Hi,
I have finally gotten some time aside to play the Beta. I’m really enjoying it. Things feel much more like this is going to be something really exciting.
I’m also really impressed with the car given to the Lutist, Drummer, and Flute player up on Noble Ledges. That’s really great. Especially since they’ve got a little bit of a Beatles look to them.
Anyway!
I tried the Engineer this morning. That was pretty different. The hammer field like it could really had utility. I don’t know about still not being able to swap weapons outside of combat. I think the game just needs to move past this lock out. It’s a silly hindrance with no real functionality.
Currently I’m trying the Ranger. I haven’t really explored into the Druid at all. The pets are great, except the tiger. The tiger just feels dated. I’m not sure if the Lightening Wyvern isn’t also bugged.
IF I’m understanding the design of this expansion right, Mastery isn’t so much one thing. It’s old school raid content dynamics made into something more accessible and open world. For example, it’s night time right now. Security second level. Open chat is discussing how to get to the canopy. So, there are these canopy choppers that can take us up there? It’s not very clear, but if so that’s neat. Once there we then have to have access to the shroom abilities to get to the bosses.
Now, if all of this is true then this is really exciting. This would suggest that the real experience of this expansion is about adding a whole game’s worth of endgame content onto what we already have. Which would be, if true, precisely what the majority of the player base has been asking for again and again.
To clarify a bit… It looks as though Mastery points are not so much about improving your character as getting around in the world. So, it’s very much about exploration and cooperative play. We help each other get to different areas of the map, different bosses, and through different sorts of mastery point abilities. That’s pretty Zelda-esk and gets into what else players have been asking for: a move away from just adding some sort of gear-locked content only a few elite players will ever get to see – and then treat everyone else like an inferior species.
If all this is true then I think players are going to find this expansion a lot more satisfying than initial appearances. I really do.
I’m still a little sick to my stomach about the size of the maps. As soon as I unlocked gliding I went from going “how do I get over there?” to “where’s the highest place I can find?”
I’m sure there’s a lot more content here I haven’t come across yet, but this is all really feeling very positive.
P.S.
Thanks for letting us be part of the beta rather than saying “our beta testers approved this” who would forever be some claims to anonymous we-don’t-care-or-believe-you-people. It really feels like you’ve figured out you’ve got a player base now and you’re responding to us. It’s such a different experience from the last few years of ominous and eerie silences by Anet, the contradictory statements, and so much else that’s generated such animosity from the player base. Really and truly, it’s all feeling pretty different from any other MMO and altogether a good state of affairs!
Thanks Anet peeps!