are there for the people. Sadly, the fact that the event is a complete faceroll now attracted a lot of ungrateful people who could not care less about what we are doing.

We spend hours and hours organizing and leading this and in the end, we get insulted. Yes, we do have lovely followers! We have met super nice people but since the nerf, we got more and more ungrateful people that just come and insult us. Whenever we voice our opinion, we get told that we are crying, etc.

I don’t know the point of my comment either. I guess I, just like you, needed to share how I feel about this change. I really miss Chak Gerent actually requiring some coordination. It was challenging enough for us to have to go and contribute, not just leech and leave the map as soon as we get rewarded. Wasn’t too horribly hard or easy. I don’t expect anything from this post. Well, maybe some more ungrateful people criticising us and saying we’re crying. Nothing that we didn’t have to get used to (sadly).

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Posted by: SkyShroud.2865

SkyShroud.2865

There used to be server community. Server community used to band together to do open-world event. For example, back when sunless was revamped, different server players come together to kill sunless and there were many threads like server kill this and that.

Now, mega server is here, community? Not so much. Even at the start of HOT, it was the different guilds that gather together to complete those events, well, for the hype. Now, with the hype dying down and people getting to know how to do all those events and the so-called fix, you do not need guilds or organiser to organise those for high success rate.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Yargesh.4965

Yargesh.4965

Got I hate this song. Keeps getting played over and over again.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

IMO, the community aspect started to go away with the megaservers.

Yeah, I’m with you on that.

Under the old system, in Orr, say, if someone started a temple, they’ call for help. People would ask for more in guild chat. FC even had people port to LA and ask for “more for temples.” I knew people in other guilds by sight.

With the mega server, that server identity has all but disappeared. Now, if you’re lucky, you can get a taxi into a map with some organization. That’s about the extent of “community.” I rarely if ever see anyone I recognize. Even the commanders I see are never the same ones except maybe at Teq.

I’m not sure what the answer is. Some servers were empty almost anywhere you went, and the mega-server concept has resolved that issue. However, there has been a cost in terms of community building. The “other” tried and true way to solve low server participation has been server merges. It seems to me that mega-server is a way to avoid the bad publicity that server merges generate. Merges, however, still provide a climate more conducive to community building.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Yeah Mega servers killed server pride. With the death of WvW there really is no reason to have a home server, not to mention that some servers have such a small population they had no choice but to guest to other servers to get world bosses done. When I was on FoW, you would always see Teq sitting in his cage raging on with no one trying to stop him.

It was so bad on FoW that the only time the server took down the marionette was when the 2 biggest guilds got together to take it down so there members could get the kill for the achievement. What would have been a better idea over the mega servers would be a “Ok we are closing these servers, so WvW is better ballanced” but then I guess that would be seen as the game not selling well by the doom and gloom’ers.

The map problem with HoT is that SW was popular because you could make gold quite easy. So I think some people at ANet saw this as people wanting more maps like it. I personally hate the fact that all the maps in HoT run on timers, that they killed dungeon’s so people will play fractals or raids. I’m willing to bet a lot of money that if they had left dungeons as they where, raids would not be anywhere near as “popular” as they are.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: ArchonWing.9480

ArchonWing.9480

Making home servers only matter for WvW was the start of the end. There were some cries from WvW’ers and other groups to keep the cities from the megaserver, but those were ignored. So with WvW on the decline, that was inevitable.

Meanwhile, the other major pillar were guilds, but a lot of small guilds seem to have struggled as most of the new guild designs had larger guilds in mind.

HoT maps still have many good experiences, but it is different these days.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Game Changes and Community Impact

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Posted by: eldrin.6471

eldrin.6471

First off – I apologise this is long and there is a TL:DR at the end. And apologies in advance if I seem like a whiner.

I have held off posting this for a some time now – It will get crapped on by the people that already caused it to be ruined but I cared so much about it I can’t really not say anything. Some people should know me as Berserk Steve EU pug map commander. I have 800+ followers or something stupid so I am sure some check forum.

It’s been said before that the change to dungeons did not just affect the money coming from them. Regardless of your thoughts on the matter a large section of the community building aspect of the game was lost when they redirected our attention elsewhere. I am sure I am not the only one who feels this. When I look at my guild and my friends list, 90% of them came from pugging dungeons and meeting awesome people. I seriously missed this. Then I discovered Tangled Depths. Heart of Thorns was promised as a harder experience with dense complex maps. Over the initial period of time people learned to stomp these events the same as Tyria. All but the Chak Gerant and the actual TD map which people found so confusing. So for many months now I have tagged up there and an awesome community formed. No guild needed, just be on my follower list and taxi in. Yeah we lost sometimes but it was a good way for many people to learn the map and get a kill on a hard fun world boss. Events should have a chance of failure. Especially if the content was designed to be harder.

