Guild Armour only for biggest guilds?
I’m part of a Medium sized guild, averaging around twenty people on during our “Prime time” and we’ve been just fine, getting missions done, and resources like crystalline dust, ect. isn’t hard to come by, if you, farm a bit.
So guild progression is fine, these Armor/Weapons aren’t any better than other items, they just look different is all, so it’s more of a “Want” then a “Need”.
https://www.twitch.tv/amazinphelix
When the upgrade cost is big when developing the guild hall, the cost for the item then needs to be lower. There needs to be a feeling of working together in the guild is rewarding, and not just a way to separate small and medium guilds from big ones.
So that people can join a big guild, craft all the weapons/armor, then leave again?
I will not comment on how arenanet handled guild rewards and the entire guild upgrade system post HoT, that is a different topic.
But the notion that after spending tons of ressources on upgrading your guild, then making the rewards very cheap (and accessable to everyone who gets invited into the guild) is strange to me.
Making the guild armor/weapons cheap will effectively reduce their scarcity which in turn will reduce their value. So you end up with spending a ton of ressources upgrading your guild for basically valueless skins. Doesn’t seem to me like a prudent solution.
Who cares about the “scarcity” of one of the only new armor sets in the kitten expansion! You can’t even sell them, so their value as a skin only matters to the people who want that skin for its own sake.
It’s absolutely insane that after the effort you have to go to in upgrading your guild hall, you still have to pay through the nose to get the armor (and I’m sure it’ll be a similar price per weapon for every weapon in the set too, so that’ll be fun).
It’s absolutely insane that after the effort you have to go to in upgrading your guild hall, you still have to pay through the nose to get the armor (and I’m sure it’ll be a similar price per weapon for every weapon in the set too, so that’ll be fun).
Agreed. And, after all, the biggest benefit of guild weapons or guild armour should not be the points on them or the cost but that you can proudly show “our guild worked together for this”.
Not yet seen anybody asking for free stuff from traders in guild hall, and I dont think anobody would want that.
As several posters here suggested, it would not make for much fun if all is free once joining a guild with an advanced guild hall. That would be lazy, and lazy is nothing to take pride in as a guild.
Its a super good function that the guild armour costs guild commendations. The amount of it and it also demanding the ore is what gets a bit too much. I think it will rather lead to players spending the guild commendation and ore on other things then gear/weapons showing the pride in your guild.
Who cares about the “scarcity” of one of the only new armor sets in the kitten expansion! You can’t even sell them, so their value as a skin only matters to the people who want that skin for its own sake.
It’s absolutely insane that after the effort you have to go to in upgrading your guild hall, you still have to pay through the nose to get the armor (and I’m sure it’ll be a similar price per weapon for every weapon in the set too, so that’ll be fun).
This is my issue. The absolute cost of upgrading the guild hall should factor into the cost of the armor more. In my opinion the armor should be priced based on contributions to the guild for all the effort and expense/time that goes into getting the guild hall to that level. Make it a perk to leveling your hall and guild to that level.
When the upgrade cost is big when developing the guild hall, the cost for the item then needs to be lower. There needs to be a feeling of working together in the guild is rewarding, and not just a way to separate small and medium guilds from big ones.
So that people can join a big guild, craft all the weapons/armor, then leave again?
I will not comment on how arenanet handled guild rewards and the entire guild upgrade system post HoT, that is a different topic.
But the notion that after spending tons of ressources on upgrading your guild, then making the rewards very cheap (and accessable to everyone who gets invited into the guild) is strange to me.
Making the guild armor/weapons cheap will effectively reduce their scarcity which in turn will reduce their value. So you end up with spending a ton of ressources upgrading your guild for basically valueless skins. Doesn’t seem to me like a prudent solution.
15 Charrs agree.
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