Guild Buffs

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: Torady.3907

Torady.3907

So before HoT, our guild was maintaining around 3 to 5 guild buffs at any given time

now we can only choose 1 of the 10 we have unlocked which is really inconvenient.

can you at least let us have 2 or 3 active at the same time ?

dunno if this has been brought up before …

[HoTs]Ms Judgement

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

At the very least, can they be actual potions that can be bought so they can be switched to what is needed or wanted right then without going to the Guild Hall, talking to a vendor and leaving.

Right now it’s very cumbersome. When on the old maps I want a guild karma boost. If I go to HoT, got to visit the vendor to switch to exp. if I would like to do the PvP dailies on the 2 daily professions, got to take them both to the vendor beforehand then back to the vendor afterwards to switch back.

If I could buy potions beforehand it would save a lot of unnecessary vendor visiting.

Be careful what you ask for
ANet may give it to you.

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Actually, I like this system much, much better.

  • The buffs last longer — I no longer have to worry about them expiring.
  • I get to choose the buff, instead of the GL (most of whom would forget to queue up a buff).
  • The buff remains no matter which guild I’m repping.
  • It’s easy to swap: I just stop in the guild hall before starting a long session devoted to a particular type of gameplay.
  • I don’t have to waste inventory space on potions.

In exchange, I’ve lost a minor amount of convenience.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Actually, I like this system much, much better.

  • The buffs last longer — I no longer have to worry about them expiring.
  • I get to choose the buff, instead of the GL (most of whom would forget to queue up a buff).
  • The buff remains no matter which guild I’m repping.
  • It’s easy to swap: I just stop in the guild hall before starting a long session devoted to a particular type of gameplay.
  • I don’t have to waste inventory space on potions.

In exchange, I’ve lost a minor amount of convenience.

If you don’t want to waste inventory space on potions, then only buy the one you want right then and each time you wish to switch then go back and buy one more to use. You get what you want and I get what I want.

Be careful what you ask for
ANet may give it to you.

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: daniellepierce.9718

daniellepierce.9718

i would be for having 3 active; magicfind, gathering, and exp = win

90% of the fun is twitch chat, 10% is the casters trying desperately to make the match interesting.

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: Torady.3907

Torady.3907

wouldnt it be easier if they let us have 2 or 3 at active at one time , there are 10 buffs and you only get to use 1 compared to before

[HoTs]Ms Judgement

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: Omne.4603

Omne.4603

15 Charrs also share this concern.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Actually, I like this system much, much better.

  • The buffs last longer — I no longer have to worry about them expiring.
  • I get to choose the buff, instead of the GL (most of whom would forget to queue up a buff).
  • The buff remains no matter which guild I’m repping.
  • It’s easy to swap: I just stop in the guild hall before starting a long session devoted to a particular type of gameplay.
  • I don’t have to waste inventory space on potions.

In exchange, I’ve lost a minor amount of convenience.

If you don’t want to waste inventory space on potions, then only buy the one you want right then and each time you wish to switch then go back and buy one more to use. You get what you want and I get what I want.

That addresses one and only one of my points about why I like the current system better than the old system, which was in response to the original post stating a preference for the old system and your post stating that “it’s cumbersome”.

Or in other words: in my opinion the current system is better (for the reasons stated) and not cumbersome, so it wouldn’t be improved significantly by changing the mechanics.

Would I be disappointed if they changed it to potions instead of just a bartender interface? No, I’d adapt and perhaps carry the potions, too. Still, if they are going to tinker with aspects of guild mechanics, there’s at least 20 things I’d rather they worked on first.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Guild Buffs

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Actually, I like this system much, much better.

  • The buffs last longer — I no longer have to worry about them expiring.
  • I get to choose the buff, instead of the GL (most of whom would forget to queue up a buff).
  • The buff remains no matter which guild I’m repping.
  • It’s easy to swap: I just stop in the guild hall before starting a long session devoted to a particular type of gameplay.
  • I don’t have to waste inventory space on potions.

In exchange, I’ve lost a minor amount of convenience.

If you don’t want to waste inventory space on potions, then only buy the one you want right then and each time you wish to switch then go back and buy one more to use. You get what you want and I get what I want.

That addresses one and only one of my points about why I like the current system better than the old system, which was in response to the original post stating a preference for the old system and your post stating that “it’s cumbersome”.

Or in other words: in my opinion the current system is better (for the reasons stated) and not cumbersome, so it wouldn’t be improved significantly by changing the mechanics.

Would I be disappointed if they changed it to potions instead of just a bartender interface? No, I’d adapt and perhaps carry the potions, too. Still, if they are going to tinker with aspects of guild mechanics, there’s at least 20 things I’d rather they worked on first.

It addressed the only thing that I said on this thread. I’m not going to bother to debate the other points that didn’t have anything to do with what I said earlier and aren’t relevant to my post.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)