Getting Bored.
Yeah. Sounds like you are done with the game. Gl and hf in your next one.
As much as I wanted to like the expansion, it just wasn’t my thing. I’m sure it’s a great expansion, but I’m a casual player and tend to run solo, which means that the new maps are just an exercise in frustration unless I happen to find a group to run with.
I’m not geared up enough to even bother to try the raids, plus I can’t spend hours at a time tied to a computer. I leave that to folks more dedicated than me.
I hear good things about Dragon Age: Inquisition. I might try that for a few weeks, then see if I can get my mojo back for GW2.
Honestly, imo I’m super happy Wintersday is starting today. I’m enjoying the expansion a ton, but I have reached the point where I would be fine doing other things a bit so I’ll be able to focus on the holiday stuff without feeling like I am missing things in the new content.
Eh, it is what it is. They’ve substituted content for “achievements” and “collections” for the most part to keep maps populated with people all going for various goals that require similar activities, thus the events get done. On the one hand, it’s pretty neat to do all the various event chains and participate in all of the storylines in the maps. On the other hand it can get boring to watch the same movie or read the same book 5 times, each time from a different character’s perspective.
The maps are gorgeous. Love the new gameplay, wish there was more of it in the expansion. But at the same time, the cost is decent. You’ll get the same game time out of it as you would many other games out there. Unfortunately they set the bar high with more bang for your buck early on and that’s what everyone was expecting.
On the plus side, you can take a break for a while and come back without missing too much.
I slowing down after the initial hype is very normal. I played a lot the past 2 months and now it’s getting less a bit. Maybe I buy a single player game for a change, but I will come back of course. And I didn’t even try raids which I plan to do (and finish my new Legendary Astralaria).
‘would of been’ —> wrong
Well, it gets abit boring to me, due to HoT, Dry Top, Silverwastes and Southsun Cove mobs being more of a threat than what is everywhere else in GW2: Impotent, easy to “Stand-Spam-DPS-passivedefense” and just plain node farm maps…
I rarely do PvP or Hard PvE, unless it’s organized.
What is getting to me is the grind.
Nothing really holds my interest and the only thing of value is still gold. Even if it’s less valuable than before.
What this means for me is log in, acquire mats, sell mats, log off.
The event’s just don’t even come close to cutting it as far as being rewarding. Too much variable RNG, not enough certainty, and lets not even begin to discuss why map currency is acquired more from killing things than doing meta events…….
Then there’s timer wars 2, the real game. Every map’s cycle is far too long. This was a concern in beta weekend 1/2 and it’s still a problem now. I’ve done my fair share of pushing meta’s but frankly, there’s no reward for it.
I would love to see this addressed, until then see daily schedule above and that’s about all i do now. Maybe wintersday will help, maybe it wont.
Feel the same thing as the OP. I mean 2 month after the realease of the expension, stronghold is taken out because of bugs, fractals are still garbage.
I uninstalled this game 2 days ago, and i read that the devs posted on reddit (hahaha not on the formum where the community is) that they are starting to intriduce fixes today on fractals and stronghold.Hahaha, the execution of this thing is so bad it’s pathetic.
They had great ideas that they waisted with their bad execution, stuborness towards the economy, dungeons, refusing to talk to the community.I’m out, and that is the last time i prepurchase anything
Is this the last time you’ll be posting too? Or do you feel compelled to keep posting about a game you’re quitting?
Also Strongholds were disabled because of A serious bug, not because of bugs as if there were many. The Devs aren’t refusing to talk to the community, click on the Dev Tracker and you can see for yourself they are posting and talking to people. And lastly there is quite a robust GW2 community on Reddit and pretending there is not doesn’t help your points either.
I don’t know if its just me or this “expansion” is getting really boring.
Every day its the same routine:
Save Tarir , Kill Mordy the wooden Mushu , Try and do a TD and hope it doesn’t fail.
Yeah, I mean.. Vanilla GW2 had so much to do!
Like… the daily!