So we were in the process of building an awesome community, teaching people event and map mechanics, making friends who then helped other less experienced with Raids and other things. I brought them to the other maps and showed them how well they could be done by bringing the attitude we bring to TD (as its a harder map people brought a better attitude to learning and working together – I.e farming 400 airship parts in 1 round of VB). We done Hivemaster really early and it was an actual accomplishment. Helping people get the legendary materials and getting mails and whispers when they finally did was awesome. I held off my own legendary for over a month to help other people with theirs. We even began pushing our burns to second phase, on pug organised lfg no TS maps. Then the fix came. It’s astounding how much 1 change can completely eradicate everything. People now know they don’t need to bother. Maps now close as people can just hop it and kill, it is literally becoming SW 2.0.

So I want to ask Arenanet do they actually pay attention when they make these kind of changes – the map was already very badly designed in terms of community – Hero points that you can activate on Boss spawn (then reactivate almost as soon as completed for ultimate trolling, especially on other HPs when people just want to WP away and not scale it up for the next person along)? Caches right beside DPS locations, interact able NPCS standing on objects you must lift to complete the hardest boss event in the game etc etc etc. These are the things that when it was a challenge people ignored for 30 minutes but now can actively not care and troll with.

They designed all of these maps to be very commander friendly – I would say the people like me with tags got the absolute most value for money. However it seems like yet again they don’t even know what they have created. I know Gerants main problems was some muppet put mistward helm lining behind it – PLEASE never do this in challenging content again or the QQ will come until it is nerfed. Everyone farming sparks and legendary collection items were fine with learning and trying – as were about 50% of the people there for mistward. Do they actually care about community forming in their MMO? They already almost destroyed my small guild that me and my ex spent lots of gold on, and then now it’s only alive as for a small time TD was amazing and I got new amazing people to join. The new changes removed things we had which we are now only getting back after members have spent thousands of gold (banners, bounties etc). The core community aspect of the game was gutted and so broken for a while we couldn’t even earn favour to get our guild hall. It feels like you want an army of zerg bots pressing 1 and spending gold in the gem store and I really didn’t think that you weren’t that kind of company – especially being a year 1 GW1 player. The irony of my saying that is I lead a zerg in TD but if you just press 1 you will die on lobber or whatever, it’s another reason the map was GOOD.

Regardless I don’t know that there is a point in this – I guess I want to see if anyone else feels the same. I know people now just want the egg sak from it – advice in 120+ kills for me it has never been pinged in map chat. But I want a game I can play and teach and enjoy on a map without trolls and whiners coming and ruining it. Even now it would be fine it we could control our instance. Why should people on my block list be able to taxi on me? Why can they even join my party in the first place or my squad. Why do you not want your community playing with the people that they want to play with? I know people will also just whine and say but it was too hard/needed nerfed/good for you/stop qq etc but IMO they had a chance to fix the dungeon issue by letting us have 1 hard map – I know many of my old dungeon friends came to TD as it was a challenge, composition still meant something (in open world no less). You removed their community and they found a new place and then you took it away again is how it feels, however intentional.

Maybe I am selfish – I have farmed over 2k ley sparks helping other people – I don’t do it for loot, the best drop I ever got from gerant was a freshwater pearl. It’s probably the worst world boss chest in game. It’s the only map that doesn’t have a container (cache) that can give better output than other containers even though the few behind wall are perfect candidates to be large Caches. Yes when baubles are on it can be good money but now that no one listens we can’t optimise anyway. I can’t even taxi while in squad so it’s only as I have 1 awesome person <3 that I have even been able to get the map off the ground this week – it is steadily getting worse as it becomes an afk for gerant map to try for egg sak. People try SO little now that its actually still failing even though you can kill it in 1 burn with map organise and no TS (although you can’t as people want achievements – another anti community aspect of the change – fix this to be a lane buff please).

