Gift of Maguuma by the numbers...
Source?
15 char
Just get 1st set of Legendaries and focus on Ascended/Legendary armor and raids.
The 2nd set just seems plain not worth it to even attempt.
Source?
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The info on Gift of Maguuma was in their blog post on the new legendaries. The info regarding mastery xp can easily be found on the wiki.
Source?
15 char
The info on Gift of Maguuma was in their blog post on the new legendaries. The info regarding mastery xp can easily be found on the wiki.
Well I must be stupid because I don’t see it. The only thing they specified for the Gift of Maguuma was a Bloodstone Shard and that’s the only thing we see on the Wiki page.
Source?
15 char
The info on Gift of Maguuma was in their blog post on the new legendaries. The info regarding mastery xp can easily be found on the wiki.
Well I must be stupid because I don’t see it. The only thing they specified for the Gift of Maguuma was a Bloodstone Shard and that’s the only thing we see on the Wiki page.
The Gift of Maguuma Mastery is no different—but with the exception of the required Bloodstone Shard, the ingredients are all about playing in Guild Wars 2: Heart of Thorns. For this gift, your dedication to the game will be tested: you’ll need materials that can only be acquired after completing all of the Heart of Maguuma Masteries, map completion of the expansion zones, and a lot of each of the map-specific currencies
I forgot the map completion part as well… remember some areas you can’t even access without full masteries.
(edited by Solomon Darkfury.3729)
Lvling that many times isn’t that bad especially if tomes count or w/e. It’s a legendary for goodness sake.
And who only does 10 events a day… math if off there. Bet you could get it in 1-3 months easy.
Lvling that many times isn’t that bad especially if tomes count or w/e. It’s a legendary for goodness sake.
And who only does 10 events a day… math if off there. Bet you could get it in 1-3 months easy.
Tomes do not count as they are not a Heart of Maguuma source.
Also not everyone can play all day every day. What if they want to do raids. What if they want to do new wvw. What if they want to get to fractal level 100. In an ideal scenario if you did 10 events a day that took 7 minutes each you are looking at 1 hour of game time a day dedicated to this task just to get it in a year lol
Tomes do not count as they are not a Heart of Maguuma source.
Also not everyone can play all day every day. What if they want to do raids. What if they want to do new wvw. What if they want to get to fractal level 100. In an ideal scenario if you did 10 events a day that took 7 minutes each you are looking at 1 hour of game time a day dedicated to this task just to get it in a year lol
Well if you only play an hour a day then a year sounds about right.
And this is coming from someone who can only play about an hour a day, has played since head start, and has no legendaries.
They are supposed to be rare.
Tomes do not count as they are not a Heart of Maguuma source.
Also not everyone can play all day every day. What if they want to do raids. What if they want to do new wvw. What if they want to get to fractal level 100. In an ideal scenario if you did 10 events a day that took 7 minutes each you are looking at 1 hour of game time a day dedicated to this task just to get it in a year lol
Well if you only play an hour a day then a year sounds about right.
And this is coming from someone who can only play about an hour a day, has played since head start, and has no legendaries.
They are supposed to be rare.
You are missing my point… it’s an hour a day… of nothing but that… if not then it’s going to take you much more than a year lol
Does this factor in exp. boosters and the fact that the mobs in the new maps seem to be giving significantly more exp. than in old maps?
The world-first legendary took 42 days. We’ll see if these hold up any longer. I suspect the intent of the design is that they will.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
You are missing my point… it’s an hour a day… of nothing but that… if not then it’s going to take you much more than a year lol
mob experience is semi significant in HoT and you said you didn’t even count that.
Then there’s all the other random sources of experience you tend to get while playing (yes in HoT too.) Who knows how much raids might give. Completing maps…daiys? Pvp HoT reward tracks will likely count. I dunno, I just know you are missing tons of sources.
So can promise it ain’t gonna take a “year” (or 365+ hours by your calc) just knowing anet and know how many exp sources/boosters you are missing in general.
I’d bet 10g the first person to get one will be the 1-2 month mark and the general pop will start seeing them in the 3-5 month mark.
(edited by Mightybird.6034)
The Gift of Maguuma Mastery is no different—but with the exception of the required Bloodstone Shard, the ingredients are all about playing in Guild Wars 2: Heart of Thorns. For this gift, your dedication to the game will be tested: you’ll need materials that can only be acquired after completing all of the Heart of Maguuma Masteries, map completion of the expansion zones, and a lot of each of the map-specific currencies
I forgot the map completion part as well… remember some areas you can’t even access without full masteries.
Ok make sense then. But you can easily get 200%+ XP gain. Which would drop that to 4 months for someone doing 1 hours per day. Probably 3 months including killing mobs + exploration (that give you xp too).