1 worth of LS progression every two weeks not counting holidays etc…
The same old boring dungeons that none was enjoying and everyone was doing only if they wanted to get money for something. At this point I would like to remind to everyone the definition of grinding : Repeating the same content over and over AND OVER again, the exact same and fastest way possible with your only goal being the reward
Aaand.. that’s it pretty much!
Sniff something something… HoT ruined GW2! … something something Sniff!
I don’t know if its just me or this “expansion” is getting really boring.
Every day its the same routine:
Save Tarir , Kill Mordy the wooden Mushu , Try and do a TD and hope it doesn’t fail.
Yeah, I mean.. Vanilla GW2 had so much to do!
Like… the daily!
1 worth of LS progression every two weeks not counting holidays etc…
The same old boring dungeons that none was enjoying and everyone was doing only if they wanted to get money for something. At this point I would like to remind to everyone the definition of grinding : Repeating the same content over and over AND OVER again, the exact same and fastest way possible with your only goal being the reward
Aaand.. that’s it pretty much!
Sniff something something… HoT ruined GW2! … something something Sniff!
Vanilla leveling (which was much more satisfying)
Personal Story
World bosses
Map metas and dynamic events
Map completion
Vanilla WvW
Vanilla PvP
Legendary of every weapon type
Hundreds of armor and weapon skins to acquire for Fashion Wars 2
And vanilla dungeons didn’t reward gold, unless you farmed CoF1, but having 8 dungeons, each with 4 paths meant 32 different dungeon paths, which I and many others did for tokens, and fun.
I don’t know if its just me or this “expansion” is getting really boring.
Every day its the same routine:
Save Tarir , Kill Mordy the wooden Mushu , Try and do a TD and hope it doesn’t fail.
Yeah, I mean.. Vanilla GW2 had so much to do!
Like… the daily!
1 worth of LS progression every two weeks not counting holidays etc…
The same old boring dungeons that none was enjoying and everyone was doing only if they wanted to get money for something. At this point I would like to remind to everyone the definition of grinding : Repeating the same content over and over AND OVER again, the exact same and fastest way possible with your only goal being the reward
Aaand.. that’s it pretty much!
Sniff something something… HoT ruined GW2! … something something Sniff!
Vanilla leveling (which was much more satisfying)
Personal Story
World bosses
Map metas and dynamic events
Map completion
Vanilla WvW
Vanilla PvP
Legendary of every weapon type
Hundreds of armor and weapon skins to acquire for Fashion Wars 2And vanilla dungeons didn’t reward gold, unless you farmed CoF1, but having 8 dungeons, each with 4 paths meant 32 different dungeon paths, which I and many others did for tokens, and fun.
Many people do not enjoy pressing #1 and reaching the top. That’s what all the open world PvE content was, that Vanilla GW2 had.
Also I’m gonna laugh if you compare meta “dynamic” events of Tyria Vs Magumma.
The only semi-serious event, was triple trouble that most pugs would just fail because people were used to #1111 their way to the top and pay to attention to any tactic, since that playstyle did not punish them anywhere else.
About WvW and PvP, you can’t put that as an argument since they are still here. None took them away. (Don’t make this a PvP meta issue, I know how things are, I hope they release a good balance patch, but this has nothing to do with actual HoT)
PS:
Thing is that everyone on the forum is so frustrated because 3 years in Tyria created the illusion that everything should come freely, and everything should be facerolling easy. I’m sorry but this is an MMO. If I wanted to play a brain-dead game, I would install a Single Player game, Lower the difficulty bar as much as possible and complete it half asleep.
PS2:
There’s so much negativity on forum (possible ONLY negative posts), because the majority of players do not bother reading or replying to the forums. They just play and enjoy the game. Therefore if you are here 24/7, you are left with the delusion that the game is falling apart and none enjoys it.
I just took a break and I’m back enjoying the game again. I think I just played too much when the expansion released. I started playing FF14 which was really fun for a bit, but I don’t think the game is for me. Needless to say I’m already logging back into Gw2.
In hindsight I probably shouldn’t have spent so much time focusing on unlocking elite specializations. It took away from enjoying the expansion as much as I could have been.