Like I said I don’t know the purpose of this post – I can’t believe that someone who designed TD or the Chak Gerant can go to the map now – watch how it is ran and completed and be actually happy with how it went. I feel like my own special place was destroyed so I can’t imagine how they feel. Kinda funny too that also is this is what people expected for ALL HoT maps when biomes and complex maps were announced. You are all so, so lucky that it was a misunderstanding

TL:DR I feel like almost every change made to the game since the expansions release has been anti community – maybe I have just been hit harder than it by most. I would like to know if anyone in the community feels the same and also if arenanet ever plans to actually tackle some of the prominent issues such as allowing us to actually play with who we want. Seriously what’s the point of the blocklist atm other than to stalk people you don’t want knowing you are online. If it can’t prevent people from playing with you and ruining your stuff…

As some one whos been with you meny times steve and got hive master title thanks to you.what your saying is you care about this game and the good people who play it and are sad to see what you try to build destroyed.I came across you in tangled depths when to me it was unplayable.Your a great com and teacher and im one of meny hold you in high regard.Keep up the good work steve and if anet listen to anyone it should be you

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Posted by: kolompi.1287

kolompi.1287

You’re completely ignoring the point where the game lacks the infrastructure for joining certain instances. No, taxiing and “jumping” are not proper tools, it’s something we came up with out of necessity.

Also, while i can sympathize with your feelings about your community being gone, the reality is that most people don’t want to have to find a TS community or some other organized group, they just want to do an open world event. Even after the nerf the event can still fail actually, since some lanes have mechanics that people who haven’t been there before simply fail to follow.

The Gerent was not balanced properly for an open world event. Triple trouble is also guilty of this.

Bottom line is, we need better map instancing tools then these events can be more difficult. Until then these events should be balanced to be possible with whoever is on the map.

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Posted by: Vayne.8563

Vayne.8563

I guess my point of view is different, because my community is and always has been my guild. From my point of view, server communties are too variable for them to be my community.

I wouldn’t walk into my local pub and start talking with everyone there, because most people in my local would have no interest in me at all. On the other hand, I can go to a local pub on trivia night and have fun with people I know are a bit more nerdy. We have a great time.

My guild is good because I get to choose who the people are around me. And yes, I have friends not in the guild, just like I have friends that don’t come to trivia night, but I prefer to be in control to some degree of the people that are around me. I want to know these people are going to enjoying hanging out with me and I’m going to enjoy hanging out with them.

Maybe it’s because I’m older but I don’t want to randomly interface with say a bunch of teenagers in map chat, because the odds are we’ll have completely different interests. I’ll think they’re rude and they’ll think I’m an old.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Many forget the advantage of megaservers. I was always on Gandara which is a populated one, but for those who almost had empty servers some world events were a pain. Also I don’t like to be alone on a whole map, just doesn’t feel right.

Another point is Chak Gerent – I did the event before the nerf together with the GW2community EU guys. It was a good experience. But imo the event was way off. Far too hard, I was about 20 hours on this map with no single serious try on it, be cause people completely ignored it. It was far too hard to organize and too unforgiving for it was a public event on a 2h cooldown. No, you are a small minority who wish to have a Chak Gerent that is nearly unkillable and who wants a home server. If you want community go to the meta events with a lot of people, I have no issue with it. Or go do the raid or dungeons with friends.

This ‘server price’ is an old remnant of separating people in groups like football fans (NOT US EGGBALL) who happen just to ‘hate the other guys be cause they just happen to be fans of the opposite club’ – ridiculous and for people who follow the common herd – and the likes going back what we had in the 2000s.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

(edited by ProtoGunner.4953)

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Posted by: DoctorDing.5890

DoctorDing.5890

And the prize for overly dramatic thread title goes to…

Community is a word that means different things to different people.

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Posted by: Rome.7124

Rome.7124

Many forget the advantage of megaservers. I was always on Gandara which is a populated one, but for those who almost had empty servers some world events were a pain. Also I don’t like to be alone on a whole map, just doesn’t feel right.

Another point is Chak Gerent – I did the event before the nerf together with the GW2community EU guys. It was a good experience. But imo the event was way off. Far too hard, I was about 20 hours on this map with no single serious try on it, be cause people completely ignored it. It was far too hard to organize and too unforgiving for it was a public event on a 2h cooldown. No, you are a small minority who wish to have a Chak Gerent that is nearly unkillable and who wants a home server. If you want community go to the meta events with a lot of people, I have no issue with it. Or go do the raid or dungeons with friends.

This ‘server price’ is an old remnant of separating people in groups like football fans (NOT US EGGBALL) who happen just to ‘hate the other guys be cause they just happen to be fans of the opposite club’ – ridiculous and for people who follow the common herd – and the likes going back what we had in the 2000s.

