Youtube channel: https://www.youtube.com/channel/UC15zc8ImU3vnh_ASh4rpbsA
Gargantuan issue with Guild Halls
Youtube channel: https://www.youtube.com/channel/UC15zc8ImU3vnh_ASh4rpbsA
Gargantuan issue with Guild Halls
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
There’s plenty of reasons why there’ s no underwater dueling in guild halls: there’s been nearly zero work on underwater combat in the last 4.5 years, other than to remove it. Revenant lacks a weapon to swap to and an elite hero & plenty of profs lack appropriate traits or elites. It shouldn’t surprise anyone that GHs don’t have a provision for Underwater dueling.
In general, GH dueling uses PvE skills. If you want to use PvP skills (that lack Spectral Aid in the downstate), you need to go to Obsidian Sanctum or PvP arenas.
There’s plenty of reasons why there’ s no underwater dueling in guild halls: there’s been nearly zero work on underwater combat in the last 4.5 years, other than to remove it. Revenant lacks a weapon to swap to and an elite hero & plenty of profs lack appropriate traits or elites. It shouldn’t surprise anyone that GHs don’t have a provision for Underwater dueling.
In general, GH dueling uses PvE skills. If you want to use PvP skills (that lack Spectral Aid in the downstate), you need to go to Obsidian Sanctum or PvP arenas.
Except that it (underwater combat) does work fairly well at least in my opinion. It being there would not force anyone to use it, but would open up the option for those who do want it. Revenant being poorly designed for UW is indeed a shame (theyre still not that weak though UW) and they should imo get their second weapon and at least dwarf and dragon stance working properly UW (ventari UW sounds, awkward and hard to fix, but if they come up with a solution I am all for it).
WvW uses PvE-modes of abilities almost exclusively though with a few exceptions that I can’t recal right now (epidemic works on resistance is one of them though). Hence the arena is primarily for use by WvWers. It is also where most GvGs etc are done as otherwise you can only fight people whom are on current opposing servers. PvP arenas use kitten sPvP rules that are completely wack and not at all close to WvW ones.
Youtube channel: https://www.youtube.com/channel/UC15zc8ImU3vnh_ASh4rpbsA
There’s virtually no underwater PvP left in the game at all. You say that something should be removed because it doesn’t exist in PvP and in the same breath you want them to add something which doesn’t exist in PvP.
They underwater PvP map was removed from the game. The big lake in the borderlands filled with krait, removed from the game as well.
I would prefer Anet not waste their time adding underwater combat to the guild arena, and instead update the underwater combat so it works for all the professions more or less equally.
Underwater GvG community…this one is golden
Underwater combat in the Guild arena, I like this idea!
tbh the balance in the arena should be that of wvw or pvp. Since some classes are plain broken in player v player in the gh. And the arena was meants for group fights or duels so yeah pve balance working there is bad.
Massive problem with legendary armor - https://forum-en.gw2archive.eu/forum/game/gw2/Massive-problem-with-legendary-armor/first#post6578112
Gargantuan issue with Guild Halls - https://forum-en.gw2archive.eu/forum/game/hot/Gargantuan-issue-with-Guild-Halls
What’s next?: “Huge imbalance in sPvP map rotation, lacking pure underwater map!”
I feel you, you are part of the very very very small community of underwater fetishists and the game has not delivered on this game type. Unfortunately I doubt it’s on arenanets radar.
tbh the balance in the arena should be that of wvw or pvp. Since some classes are plain broken in player v player in the gh. And the arena was meants for group fights or duels so yeah pve balance working there is bad.
This suggestion makes the most sense. Ideally arenanet could add a NPC who can toggle the rule set used for the arena area. For that to become viable ressource wise though they would have to increase interest in GvG or group pvp content.
Maybe add a GvG mode to spvp so that people don’t have to self organize these events. Getting off topic though.
Underwater combat in the Guild arena, I like this idea!
It certainly would add some diversity
tbh the balance in the arena should be that of wvw or pvp. Since some classes are plain broken in player v player in the gh. And the arena was meants for group fights or duels so yeah pve balance working there is bad.
It should use WvW balance, sPvP already got their own arena in custom games
Massive problem with legendary armor - https://forum-en.gw2archive.eu/forum/game/gw2/Massive-problem-with-legendary-armor/first#post6578112
Gargantuan issue with Guild Halls - https://forum-en.gw2archive.eu/forum/game/hot/Gargantuan-issue-with-Guild-Halls
What’s next?: “Huge imbalance in sPvP map rotation, lacking pure underwater map!”
I feel you, you are part of the very very very small community of underwater fetishists and the game has not delivered on this game type. Unfortunately I doubt it’s on arenanets radar.
Well, while you might have a point, adding a minor swimming pool to the Guild Arena (or perhaps as an Arena decoration maybe?) and giving the legendary armor a breather (can even use same model as legendary helmet) would hardly be gigantic amounts of effort.
Youtube channel: https://www.youtube.com/channel/UC15zc8ImU3vnh_ASh4rpbsA