(edited by Fernling.1729)
Having a Revenant to level has helped with the boredom factor for me. It’s a good opportunity to get out of the annoying HoT maps for a while and do something else.
Wintersday isn’t much of a thing for me since I’ve done it 3 times already, so it feels lackluster and the achievements all seem to be the same, which means I prolly won’t bother with them.
You’re tough man if you still doing that new maps events, I did it few times and last time on AB I came event just started, then I found myself slept on keyboard for half hour because of how boring those maps are, and actually killed octovine or whatever it called
Never again xD Those maps are so uninspired and boring after VB, such a shame because main world is awesome, and they reward… bags that contains another bags that contains greens and blues.
My routine is login into game, read guild chat, work at another computer, read more guild chat, log off xD
I just had my thief standing there in DR. I wanted to get map completion on her in AB, but the meta was starting…again…and I couldn’t be bothered trying to find a map with enough people to do it (and so I could navigate the map). So I thought I would check out Wintersday. However, since I’d already done the Ornaments chain last year, I can’t, of course, this year. I don’t give a crap about the shoulder piece, so….
I just had my thief standing there in DR (redux from above).
I don’t know if its just me or this “expansion” is getting really boring.
Every day its the same routine:
Save Tarir , Kill Mordy the wooden Mushu , Try and do a TD and hope it doesn’t fail.
Yeah, I mean.. Vanilla GW2 had so much to do!
Like… the daily!
1 worth of LS progression every two weeks not counting holidays etc…
The same old boring dungeons that none was enjoying and everyone was doing only if they wanted to get money for something. At this point I would like to remind to everyone the definition of grinding : Repeating the same content over and over AND OVER again, the exact same and fastest way possible with your only goal being the reward
Aaand.. that’s it pretty much!
Sniff something something… HoT ruined GW2! … something something Sniff!
<3
Anyway… due “can i haz ur stuff?” is due
Wat r u, casul?
I don’t know if its just me or this “expansion” is getting really boring.
Every day its the same routine:
Save Tarir , Kill Mordy the wooden Mushu , Try and do a TD and hope it doesn’t fail.
Yeah, I mean.. Vanilla GW2 had so much to do!
Like… the daily!
1 worth of LS progression every two weeks not counting holidays etc…
The same old boring dungeons that none was enjoying and everyone was doing only if they wanted to get money for something. At this point I would like to remind to everyone the definition of grinding : Repeating the same content over and over AND OVER again, the exact same and fastest way possible with your only goal being the reward
Aaand.. that’s it pretty much!
Sniff something something… HoT ruined GW2! … something something Sniff!
Vanilla leveling (which was much more satisfying)
Personal Story
World bosses
Map metas and dynamic events
Map completion
Vanilla WvW
Vanilla PvP
Legendary of every weapon type
Hundreds of armor and weapon skins to acquire for Fashion Wars 2And vanilla dungeons didn’t reward gold, unless you farmed CoF1, but having 8 dungeons, each with 4 paths meant 32 different dungeon paths, which I and many others did for tokens, and fun.
Many people do not enjoy pressing #1 and reaching the top. That’s what all the open world PvE content was, that Vanilla GW2 had.
Also I’m gonna laugh if you compare meta “dynamic” events of Tyria Vs Magumma.
The only semi-serious event, was triple trouble that most pugs would just fail because people were used to #1111 their way to the top and pay to attention to any tactic, since that playstyle did not punish them anywhere else.
About WvW and PvP, you can’t put that as an argument since they are still here. None took them away. (Don’t make this a PvP meta issue, I know how things are, I hope they release a good balance patch, but this has nothing to do with actual HoT)
PS:
Thing is that everyone on the forum is so frustrated because 3 years in Tyria created the illusion that everything should come freely, and everything should be facerolling easy. I’m sorry but this is an MMO. If I wanted to play a brain-dead game, I would install a Single Player game, Lower the difficulty bar as much as possible and complete it half asleep.PS2:
There’s so much negativity on forum (possible ONLY negative posts), because the majority of players do not bother reading or replying to the forums. They just play and enjoy the game. Therefore if you are here 24/7, you are left with the delusion that the game is falling apart and none enjoys it.