Remember that masteries are account wide so you only need to do it once and it’s not only for legendary. So I found that perfectly good.
I’ll probably finish that in 2-3 months myself. That will leave me enough time to finish my Incinerator and be ready to make H.O.P.E.
Tomes do not count as they are not a Heart of Maguuma source.
Also not everyone can play all day every day. What if they want to do raids. What if they want to do new wvw. What if they want to get to fractal level 100. In an ideal scenario if you did 10 events a day that took 7 minutes each you are looking at 1 hour of game time a day dedicated to this task just to get it in a year lol
Well if you only play an hour a day then a year sounds about right.
And this is coming from someone who can only play about an hour a day, has played since head start, and has no legendaries.
They are supposed to be rare.
You are missing my point… it’s an hour a day… of nothing but that… if not then it’s going to take you much more than a year lol
With the first legendary set, it as actually reasonable to attempt one. Doing map completion (takes around 1-4 weeks, depending on dedication) already got you half the karma/shards needed. Doing some silverwastes and WvW for a week easily got you the rest of the karma/shards and your gift of battle.
From there on, it was just about ~2000g worth of precursor/mats. Counting gold you get doing the other stuff (map completion, story, world boss rewards, dungeons runs to get the legendary specific gift), this probably took 2-3 months to farm. Or you could just fork over $50-150 bucks real cash (which is peanuts in comparison to the time) and get everything right off the bat.
In total, you could easily get a first generation legendary within the span of ~2 weeks to 3 months or so.
Now with HoT and everything being xp- gated, account-bound, and mastery-dependent, the second set of legendaries could easily take 4-5 times the effort.
(edited by Good Tofu.9376)
Does this factor in exp. boosters and the fact that the mobs in the new maps seem to be giving significantly more exp. than in old maps?
Doesn’t factor in mob killing or exp boosts. Let’s just say you were able to maintain a plus 100% boost to your xp the entire time you are in there. Congratulations. You cut it to 6 months The point is think about how long an amount of time 3776 events is… That’s the amount of time you will be able to do nothing else in the game.
@good tofu & solomon except you are forgetting the fact you want those masteries anyways. Even if you aren’t getting a legendary… So I dunno how much you can really count it toward that effort alone.
(edited by Mightybird.6034)
Well I’ll for sure do at least one map completion of the new maps. I had a fun time doing it on my first character and this time i’ll probably do it with my guild.
My guess is that Raids will also give you xp that count toward the masteries. Put into that some world bosses and I’m pretty sure I won’t be farming any even to complete all of that.
Does this factor in exp. boosters and the fact that the mobs in the new maps seem to be giving significantly more exp. than in old maps?
Doesn’t factor in mob killing or exp boosts. Let’s just say you were able to maintain a plus 100% boost to your xp the entire time you are in there. Congratulations. You cut it to 6 months
The point is think about how long an amount of time 3776 events is… That’s the amount of time you will be able to do nothing else in the game.
Silverwastes has shown that people will do the same event over and over if the rewards are good. You also get xp from every piece of the map and from map completion. So while you are going for the achievements, you are also getting exp. Using the events as a measuring stick is a bad idea. Also, if the events get loot then you aren’t just doing it for the gift, you are doing it for the loot which means you get gold. So I think this post is a bit premature.
Does this factor in exp. boosters and the fact that the mobs in the new maps seem to be giving significantly more exp. than in old maps?
Doesn’t factor in mob killing or exp boosts. Let’s just say you were able to maintain a plus 100% boost to your xp the entire time you are in there. Congratulations. You cut it to 6 months
The point is think about how long an amount of time 3776 events is… That’s the amount of time you will be able to do nothing else in the game.
Silverwastes has shown that people will do the same event over and over if the rewards are good. You also get xp from every piece of the map and from map completion. So while you are going for the achievements, you are also getting exp. Using the events as a measuring stick is a bad idea. Also, if the events get loot then you aren’t just doing it for the gift, you are doing it for the loot which means you get gold. So I think this post is a bit premature.
Lol the events aren’t what’s most rewarding in silverwastes… the chest farm is by far
Lol the events aren’t what’s most rewarding in silverwastes… the chest farm is by far
Which require keys and shovels, which (primarily) come from doing the events.
snip
Now with HoT and everything being xp- gated, account-bound, and mastery-dependent, the second set of legendaries could easily take 4-5 times the effort.
That’s kind of the point, legendaries have always been a looooooong term goal.
Or at least they were intended to be, they just weren’t physically limited, anet just assumed that’s how it would work.
