Guild Hall Completion

Guild Hall Completion

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

Up to 8 players, you’ll only have one head to kill for each phase. At 9 it spawns two heads, and every ~9 players beyond that is an additional head. Additionally, more players (I don’t know the exact numbers on this) will spawn an additional boss after the head chopping phase.

The most efficient method is taking exactly 8 players, as you’ll be doing the mission with as many players possible at the lowest scale.

Just move as quickly as possible to each head, kill all three vinetenders, and then chop down the head, then move quickly to wherever the next head spawns. Ignore all of the other mobs unless you need to kill them because they’re blocking you from killing vinetenders.

After the vinetender phase you’ll have to move to the crystal chamber and kill a boss there. If you’ve ever done dragon’s stand, you’ll probably recognize the boss.

If you’re doing lost precipice, you’ll want everyone in your party to have glider mastry 2 so they can use the updrafts there to get around efficiently. if you’re doing lost precipice, gliders alone should be fine, but studying the environment to know where bouncing mushrooms are located if you fall off things or need to move up and down levels to get to the next head spawn might be useful.

What exactly are you having trouble with? I’ve successfully completed this multiple times with 3 players.

If you’re having trouble with the timers, you may want to send everyone except the guild leader to the center of your future hall before triggering the mission, as they’re statistically more likely to be closer to the first head spawn.

If you’re having trouble with the end boss, just avoid the axe lines on the floor, and take cover/get out of melee when you hear him yell “one thousand axes!”

The mission does not scale for your guild roster, only for the number of players you bring in to the instance.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Guild Hall Completion

in Guild Wars 2: Heart of Thorns

Posted by: Odyssey.6523

Odyssey.6523

Call target is the real day saver here. The small groups I ran with all had good success because we worked well on a common target. Have one person pick out the vine tenders and call target. If you have enough DPS as a group to finish dungeons regularly, you will have no problem dismantling the vine tenders.

Guild Hall Completion

in Guild Wars 2: Heart of Thorns

Posted by: Lacuda.8543

Lacuda.8543

We did it with 5 people, make sure you use something like Teamspeak to stay in communication. 4 damage dealers and a healer support will do. Just keep going at it till you get it. We got it on first try.

Guild Hall Completion

in Guild Wars 2: Heart of Thorns

Posted by: Rin of Rivvinda.4971

Rin of Rivvinda.4971

With 1 party of 5 you also get only 2 vine tenders to deal with. We usually spend ~15 sec to clear up some of the mobs (specially the snipers) before we started on the tenders, which did really help. Also use AoE on the tenders to kill any additional mobs still getting close to you.

Some of the events can spawn really far away. If that happens, consider to skip that one and get the next one. you can fail 4 of the events before it fails completely. Also if you are at the far side of the hall and need to get to an event near the entrance, just whipe and respawn at the entrance to get to it fast.

Vin Lady Venture, of The Rising Falcons [RiFa]
member of the Fissure of Woe (FoW) community

Guild Hall Completion

in Guild Wars 2: Heart of Thorns

Posted by: SkyShroud.2865

SkyShroud.2865

helped a guildie to obtain his personal guild bank’s hall with a team of 5…..

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com