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
On Reddit I made a couple posts to that effect and got huge upvotes for it. It turns out that when you feed people Netflix content (things you can play while watching movies) for three years you weed out many of the players who like more difficult games. I do not blame ANet for making HoT harder, I blame them for making GW2 Core so faceroll easy.
Personally, I never venture into any of the core Tyria maps if I can help it and even before HoT I never went to them. I completed world completion once and it was so grindy and boring, I did dungeons but there is only so many times I can stack and press 1 and I also did many of the Living Story events which were only fun for a couple hours and then got turned into press 1 events. PvP and WvW is what kept me interested in GW2 and its still what keeps me interested. Now they added Raids which are amazingly fun as well.
TL;DR – The playerbase for this game is bad at playing it because ANet spent three years reinforcing the notion that GW2 can be played like you play Fallout or Skyrim; watching Netflix and clicking around.
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Dark Souls is also “solo friendly” as its a single player game. I cannot just “press 1” while watching Netflix to beat it however.
There is a huge difference between being an MMO friendly to solo players and being braindead EZ ala Fallout and Skyrim. Maybe it is you who doesn’t understand the differences?
Dark Souls is also “solo friendly” as its a single player game. I cannot just “press 1” while watching Netflix to beat it however.
There is a huge difference between being an MMO friendly to solo players and being braindead EZ ala Fallout and Skyrim. Maybe it is you who doesn’t understand the differences?
Or maybe you think the HoT content was hard, where as I don’t. I played most of it with my headphones on listening to and watching football. Is there anything more “press 1” then killing group after group of raptors?
Maybe you should L2P.
The game is over 3 years old, of course it’s dying. Release a bad expansion will just accelerate it.
Dark Souls is also “solo friendly” as its a single player game. I cannot just “press 1” while watching Netflix to beat it however.
There is a huge difference between being an MMO friendly to solo players and being braindead EZ ala Fallout and Skyrim. Maybe it is you who doesn’t understand the differences?
Or maybe you think the HoT content was hard, where as I don’t. I played most of it with my headphones on listening to and watching football. Is there anything more “press 1” then killing group after group of raptors?
Maybe you should L2P.
I think you just cut me with your edge.
What was your point in posting to this thread? I wanted to agree with Yellow in his assessment of the playerbase wanting more Skyrim and less EverQuest. No I didnt find HoT hard which just highlights how easy Core Tyria really is and how boring that makes the whole ordeal there.
I’ll also take your response as you do not understand that solo-friendliness and level of difficulty are in no way related.
The playerbase for this game is bad at playing….
I was responding to what is implied by this sweeping statement.
I reject any notion that the playerbase is “bad at playing” the game. I see this as nothing more than a pat-yourself-on-the-back self compliment and a dig at others.
Edit. Maybe you can elaborate on what you mean when you say the playerbase is bad at the game. The player base is, by definition, the majority of players.
(edited by Soon.5240)
Bad expansion plus even worse Rng is what is killing this game.
I still don’t have a character in full ascended. So I’ve decided to do that for my reaper…eventually.
It’s been keeping me busy lately.
-BnooMaGoo.5690
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.
While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.
This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.
For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.
There have always been things in the game that you couldn’t solo, and most of them were end game content.
If you make an end game expansion, of course it’s going to be end game content.
That’s what Anet did with EoTN as well.
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.
While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.
This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.
For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.
There have always been things in the game that you couldn’t solo, and most of them were end game content.
If you make an end game expansion, of course it’s going to be end game content.
That’s what Anet did with EoTN as well.
EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.
Vanilla leveling (which was much more satisfying)
Still is pretty good… I don’t know why people still whine about it…
Personal Story
Until they butchered it and its rewards…
World bosses
Which are lame a f – only good are Teq and TT
Map metas and dynamic events
Wut? Only map meta was in Harati from what i know and probably only dynamic events…
Map completion
HoT has better rewards + no ‘hearts’ which is also better
Vanilla WvW
Costa Rican Gank Bang in the trunk… At least now BL offer more field for anykind tactic not flustercluck like it was before.
Vanilla PvP
Haven’t played.