They have always underestimated how hard people will work to finish stuff as fast as possible so they can complain there’s nothing to do.
So now they’re being limited to function how anet always wanted them to in the first place.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
Gift of Maguuma by the numbers...
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
So it takes 6 months to a year. If you are playing all that time you’ll get there and if you’re not playing all that time, what do you care.
ANet may give it to you.
Tomes do not count as they are not a Heart of Maguuma source.
Also not everyone can play all day every day. What if they want to do raids. What if they want to do new wvw. What if they want to get to fractal level 100. In an ideal scenario if you did 10 events a day that took 7 minutes each you are looking at 1 hour of game time a day dedicated to this task just to get it in a year lol
You do realize that doing raids, WvW, and fractals also gives experience. Some may even give more experience than events.
You get experience doing just about ANYTHING in the game. You don’t have to restrict yourself to just events. And raids will count to the HoT masteries just as much as HoT zone events, adventures, mapping in HoT zones, and HoT storyline.
Besides, experience boosters count.
However, one thing missed by the OP is the experience required to unlock HoT precursor collections – which, iirc, is over 20 million too.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Tomes do not count as they are not a Heart of Maguuma source.
Also not everyone can play all day every day. What if they want to do raids. What if they want to do new wvw. What if they want to get to fractal level 100. In an ideal scenario if you did 10 events a day that took 7 minutes each you are looking at 1 hour of game time a day dedicated to this task just to get it in a year lol
You do realize that doing raids, WvW, and fractals also gives experience. Some may even give more experience than events.
You get experience doing just about ANYTHING in the game. You don’t have to restrict yourself to just events. And raids will count to the HoT masteries just as much as HoT zone events, adventures, mapping in HoT zones, and HoT storyline.
Besides, experience boosters count.
However, one thing missed by the OP is the experience required to unlock HoT precursor collections – which, iirc, is over 20 million too.
The thing that you missed is only xp earned in heart of maguuma will go towards heart of maguuma masteries
The Story will probably give a good amount of XP. Since Mastery XP is account-wide, and you can do the Story multiple times, as well as with multiple characters, that should give some good XP.
Must complete all 4 Maguuma mastery lines.
17 million xp per line from ONLY Maguuma
That’s 68 million xp
That’s leveling past 80, about 270 times.
That’s roughly 3776 events completed in Maguuma. (944 events per mastery line to gain the needed 17 million xp to master it).
If you did 10 events a day it will take you over a year to get Gift of Maguuma for the new legendaries.
(Please note this does not factor in mob killing)
Best of luck wanting to do anything else for the next year if you want a new Legendary!
Thanks but no thanks Anet. Love the game and the company but that’s ridiculous lol
And since masteries are account bound, you only have to do this once.
Gift of Maguuma by the numbers...
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
1) check your extra exp from the AP chests. You probably have more than you think. (I have 21% exp boost from AP)
2) once the expansion starts, always use items that give exp boosts while playing.
Fireworks give 10% exp boost to everything you do. Exploring, harvesting, new crafting exp, killing, events. All that adds up
Food. Most give 10% on kill, Some Halloween foods give 15%
Nourishment. 10% that I know of. I bought a bunch of really cheap, low level items for general playing. The type where you wouldn’t normally use any boosts at all to have low cost, continous 10% on kill boosts.
All together I’ll have 56% extra exp per kill and 10 % from events, exploring, harvesting, etc. With all that, the exp adds up pretty fast. And that’s not counting any exp increases from banners, boosters, WvW and your guild.
ANet may give it to you.
The Story will probably give a good amount of XP. Since Mastery XP is account-wide, and you can do the Story multiple times, as well as with multiple characters, that should give some good XP.
Shhhh. That was what I was planning on doing!
I think it’s great they should be challenging. When I look at someone in a old legendary I think either they bought it with real money or got incredibly lucky. I threw in over a period of months well over 800g in the mystic forge. I am not a lucky drop pve player. However these new ways of obtaining legendarys eliminates the luck factor and can’t be bought with real money which is fantastic. I have no problem setting a goal and going and earning my legendary. Now we can say he played a lot did the requirements and earned it that gets my respect.
You forgot the massive bucket of experience you get from story. Which can be repeated for the same XP on each character. Therefor, thee of many 80’s will have it faster that yee of one or two.
Additionally, as another “wall”, you will not gain further XP until you unlock the current mastery with a mastery point… so some XP can be lost there if you do not have the mastery points to do so and do not notice and swap yourself to train another mastery.
Just things to keep in mind… I doubt it will take that long. We got the folks without jobs or school that can pull twenty-hour days that will be done with it in a month or less.
