Gargantuan issue with Guild Halls

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Cevni.2049

Cevni.2049

The current guild hall arena has twi very glaring flaws.

First of all, the mastery “Spectral Aid” works there which it really shouldn’t as it makes the downstate even more broken than it already is and it also doesn’t work in any of the other gamemodes where there is player combat.

Secondly and most importantly, the guild arena doesn’t have an underwater part. This is truly heinous and should have been included from the start, there truly is no excuse for the lack of this. Fixing this would truly help the underwater GvG community flourish and also add new strategic options to duels in the arena.

Cevni – Reaper – Hardcore Erotic Roleplay [ERP] Smallscale Underwater GvG enthusiast
Youtube channel: https://www.youtube.com/channel/UC15zc8ImU3vnh_ASh4rpbsA

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s plenty of reasons why there’ s no underwater dueling in guild halls: there’s been nearly zero work on underwater combat in the last 4.5 years, other than to remove it. Revenant lacks a weapon to swap to and an elite hero & plenty of profs lack appropriate traits or elites. It shouldn’t surprise anyone that GHs don’t have a provision for Underwater dueling.

In general, GH dueling uses PvE skills. If you want to use PvP skills (that lack Spectral Aid in the downstate), you need to go to Obsidian Sanctum or PvP arenas.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Cevni.2049

Cevni.2049

There’s plenty of reasons why there’ s no underwater dueling in guild halls: there’s been nearly zero work on underwater combat in the last 4.5 years, other than to remove it. Revenant lacks a weapon to swap to and an elite hero & plenty of profs lack appropriate traits or elites. It shouldn’t surprise anyone that GHs don’t have a provision for Underwater dueling.

In general, GH dueling uses PvE skills. If you want to use PvP skills (that lack Spectral Aid in the downstate), you need to go to Obsidian Sanctum or PvP arenas.

Except that it (underwater combat) does work fairly well at least in my opinion. It being there would not force anyone to use it, but would open up the option for those who do want it. Revenant being poorly designed for UW is indeed a shame (theyre still not that weak though UW) and they should imo get their second weapon and at least dwarf and dragon stance working properly UW (ventari UW sounds, awkward and hard to fix, but if they come up with a solution I am all for it).

WvW uses PvE-modes of abilities almost exclusively though with a few exceptions that I can’t recal right now (epidemic works on resistance is one of them though). Hence the arena is primarily for use by WvWers. It is also where most GvGs etc are done as otherwise you can only fight people whom are on current opposing servers. PvP arenas use kitten sPvP rules that are completely wack and not at all close to WvW ones.

Cevni – Reaper – Hardcore Erotic Roleplay [ERP] Smallscale Underwater GvG enthusiast
Youtube channel: https://www.youtube.com/channel/UC15zc8ImU3vnh_ASh4rpbsA

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

There’s virtually no underwater PvP left in the game at all. You say that something should be removed because it doesn’t exist in PvP and in the same breath you want them to add something which doesn’t exist in PvP.

They underwater PvP map was removed from the game. The big lake in the borderlands filled with krait, removed from the game as well.

I would prefer Anet not waste their time adding underwater combat to the guild arena, and instead update the underwater combat so it works for all the professions more or less equally.

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: zoomborg.9462

zoomborg.9462

Underwater GvG community…this one is golden

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Alienz.4593

Alienz.4593

Underwater combat in the Guild arena, I like this idea!

-Genius Asura

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

tbh the balance in the arena should be that of wvw or pvp. Since some classes are plain broken in player v player in the gh. And the arena was meants for group fights or duels so yeah pve balance working there is bad.

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Cyninja.2954

Cyninja.2954

Massive problem with legendary armor - https://forum-en.gw2archive.eu/forum/game/gw2/Massive-problem-with-legendary-armor/first#post6578112

Gargantuan issue with Guild Halls - https://forum-en.gw2archive.eu/forum/game/hot/Gargantuan-issue-with-Guild-Halls

What’s next?: “Huge imbalance in sPvP map rotation, lacking pure underwater map!

I feel you, you are part of the very very very small community of underwater fetishists and the game has not delivered on this game type. Unfortunately I doubt it’s on arenanets radar.

tbh the balance in the arena should be that of wvw or pvp. Since some classes are plain broken in player v player in the gh. And the arena was meants for group fights or duels so yeah pve balance working there is bad.

This suggestion makes the most sense. Ideally arenanet could add a NPC who can toggle the rule set used for the arena area. For that to become viable ressource wise though they would have to increase interest in GvG or group pvp content.

Maybe add a GvG mode to spvp so that people don’t have to self organize these events. Getting off topic though.

Gargantuan issue with Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Cevni.2049

Cevni.2049

Underwater combat in the Guild arena, I like this idea!

It certainly would add some diversity

tbh the balance in the arena should be that of wvw or pvp. Since some classes are plain broken in player v player in the gh. And the arena was meants for group fights or duels so yeah pve balance working there is bad.

It should use WvW balance, sPvP already got their own arena in custom games

Massive problem with legendary armor - https://forum-en.gw2archive.eu/forum/game/gw2/Massive-problem-with-legendary-armor/first#post6578112

Gargantuan issue with Guild Halls - https://forum-en.gw2archive.eu/forum/game/hot/Gargantuan-issue-with-Guild-Halls

What’s next?: “Huge imbalance in sPvP map rotation, lacking pure underwater map!

I feel you, you are part of the very very very small community of underwater fetishists and the game has not delivered on this game type. Unfortunately I doubt it’s on arenanets radar.

Well, while you might have a point, adding a minor swimming pool to the Guild Arena (or perhaps as an Arena decoration maybe?) and giving the legendary armor a breather (can even use same model as legendary helmet) would hardly be gigantic amounts of effort.

Cevni – Reaper – Hardcore Erotic Roleplay [ERP] Smallscale Underwater GvG enthusiast
Youtube channel: https://www.youtube.com/channel/UC15zc8ImU3vnh_ASh4rpbsA