Legendary of every weapon type
So that every plebeian can show-off in LA – a true legend (bought from TP…)
Hundreds of armor and weapon skins to acquire for Fashion Wars 2
Still 90% of skins look awful as poo AND have clipping issues on Norns and Charrs…
And vanilla dungeons didn’t reward gold, unless you farmed CoF1, but having 8 dungeons, each with 4 paths meant 32 different dungeon paths, which I and many others did for tokens, and fun.
Not really, no parties for TA or Arah, CoE almost empty, Manor – nope…
Only CoF p1 almost all the time for gold, someties with p2 but p3 was too ‘hard’
There are still no paries for them so almost nothing changed except CoF p1 mastery farm. CoF will live forever.
(edited by Frediosz.2718)
You could see that something was going wrong when you logged into your character screen, and there? Mastery Rank, SPvP Rank and WvW Rank for you see them everyday! Now just ask for yourself, anytime in the past anet would do this? No, just after HoT, a prelude for the storm and their “new” vision. I know, boredom makes ppls crazy and it’s affecting me already.
Naraku no Kitsune, Necromancer
Fort Aspenwood (GODS)
I am beginning to remember why I quit the game years ago.
There is no depth.
It always somehow boils down to farming 250-1000 of 50 different currencies in an amusement park.
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.
While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.
This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.
For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.
There have always been things in the game that you couldn’t solo, and most of them were end game content.
If you make an end game expansion, of course it’s going to be end game content.
That’s what Anet did with EoTN as well.
EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.
First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.
And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.
But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.
Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.
You know, in Dragon Age I can solo everything. So what? It’s not an MMO.
The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.
What MMOs offer that’s different is the ability to work with other people.
Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.
I honestly don’t get why end game content should be soloable.
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.
While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.
This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.
For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.
There have always been things in the game that you couldn’t solo, and most of them were end game content.
If you make an end game expansion, of course it’s going to be end game content.
That’s what Anet did with EoTN as well.
EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.
First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.
And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.
But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.
Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.
You know, in Dragon Age I can solo everything. So what? It’s not an MMO.
While group content is a part of MMO’s, it hasn’t comprised the lion’s share of what an MMO offers, especially in the open (or persistent) world, since the bad old days where you needed a group to do anything. There’s a reason why MMO’s moved away from that.
The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.
What MMOs offer that’s different is the ability to work with other people.
There are plenty of non-MMO games that also provide co-op. MMO’s are not all that different.
Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.
I honestly don’t get why end game content should be soloable.
I believe the backlash is coming from a conflict between ANet’s vision and player expectations. When players hear “expansion” they think of the types of expansions other MMO’s, most notably WoW, offer. These games provide leveling zones (or just zones) that people can kick around in and have fun. They also feature harder group content, with dungeons and raids often filling that niche.
In other words, expansions are all about providing something for everyone. That doesn’t seem like an unreasonable expectation. ANet shifted certain things around so that vanilla GW2 provides less value than it once did if one does not buy HoT. Also, it is in ANet’s best interests to provide value for everyone.
While you can say that HoT has solo stuff, it sure doesn’t seem to for everyone. I don’t have it yet, but I share a living room with someone who does, and the stuff I hear… well, if I were to repeat it here, you’d see an awful lot of “kitten” and little else.
If your defense is that HoT is all (or even mostly) what you’re calling “endgame” content, I submit that my point stands, as expansions are not normally just dungeons and raids — and for a reason. ANet can do what it wants. HoT is likely to be a reasonable success for them, as it seems a lot of folks didn’t expect that very lack of “something for everyone.” The questions I have are: Will the HoT model be sustainable over the long haul? Will the zones still be lively 4 months from now? And, perhaps most importantly, what will this mean when the next XPac rolls around? Will the people who feel that they got burned with HoT be eager to buy?
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.
While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.
This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.
For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.
There have always been things in the game that you couldn’t solo, and most of them were end game content.
If you make an end game expansion, of course it’s going to be end game content.
That’s what Anet did with EoTN as well.
EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.
First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.
And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.
But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.
Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.