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
Oh man, it’s almost like they wanted a cosmetic prestige item to be difficult or time consuming to obtain. Imagine that.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
68m exp is nothing. Only 268 times from 79 to 80. Not very much for a longterm progression system.
Lvling that many times isn’t that bad especially if tomes count or w/e. It’s a legendary for goodness sake.
And who only does 10 events a day… math if off there. Bet you could get it in 1-3 months easy.
I do less than that due to WvW obligations, and ya know PvE burnout after a certain amount of time there. Not to say I’ll ever get a legendary, because I won’t, but a ton of players that have many more hours in this game than I do won’t be able to finish this in “3 months easy”. There will be pure PvE players that will get it in 3 months, but that’s the same as every game. Some players enjoy massive grinds and some don’t.
Tomes do not count as they are not a Heart of Maguuma source.
Also not everyone can play all day every day. What if they want to do raids. What if they want to do new wvw. What if they want to get to fractal level 100. In an ideal scenario if you did 10 events a day that took 7 minutes each you are looking at 1 hour of game time a day dedicated to this task just to get it in a year lol
You do realize that doing raids, WvW, and fractals also gives experience. Some may even give more experience than events.
You get experience doing just about ANYTHING in the game. You don’t have to restrict yourself to just events. And raids will count to the HoT masteries just as much as HoT zone events, adventures, mapping in HoT zones, and HoT storyline.
Besides, experience boosters count.
However, one thing missed by the OP is the experience required to unlock HoT precursor collections – which, iirc, is over 20 million too.
The thing that you missed is only xp earned in heart of maguuma will go towards heart of maguuma masteries
Read my post. I mean actually read it, and you’ll note that, no, I did not.
I mentioned HoT zones exploration, events, raids, and HoT story. Those are all sources of experience in the Heart of Maguuma. So they’ll all credit towards Heart of Maguuma Masteries.
Stop half-reading posts to make your point.
Edit: I made the part in my original post that’s quoted in this post in bold, to emphasize where I originally said it.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Can’t you just wait until HoT launches and then see how bad it really is?
And why would anyone even consider leveling masteries by doing events only?
EVERYTHING you do in the jungle gives you xp. Completing events, killing mobs, ressing other players, exploring a new part of the map, viewing vistas, finding POIs, finding waypoints, gathering wood/ore, etc etc. Seriosly, you’ll level masteries when you’re not even thinking about them!
And most importantly story instances, raids and map completion are confirmed to add HUGE chunks of xp to your xp-bar.
I didn’t even play much during the last beta weekend, but I managed to get gliding mastery to level 2 and the mushroom-thing to level 1. That’s about 1,5 million xp just from exploring, doing some events, killing some mobs and doing only a single story instance, no map completion and no raids at all. I basically avoided all the huge xp-sources and got 1,5 million xp in just a few hours! It’d take me only around 45 days to get 68 million xp this way, and much much less as soon as I advance with my story and do some raids. This seems perfectly reasonable to me.
AND you only have to do this ONCE. You won’t even have to think about masteries when starting to craft your second or third legendary.
All this premature QQ has gotten to a point where it’s outright laughable and ridiculous.
Just wait 6 more days and form your opinion then.
(edited by AzureSky.3175)
they will have to make it possible to let dungeon experience count for the masteries…
it will get INCREDIBLY boring if we can only get exp for the masteries in HoT zones…
if we are forced to play only that 1 part of the game
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yeah, that amount of exp is nothing… you easily get alot of exp from dungeon runs and who knows how much exp we wil lget from raids soon, surely alot more than from a simple dungeon…
Theres alot of ways to increase your maximum exp gain from kills by several hundreds of %, what will give anoither little boost that will help in gettign exp quickly while playing the game.
And its naturally that the new legendaries get designed around the fact ,that the next set should be harder to get than the first set, to make them rare, much rarer than the first set… so that they are in fact something “legendary”
they will have to make it possible to let dungeon experience count for the masteries…
it will get INCREDIBLY boring if we can only get exp for the masteries in HoT zones…
if we are forced to play only that 1 part of the game
Dungeons are inside Pact Tyria, and if they provide mastery exp at all (which given how hard they’re working to deincentivize them I wouldn’t be surprised to see them give no mastery exp at all) it will be for Pact Tyria masteries.
You will only be able to progress HoT masteries inside the HoT regions.
Also, I hereby dub mastery exp as MXP, for all future references, I’m tired of writing the stupid thing out.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
I really appreciate how every complaint about the process means less people who will have the finished product. The people in it for a sense of uniqueness are going to be well served.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Masteries are account bound so they won’t give anything related to legendaries, but they unlock new areas and allow to kill some specific mobs so that’s probably what they’re talking about.