For gliding specifically, when trying to make rapid jumps I have had issues with the glider opening for a small instant before I land in an entirely different spot than intended. Using double-tap of space, sometimes the glider just doesn’t open, or it seems to delay, so I tap again and then after the 3rd tap is open-closes. Yes, I can open it right away again, but the altitude bleed is bad, and often means WP and start over.
I make mistakes absolutely and I acknowledge those, but I shouldn’t miss a glide solely because the keybind is haywire. People are playing all different types of keyboards with varying actions and stroke lengths, so give us the option to put this key where we want it.
It may seem like a picky thing, though the frequency with which I get glider failures is actually really frustrating. But in general terms, there’s something else here:
Having a key (in this case gliding) not re-bindable is sloppy and unacceptable for a PC release. Fixed key assignments happen on consoles, and on PC games where the devs don’t know any better. This should never, ever appear in anything claiming to be a quality PC release.
Furthermore, if a dev does decide to use condensed multifuction keys where one key handles multiple actions, those actions need to be mutually exclusive. The Jump key does not work for gliding because the player is often just trying to make a second jump in quick succession, or is having to come off the key and try to hammer it quickly again to get the glider out. Jumping and gliding are not far enough removed for this to work as a multifunction key.