You know, in Dragon Age I can solo everything. So what? It’s not an MMO.
While group content is a part of MMO’s, it hasn’t comprised the lion’s share of what an MMO offers, especially in the open (or persistent) world, since the bad old days where you needed a group to do anything. There’s a reason why MMO’s moved away from that.
The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.
What MMOs offer that’s different is the ability to work with other people.
There are plenty of non-MMO games that also provide co-op. MMO’s are not all that different.
Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.
I honestly don’t get why end game content should be soloable.
I believe the backlash is coming from a conflict between ANet’s vision and player expectations. When players hear “expansion” they think of the types of expansions other MMO’s, most notably WoW, offer. These games provide leveling zones (or just zones) that people can kick around in and have fun. They also feature harder group content, with dungeons and raids often filling that niche.
In other words, expansions are all about providing something for everyone. That doesn’t seem like an unreasonable expectation. ANet shifted certain things around so that vanilla GW2 provides less value than it once did if one does not buy HoT. Also, it is in ANet’s best interests to provide value for everyone.
While you can say that HoT has solo stuff, it sure doesn’t seem to for everyone. I don’t have it yet, but I share a living room with someone who does, and the stuff I hear… well, if I were to repeat it here, you’d see an awful lot of “kitten” and little else.
If your defense is that HoT is all (or even mostly) what you’re calling “endgame” content, I submit that my point stands, as expansions are not normally just dungeons and raids — and for a reason. ANet can do what it wants. HoT is likely to be a reasonable success for them, as it seems a lot of folks didn’t expect that very lack of “something for everyone.” The questions I have are: Will the HoT model be sustainable over the long haul? Will the zones still be lively 4 months from now? And, perhaps most importantly, what will this mean when the next XPac rolls around? Will the people who feel that they got burned with HoT be eager to buy?
I don’t disagree with this, not even a little.
I think the change from core to HoT was too drastic. It’s been going that way for a while. There were a lot of people who couldn’t finish the dragon in the cave even. People were complaining the Living Story Season 2 was hard at well.
By flipping the switch as Anet did, the disenfranchised a lot of people. That’s absolutely true.
Anet over compensated yet again, something they do often.
Now the pendulum will have to swing back again. And I believe it will.
There is far too much reliance on achievements and collections as substitutes for content. It was a criticism through ls1, and has not gone away, and may have actually gotten worse through the currency grind and mastery gates in the newer collections.
Ya, youll get bored of GW2 fast if you dont like grinding forever to get some useless kitten. Horizontal progression might as well just be called NO progression. Who cares about getting legendary’s when there just isnt much legendary about them other than looks which are subjective.
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.
While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.
This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.
For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.
There have always been things in the game that you couldn’t solo, and most of them were end game content.
If you make an end game expansion, of course it’s going to be end game content.
That’s what Anet did with EoTN as well.
EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.
First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.
And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.
But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.
Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.
You know, in Dragon Age I can solo everything. So what? It’s not an MMO.
The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.
What MMOs offer that’s different is the ability to work with other people.
Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.
I honestly don’t get why end game content should be soloable.
Prophecies had henchmen. While not as effective as heroes, everything in prophecies could be soloed with henchmen.
I did it. Every mission, every bonus objective. Honestly, outside of missions, prophecies didn’t have a whole lot of PvE content going for it. Which makes sense, considering GW1 was originally marketed with a focus on PvP content.
-BnooMaGoo.5690
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.
While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.
This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.
For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.
There have always been things in the game that you couldn’t solo, and most of them were end game content.
If you make an end game expansion, of course it’s going to be end game content.
That’s what Anet did with EoTN as well.
EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.
First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.
And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.
But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.
Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.
You know, in Dragon Age I can solo everything. So what? It’s not an MMO.
While group content is a part of MMO’s, it hasn’t comprised the lion’s share of what an MMO offers, especially in the open (or persistent) world, since the bad old days where you needed a group to do anything. There’s a reason why MMO’s moved away from that.
The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.
What MMOs offer that’s different is the ability to work with other people.
There are plenty of non-MMO games that also provide co-op. MMO’s are not all that different.
Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.