I beg to differ. I prefer to have a server pride. Anet should’ve done a better job monitoring server population and merging servers with low population.

Just because you dislike server pride, it doesnt mean everyone is like you.

Being football fan doesnt mean you have to cheer for every team out there, you pick and choose the team you like or dislike, that’s part of the fun.

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Posted by: SkyShroud.2865

SkyShroud.2865

Well

You gain some you lose some.

Megaserver indeed solve population problem for PvE though that problem had a soft fix which is to guest to the highest populated server which many were already doing back then.

Regardless, megaserver did solve population problem for PvE and sadly, resulted in other things lost in the process. In this case, it directly harm the WvW game mode as guilds were further encouraged to “mega-lised” due to megaserver. New players naturally have zero idea what is all those kitten about megaserver, this further suppress the already declining WvW mode.

Also, any pre-existing server community run events also received major impact from this change. Obliviously, these activities are run by server-based guilds.

Now, WvW mode is finally at its exhausted stage. Old guild and new guilds that interested in WvW continue to attempt to promote WvW but since anet persistent to continue to enhance PvE and PvP, so those attempt are futile.

Pug guilds become the “in” thing now where like-minded pugs gather at one central place to look for people to do the same things with, a glorified LFG. Is there community? Nope, what we have are simply a group of people who happened to share a common goal at the point of time thus happened to do the same thing at that point of time. This group of people do not know each other or are they interested to know more about one another, they simply gathered up to achieve something and then go back to their separate path from there.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: ArchonWing.9480

ArchonWing.9480

Megaservers are great for a lot of open world maps. But they went all-in with it and left everything else behind.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Vayne.8563

Vayne.8563

The OP isn’t complaining about megaservers though. As far as I can tell he’s complaining about an event being nerfed. The mega server argument is an old one.

For me, the megaserver is probably the best update this game has had. It revitalized the game for me. It made zones that used to be quiet feel full again.

Every MMO I’ve played has trouble keeping mid level zones populated even games like WoW. This is a huge problem. It has nothing to do with Anet monitoring or not monitoring population.

It has to do with some people playing off the beaten path, and not seeing other people around when they do so. To me the game felt more alive after the megaserver patch.

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Posted by: Ayrilana.1396

Ayrilana.1396

The OP isn’t complaining about megaservers though. As far as I can tell he’s complaining about an event being nerfed. The mega server argument is an old one.

They weren’t but the destruction that they were talking about started with megaservers. One could argue that the majority of the destruction of the PvE communities came from the megaservers and all the nerfing of the gerent event did was remove the temporary community of players who would consistently work together attempt after attempt to beat that meta event.

(edited by Ayrilana.1396)

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Posted by: Vayne.8563

Vayne.8563

The OP isn’t complaining about megaservers though. As far as I can tell he’s complaining about an event being nerfed. The mega server argument is an old one.

They weren’t but the destruction that they were talking about started with megaservers. One could argue that the majority of the destruction of the PvE communities came from the megaservers and all the nerfing of the gerent event did was remove the temporary community of players who would consistently work together attempt after attempt to beat that meta event.

So again it has more to do with where you get your community from. Since my community is my guild, opening the servers up via the megaserver gave me more blood for my community. For my community the mega server had positive impact, not negative.

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Posted by: jacceb.7918

jacceb.7918

Honestly, i think a game like this needs some challenging world events, without any type of challenge all we ever do is tab down watch some youtube then tabbing up again to see that our autoattack is still running, Even though we do this we still are eligible for the nice loot which just motivates you to do it again. Less work but the same reward. And overcoming hard challenges together is fun. Afking for loot is not. I think anet really needs to stop succumbing to these people saying events are to hard when they haven’t really tried themselves. And honestly what harm does 1 or 2 hard world events out of hundreds easy ones? But nope Anet just had to make it easier than kindergarden.

I met steve awhile ago in tangled depths, on the chak gerent meta. Back when it was hard ofcourse. Back then people communicated because they were trying to beat it. It’s just so nice to see people actually communicate and celebrating in the map chat when the bosses are killed. They are happy because they succeded with something hard. Maybe they got the chak eggs they needed to make their chak weapon or their mistward helm lining. It doesen’t matter because they get some kind of emotion rather than it is now. Map chat is as empty as a desert and when you kill the boss you don’t yell hurray you just go and loot the chest and get the hell out of there.

I completely agree with Steve, this weakens the social aspect of the game.