I honestly don’t get why end game content should be soloable.
I believe the backlash is coming from a conflict between ANet’s vision and player expectations. When players hear “expansion” they think of the types of expansions other MMO’s, most notably WoW, offer. These games provide leveling zones (or just zones) that people can kick around in and have fun. They also feature harder group content, with dungeons and raids often filling that niche.
In other words, expansions are all about providing something for everyone. That doesn’t seem like an unreasonable expectation. ANet shifted certain things around so that vanilla GW2 provides less value than it once did if one does not buy HoT. Also, it is in ANet’s best interests to provide value for everyone.
While you can say that HoT has solo stuff, it sure doesn’t seem to for everyone. I don’t have it yet, but I share a living room with someone who does, and the stuff I hear… well, if I were to repeat it here, you’d see an awful lot of “kitten” and little else.
If your defense is that HoT is all (or even mostly) what you’re calling “endgame” content, I submit that my point stands, as expansions are not normally just dungeons and raids — and for a reason. ANet can do what it wants. HoT is likely to be a reasonable success for them, as it seems a lot of folks didn’t expect that very lack of “something for everyone.” The questions I have are: Will the HoT model be sustainable over the long haul? Will the zones still be lively 4 months from now? And, perhaps most importantly, what will this mean when the next XPac rolls around? Will the people who feel that they got burned with HoT be eager to buy?
I don’t disagree with this, not even a little.
I think the change from core to HoT was too drastic. It’s been going that way for a while. There were a lot of people who couldn’t finish the dragon in the cave even. People were complaining the Living Story Season 2 was hard at well.
By flipping the switch as Anet did, the disenfranchised a lot of people. That’s absolutely true.
Anet over compensated yet again, something they do often.
Now the pendulum will have to swing back again. And I believe it will.
What I believe the lesson ought to be, and I really hope ANet gets it, is that added content cannot all be about one demographic. They ought to look at their entire consumer base, and add a bit here and a bit there for various groups. This would, in the long run, produce more content for challenge players and more content for other types. ANet has been, as you note, prone to extreme reactions.
It took me a week or two after HoT to realize that a pretty solid demographic that plays this game WANTS it to be a single player EZ mode game like Fallout 4 or Skyrim.
The game was designed (and advertised) to be solo-friendly.
It took you 3 1/2 years to realize this? And you’re surprised that a game designed to be solo-friendly would attract players that enjoy —-— wait for it——- solo-friendly content?
Before the core game launched there was a FAQ and one of the questions in the FAQ stated, can you solo Guild Wars 2. The answer was something like this.
While you can get to max level solo, we believe there are times when the community should have to come together to perform specific tasks.
This was in the FAQ before the game ever launched. Solo friendly doesn’t mean you can solo everything.
For example I couldn’t solo the temples in Orr at launch. I can’t cap the Temple of Balthazar myself.
There have always been things in the game that you couldn’t solo, and most of them were end game content.
If you make an end game expansion, of course it’s going to be end game content.
That’s what Anet did with EoTN as well.
EotN was no different than the rest of GW in that regard. If you wanted to do it by yourself or with a friend, well, there were Heroes. Honestly, while I believe that there should be some group content in HoT, I think Anet went overboard.
First of all, Guild Wars 1 had heroes. But when it was first released, before heroes, you couldn’t solo everything. You had to group up for stuff even in Prophecies.
And yeah, Slaver’s Exile, that’s a very hard solo with heroes and henchmen.
But you’re comparing apples to oranges. Because Guild Wars 1 wasn’t an MMO it was a lobby game. If you didn’t have the right guys with you when you left, there was NO CHANCE of anyone helping you in the open world, because there was no open world. It was an instance.
Saying I could be in an instance with my AI companions and get stuff done….well of course you could. GW 1, in the end, was closer to a single player game than an MMO.
You know, in Dragon Age I can solo everything. So what? It’s not an MMO.
The idea behind an MMO is that there’s a open world. If you want to play a single player game you should. Story wise, they’re almost all better than MMOs. As games they’re mostly superior to MMOs.
What MMOs offer that’s different is the ability to work with other people.
Anet designed something that requires other people to be around, much like the temples in Orr. It’s end game content.
I honestly don’t get why end game content should be soloable.
Prophecies had henchmen. While not as effective as heroes, everything in prophecies could be soloed with henchmen.
I did it. Every mission, every bonus objective. Honestly, outside of missions, prophecies didn’t have a whole lot of PvE content going for it. Which makes sense, considering GW1 was originally marketed with a focus on PvP content.
You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.
If it is boring find something else exciting to do. The world is a big place full of excitement. Don’t chain yourself infront of desk and say “entertain me!”.
It’s okay. Once you get to level 20 with an Exp Share, your journey will be worth it. I believe in you.
You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.
Heroes changed all of this, tho.
You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.
Heroes changed all of this, tho.
They didn’t. You could only take 3 heroes into the end game areas for the longest time. And I’m relatively certain most people can’t run DOA with three heroes. Or Slavers.
If one person in a thousand could, I’d be quite surprised.
2 months later and I’ve seen everything the xpac had to offer. Now I’m back to grinding the same stuff over and over for cosmetics, like the good old times.
2 months later and I’ve seen everything the xpac had to offer. Now I’m back to grinding the same stuff over and over for cosmetics, like the good old times.
Same with every expansion for every MMO I’ve ever played. Either you have to grind to get through stuff, in which case you see it slower, or you don’t grind to get through it, and you see it all pretty fast and grind after.
I’ve never played an MMO expansion that took me more than a couple of months to get through.
You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.
Heroes changed all of this, tho.
They didn’t. You could only take 3 heroes into the end game areas for the longest time. And I’m relatively certain most people can’t run DOA with three heroes. Or Slavers.
If one person in a thousand could, I’d be quite surprised.
i did o/
i finished every dungeon/ elite missions in gw1 with heroes/hench except for the underworld, because i just couldn’t do the horsemen.
then one day, JOY! i did the horsemen, only to then fail on the bit in the ice wastes with the fire-happy spiders
my soul died and i never tried again QQ.
You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.
Heroes changed all of this, tho.
They didn’t. You could only take 3 heroes into the end game areas for the longest time. And I’m relatively certain most people can’t run DOA with three heroes. Or Slavers.
If one person in a thousand could, I’d be quite surprised.
i did o/
i finished every dungeon/ elite missions in gw1 with heroes/hench except for the underworld, because i just couldn’t do the horsemen.
then one day, JOY! i did the horsemen, only to then fail on the bit in the ice wastes with the fire-happy spiders
my soul died and i never tried again QQ.
You finished DOA and Slavers with only 3 heroes and no henchmen?
my stubbornness is unmatched… well, except when it comes to the underworld it seems.
You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.
Heroes changed all of this, tho.
They didn’t. You could only take 3 heroes into the end game areas for the longest time. And I’m relatively certain most people can’t run DOA with three heroes. Or Slavers.
If one person in a thousand could, I’d be quite surprised.
i did o/
i finished every dungeon/ elite missions in gw1 with heroes/hench except for the underworld, because i just couldn’t do the horsemen.
then one day, JOY! i did the horsemen, only to then fail on the bit in the ice wastes with the fire-happy spiders
my soul died and i never tried again QQ.
You finished DOA and Slavers with only 3 heroes and no henchmen?
I think slavers you could take henchmen. The GWEN henchies wernt that bad.
And I’m sure someone was “soloing” DOA with 3 hero’s with a special farming build.
All a pointless debate as now it’s 7 hero cap.
You couldn’t take henchmen into end game content. They weren’t allowed in Underworld or Fissure of Woe. It was players or go home.
Heroes changed all of this, tho.
They didn’t. You could only take 3 heroes into the end game areas for the longest time. And I’m relatively certain most people can’t run DOA with three heroes. Or Slavers.
If one person in a thousand could, I’d be quite surprised.
I remember running slaver’s exile in normal mode with 3 heroes. It wasn’t super easy, but it was doable. Kind of like Soloing Arah in GW2.
With 7 heroes, even slavers in HM was a snoozefest.
-BnooMaGoo.5690