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Posted by: Berserk Steve.1530

Berserk Steve.1530

Thank you all for the replies. It feels good to have so many agree, although try not to go too far off topic please

For people that say that is what your guild is for – like I Said we were building the guild from the people we were encountering but you need a good community environment to encounter people worth having in my opinion. I am not going to just map shout my guild full to have people to play areas.

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Posted by: Vayne.8563

Vayne.8563

Thank you all for the replies. It feels good to have so many agree, although try not to go too far off topic please

For people that say that is what your guild is for – like I Said we were building the guild from the people we were encountering but you need a good community environment to encounter people worth having in my opinion. I am not going to just map shout my guild full to have people to play areas.

We also recruit for our guild from having people we play with. It doesn’t mean events have to be punishingly hard though. For every person like you who plays a lot, there are causuals who don’t play much, can’t read map chat and play and there are probably more of them than there are of you.

Far more people complained about the TD meta than posted in this thread. It was a real problem for a lot of people.

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Posted by: Berserk Steve.1530

Berserk Steve.1530

THat doesn’t mean they have to break it though – the scaling is obviously horribly broken – The event requires no participation at all now – you no longer need to ensure the meta is done to help a lane, just get Nuhoch mushrooms and it’s fine. This cannot be the devs intention. And no I disagree, people can and were doing this steadily. Complaints are more vocal than people getting it. The people complaining before are mostly still failing now. Even though I thought that was all but impossible. If you check the threads about the TD meta actually, about 75% of posts were on single person. That’s off topic though – the event fix was just a spur that highlighted many of the negative aspects of the current design approach. I wanted to know I am not in the minority, and a lot of the people that agree with me in game are 25k AP + – Arenanets loyal customers. Thanks for the reply.

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Posted by: Vayne.8563

Vayne.8563

THat doesn’t mean they have to break it though – the scaling is obviously horribly broken – The event requires no participation at all now – you no longer need to ensure the meta is done to help a lane, just get Nuhoch mushrooms and it’s fine. This cannot be the devs intention. And no I disagree, people can and were doing this steadily. Complaints are more vocal than people getting it. The people complaining before are mostly still failing now. Even though I thought that was all but impossible. If you check the threads about the TD meta actually, about 75% of posts were on single person. That’s off topic though – the event fix was just a spur that highlighted many of the negative aspects of the current design approach. I wanted to know I am not in the minority, and a lot of the people that agree with me in game are 25k AP + – Arenanets loyal customers. Thanks for the reply.

Truth is, I didn’t beat it before the fix and I play a lot. So, I guess I never ran into your group. I didn’t like not being able to finish it either.

It may be too easy now, but that doesn’t mean it wasn’t too hard before.

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Posted by: Berserk Steve.1530

Berserk Steve.1530

We killed it 4+ times a day on pug organised maps everyday EU for 3 months – I am sorry we didn’t meet but I literally mean we were getting hundreds/thousands it. Me being the only mainstay commander until I got a perfect Nuhoch commander.

Your experience was bad but that doesn’t mean it was everyones experience. Realistically we can’t judge how many people could do it versus couldn’t – but I just know that any single person that gave me a couple of hours of their time pre patch got a kill, and that is not ego – I was not doing anything anyone else with a commander tag and typing ability could not do themselves. The only time it was not worth trying was the weekend before midnight12:30 GMT spawn, and 6:30 GMT weekdays.

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Posted by: Vayne.8563

Vayne.8563

We killed it 4+ times a day on pug organised maps everyday EU for 3 months – I am sorry we didn’t meet but I literally mean we were getting hundreds/thousands it. Me being the only mainstay commander until I got a perfect Nuhoch commander.

Your experience was bad but that doesn’t mean it was everyones experience. Realistically we can’t judge how many people could do it versus couldn’t – but I just know that any single person that gave me a couple of hours of their time pre patch got a kill, and that is not ego – I was not doing anything anyone else with a commander tag and typing ability could not do themselves. The only time it was not worth trying was the weekend before midnight12:30 GMT spawn, and 6:30 GMT weekdays.

I’m in the US. It was pretty bad here a lot of the time. That’s my experience. It might be because I’m in Australia and not on US mainstream time, but it was bad.

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Posted by: Berserk Steve.1530

Berserk Steve.1530

Thanks for the rename – that was literally the notepad file name when I was writing up and I forgot to change it really then it was done

ahh Ok Vayne – that is probably a bad combination of factors yes – I actually had heard NA had it bad as I was caught on stream before and was contacted in game by an NA player who didn’t realise I was EU

Thank you again everyone for the contributions to the thread!

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Posted by: Astralporing.1957

Astralporing.1957

It’s just so nice to see people actually communicate and celebrating in the map chat when the bosses are killed.

But it’s not nice to see people communicate in the map chat when the bosses are not killed. Been there, seen that, and do not want to see it again.

What OP seems to be missing is one of the oft-overlooked factors of such situation. Yes, a community formed, solidified and grew, with people that knew each other and helped each other. Seems nice, until you realize that was possible mainly because everyone else has left the building. People knew each other, because it was always a relatively small group of the same players. The price of forming that one single, nice community was the destruction of any activity on that map for everyone else.

I do not think it is a price worth paying. OP may disagree, but then, of course, he wasn’t the person paying it.

Actions, not words.
Remember, remember, 15th of November

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Posted by: eldrin.6471

eldrin.6471

I think you under estimate your ability to take control of a map and lead it steve.Before i came across you i sat on team speak with gw2comunity and attempted gerent 30+ times and most of them failed.You say any com could do what you do,sorry but thats just not true.You have a lot of followers,me included,and i think when your on a map they join you as they know youl get the job done.

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Posted by: Vayne.8563

Vayne.8563

I’m guessing from what I’m hearing Steve, you must be an exceptional leader and I’m sorry I’ll never get to play with you.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

We killed it 4+ times a day on pug organised maps everyday EU for 3 months – I am sorry we didn’t meet but I literally mean we were getting hundreds/thousands it. Me being the only mainstay commander until I got a perfect Nuhoch commander.

Metas shouldn’t require a dedicated expert commander to succeed on a regular basis and it sounds like was what you had for some (even lots) of people in the EU for a good while. That sounds like a lot of fun and I’m sorry to have missed out on it.

I have no opinion about the TD meta originally, because I didn’t try until it was rebalanced (not because I avoided it, just because I haven’t been in any rush to complete HoT content). Maybe it wasn’t too hard, maybe it was.

I do think that getting the balance right is exceptionally tricky. The most fun I had was when Tequatl was revamped and during every LS1 meta event. Initially, no one could do it. People shared techniques, tried new builds, developed new tactics, shared them, and most of the time, a dedicated group/guild iterated at it until they succeeded. They published their tools which spread, got refined further, until just about any PUG map could pull it off, without any of the original commanders.

Think of how hard that is from ANet’s side to get that balance right. It has to be punishingly hard to start and depend entirely on the cooperation of randoms to succeed on a regular basis. Small changes in mechanics shouldn’t throw off the community’s ability to succeed.

So I’m not surprised that TD might have felt too hard to start with or too easy now. I’m stunned that so many of these metas are fun & challenging (for me anyhow), despite their dependence on the abilities of the largest group of scrubs and PUGs this side of Cantha.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Many forget the advantage of megaservers. I was always on Gandara which is a populated one, but for those who almost had empty servers some world events were a pain. Also I don’t like to be alone on a whole map, just doesn’t feel right.

Another point is Chak Gerent – I did the event before the nerf together with the GW2community EU guys. It was a good experience. But imo the event was way off. Far too hard, I was about 20 hours on this map with no single serious try on it, be cause people completely ignored it. It was far too hard to organize and too unforgiving for it was a public event on a 2h cooldown. No, you are a small minority who wish to have a Chak Gerent that is nearly unkillable and who wants a home server. If you want community go to the meta events with a lot of people, I have no issue with it. Or go do the raid or dungeons with friends.

This ‘server price’ is an old remnant of separating people in groups like football fans (NOT US EGGBALL) who happen just to ‘hate the other guys be cause they just happen to be fans of the opposite club’ – ridiculous and for people who follow the common herd – and the likes going back what we had in the 2000s.

I beg to differ. I prefer to have a server pride. Anet should’ve done a better job monitoring server population and merging servers with low population.

Just because you dislike server pride, it doesnt mean everyone is like you.

Being football fan doesnt mean you have to cheer for every team out there, you pick and choose the team you like or dislike, that’s part of the fun.

Sure it is an idealistic point of view, I don’t think it is manageable with most human beings. So just be cause you picked a different server does make the opposite server ‘kittens’ in WvW (overexaggerating, I am sure for most people they are just enemies which is imo still bad)?

I just don’t like the scattered population on different server. I was actually surprised GW2 went this way, I expected first something like in GW1, there were no servers at all. It’s an old concept back from the 90ies.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong